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Cleric Manastones + Gear Sets


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You need full Vindicator/Cloud War for support, and for dpsing, you want all Vindicator/Cloud War as well except mace and shield.

For supporting, you can go either of 3 ways: pdef, mdef or HB. Note that magic def stones haven't all been fixed and that the manastone with the lower number (10/16/19/23) is the one you want, the one with the higher number is magic resist and you definitely don't want that.

Pdef and mdef are pretty straightforward, you'll receive less damage from physical and magical sources, respectively. HB on pvp set, personally, I don't recommend because clerics are often focused first unless you're going double cleric or double cleric+chanter. (On pve set however, HB is very nice and you can even use that set in pvp when not focused, but obviously you want to switch back instantly when anyone attacks you so, if you're usually too slow, just always stick to pvp set.) You pick one of those 3, and you socket your whole set with it. So far I've tried a combination of pdef/hb and pdef/mdef, they both work decently for what they're made for. Obviously, you tune your cloud war ultimate pieces into hp/pdef/mdef/hb. If you're using the same set or pieces of it for your dps set, tune in crit spell and magic attack as well on the appropriate pieces. Otherwise... I suppose MP is cool for full support ?

For dpsing, you want mostly magic attack and, of course, all your accs tuned hp/crit spell/magic atk/whatever else is left, usually pdef/mdef. You get firebrand mace and shield tuned for high crit spell. I can't really give more pointers than that as I'm not even close to finishing my first set on retail NA server, and for now I believe that hoarding enchantment stones is a better option than wasting them on a 2nd set since 7.0 isn't that far (imho), but on a certain private pvp server a dps set socketed 3/4 matk and rest crit spell works like a charm and hits like an average dpser.

Now (and this stands for all classes), as for why you never pick a single piece of inquisitor/firebrand armor/accs/feather accs- it doesn't give mdef/pdef/HP so you will be squishier, instead it'll give you evasion (lol) and MR (also lol). It's all explained in the vids above, but roughly speaking MR is rubbish, you need tons (i.e. full set+everything socketed MR) so either you make a pvp MR firebrand set because, to you, resisting <25% of things and getting hit like a truck by everything else, that's cool, or you make a MR pve set (the manastones are actually quite cheap, usually) and you switch to it against CC and you switch out of it (and into a proper pvp set) the second you get attacked. Now, if you already have firebrand pieces, it's all good, because in 7.0 it all purifies into the same set (example/proof -> https://aionpowerbook.com/powerbook/Item/110550192 click on Reverse Upgrade at the bottom of the item description).

That's about it, can't really give numbers as having high vs low tune results from piece to piece and as a whole impacts stats quite a bit plus there's new manastones now, so you can always go higher. Socket legendary with cheaper versions, ultimately just make sure to socket everything and upgrade to ultimate as soon as possible to be able to tune everything. Crafted isn't worth enchanting, but isn't bad as a temporary ultimate. In all situations except one, ultimate (crafted/compensation or cloudwar/firebrand) tops legendary +15 (compensation/cloud war/firebrand) in all or nearly all stats. There is only one item type where upgrading to ultimate isn't always worth it vs legendary +15, and that's for accessories, pvp defense-wise. You need to enchant them to a certain level (10? 12? not sure) for it to be equivalent. For all other pieces, upgrading is a priority.

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3 hours ago, Capa-KT said:

You need full Vindicator/Cloud War for support, and for dpsing, you want all Vindicator/Cloud War as well except mace and shield.

For supporting, you can go either of 3 ways: pdef, mdef or HB. Note that magic def stones haven't all been fixed and that the manastone with the lower number (10/16/19/23) is the one you want, the one with the higher number is magic resist and you definitely don't want that.

Pdef and mdef are pretty straightforward, you'll receive less damage from physical and magical sources, respectively. HB on pvp set, personally, I don't recommend because clerics are often focused first unless you're going double cleric or double cleric+chanter. (On pve set however, HB is very nice and you can even use that set in pvp when not focused, but obviously you want to switch back instantly when anyone attacks you so, if you're usually too slow, just always stick to pvp set.) You pick one of those 3, and you socket your whole set with it. So far I've tried a combination of pdef/hb and pdef/mdef, they both work decently for what they're made for. Obviously, you tune your cloud war ultimate pieces into hp/pdef/mdef/hb. If you're using the same set or pieces of it for your dps set, tune in crit spell and magic attack as well on the appropriate pieces. Otherwise... I suppose MP is cool for full support ?

For dpsing, you want mostly magic attack and, of course, all your accs tuned hp/crit spell/magic atk/whatever else is left, usually pdef/mdef. You get firebrand mace and shield tuned for high crit spell. I can't really give more pointers than that as I'm not even close to finishing my first set on retail NA server, and for now I believe that hoarding enchantment stones is a better option than wasting them on a 2nd set since 7.0 isn't that far (imho), but on a certain private pvp server a dps set socketed 3/4 matk and rest crit spell works like a charm and hits like an average dpser.

Now (and this stands for all classes), as for why you never pick a single piece of inquisitor/firebrand armor/accs/feather accs- it doesn't give mdef/pdef/HP so you will be squishier, instead it'll give you evasion (lol) and MR (also lol). It's all explained in the vids above, but roughly speaking MR is rubbish, you need tons (i.e. full set+everything socketed MR) so either you make a pvp MR firebrand set because, to you, resisting <25% of things and getting hit like a truck by everything else, that's cool, or you make a MR pve set (the manastones are actually quite cheap, usually) and you switch to it against CC and you switch out of it (and into a proper pvp set) the second you get attacked. Now, if you already have firebrand pieces, it's all good, because in 7.0 it all purifies into the same set (example/proof -> https://aionpowerbook.com/powerbook/Item/110550192 click on Reverse Upgrade at the bottom of the item description).

That's about it, can't really give numbers as having high vs low tune results from piece to piece and as a whole impacts stats quite a bit plus there's new manastones now, so you can always go higher. Socket legendary with cheaper versions, ultimately just make sure to socket everything and upgrade to ultimate as soon as possible to be able to tune everything. Crafted isn't worth enchanting, but isn't bad as a temporary ultimate. In all situations except one, ultimate (crafted/compensation or cloudwar/firebrand) tops legendary +15 (compensation/cloud war/firebrand) in all or nearly all stats. There is only one item type where upgrading to ultimate isn't always worth it vs legendary +15, and that's for accessories, pvp defense-wise. You need to enchant them to a certain level (10? 12? not sure) for it to be equivalent. For all other pieces, upgrading is a priority.

Capa this was so incredibly helpful thank you!  I wish they would fix the manastones because I'md ecently sure I bought a bunch of incorrect ones

But having a bit of a shopping list helps so much!    Right now I have a bunch of red crafted I'm working on since I don't really have any of the AP stuff yet.  Playing enough to girnf the AP I need is gonna be a fun project lol

But seriously thank you so much for your help I appreciate it SO much

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7 minutes ago, Sweetz-KT said:

This is excellent advice I have never been inside that place lol

Now is a great time to practice in a group setting because lots of people are doing it as groups for the flower event (it gives 75 flowers per run if you have at least 3 people -- someone going in each pathway).

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