Yona-DN Posted July 15, 2019 Share Posted July 15, 2019 I am looking for any information people can provide about the specific things you could do in the prison area for additional aid. I been trying to look but could not find stuff on everything, just bits and pieces like you need X item to help X prisoner and doing so my have Y effect or no effect and still counting as additional aid etc? Anything like the items needed, the name of the mini quests, effects it had etc. Anything anyone can remember be would of be great help! Thank you! :3 Link to comment Share on other sites More sharing options...
Chibi-DN Posted July 15, 2019 Share Posted July 15, 2019 Thought you just needed to break open the jail doors and free 10 prisoners? Crude bombs are the same mob locations and i think in the old bos you guys needed to break an orb on the 3rd floor or something cant remember 100% Link to comment Share on other sites More sharing options...
Vantheria-DN Posted July 15, 2019 Share Posted July 15, 2019 Yikes, my memory is going in my old age! Let's see, additional things beyond just freeing the prisoners... So for Golmir, you had to go steal the orb. (That's why he's upset and yelling, "Give it back!" lol) The orb could be located in a few different places throughout the first part of the instance. If you didn't loot this orb, then Golmir would not be on the pathway before the bug boss. Golmir would give you another piece of Harvester loot and was the only boss that had a chance to drop the hat. Then another thing we did back then was kill the Harvester Weapon/Armor Boxes. When you are at the top of the stairs and you glide over to do the elevator boss, right when you land from the glide (before you turn left to go up the elevator), there are two Weapon/Armor boxes that you would destroy (with attacks, not right-clicking). This was supposed to give you a higher chance at a weapon at the end of the instance. There was a necklace you could go find, too. My groups rarely did that though (only when we messed up something else), so I can't remember much about it. There was a potion you could collect from one of the rooms (random location) on the 2nd floor. You then took this potion to the NPC on the racks in room to the left of one of the chambers on floor 2 -- the room that sometimes has a chamber key mob in it now and is on the way when you're running to the room with the generators/first boss. The boss that is on the pathway after you finish floor 4 and are running to floor 3 -- he will explode and one-shot you if you don't kill him in a short time, think his name starts with a K, but can't remember what it is -- was an optional boss back then. I was never in a group that killed him because he was tough and the reward wasn't worth the effort. So I can't say too much on him. Link to comment Share on other sites More sharing options...
Arhangelos Posted July 19, 2019 Share Posted July 19, 2019 I never did BoS in 5.8, never bothered with pve content before 6.2. In Aion 7.0 this becomes a solo instancel! And it ends in the boss where the debuff is removed, no Narakali boss. I assume Aion 10.0, PF will be solo entry level instance Link to comment Share on other sites More sharing options...
Yona-DN Posted July 27, 2019 Author Share Posted July 27, 2019 On 7/15/2019 at 4:17 PM, Vantheria-DN said: Yikes, my memory is going in my old age! Let's see, additional things beyond just freeing the prisoners... So for Golmir, you had to go steal the orb. (That's why he's upset and yelling, "Give it back!" lol) The orb could be located in a few different places throughout the first part of the instance. If you didn't loot this orb, then Golmir would not be on the pathway before the bug boss. Golmir would give you another piece of Harvester loot and was the only boss that had a chance to drop the hat. Then another thing we did back then was kill the Harvester Weapon/Armor Boxes. When you are at the top of the stairs and you glide over to do the elevator boss, right when you land from the glide (before you turn left to go up the elevator), there are two Weapon/Armor boxes that you would destroy (with attacks, not right-clicking). This was supposed to give you a higher chance at a weapon at the end of the instance. There was a necklace you could go find, too. My groups rarely did that though (only when we messed up something else), so I can't remember much about it. There was a potion you could collect from one of the rooms (random location) on the 2nd floor. You then took this potion to the NPC on the racks in room to the left of one of the chambers on floor 2 -- the room that sometimes has a chamber key mob in it now and is on the way when you're running to the room with the generators/first boss. The boss that is on the pathway after you finish floor 4 and are running to floor 3 -- he will explode and one-shot you if you don't kill him in a short time, think his name starts with a K, but can't remember what it is -- was an optional boss back then. I was never in a group that killed him because he was tough and the reward wasn't worth the effort. So I can't say too much on him. Hopefully I can help jog your memory and anyone elses! There was 12 additional aids which showed as *additional missions* which I trying to find out the names of these, what you needed to do, any of the npcs name, the item names, the story related stuff on what it is being done, any additional effects such as spawning bosses/triggering hard mode etc., anything else! 1. < A Voice Calling for Help> (I think you just got the key at the start and open the first prison area which released Isosis) 2. <Rescue The Daevas From The Room Of Rehibilitation> (Koninus gives this quest and you need some oil, not sure where it is at, it is to lower the Daevas that are being hanged) 3. < Attack Of The Harvesters> (You rescue Soraun from the Lift Of Enlightment, I need more info on this though) 4. (dont't know mission name) A Davea asks you to kill Kudansha and bring his Heart for torturing his son to death, you need to get the chains to weaken him before killing him, this triggers hard mode first boss I think also? 5. (dont't know mission name) Rescue the Spirits from the prison cell by breaking it open 6. (dont't know mission name) You break the Armory Boxes 7. (dont't know mission name) You break the Weapon Racks 8. (dont't know mission name) You got Necklace from a Daeva who you gave to his friend to free them I think, you do this because the friend doesn't trust anyone but the daeva with the necklace 9. (dont't know mission name) Golmir asks for his Jewel? Do you give him this Jewel or simply find it? (spawns an extra boss, don't know what skill he uses) 10. (dont't know mission name) You get a serum for a Davea and I think it frees them? Not sure the story behind this 11. (dont't know mission name) You break Meditation Chamber Panel 12. ??? (I don't think I know what the 12th one is so please look at this list and perhaps it might help jog a memory out :3 ) Link to comment Share on other sites More sharing options...
Euphoria-DN Posted July 28, 2019 Share Posted July 28, 2019 8 hours ago, Yona-DN said: Hopefully I can help jog your memory and anyone elses! There was 12 additional aids which showed as *additional missions* which I trying to find out the names of these, what you needed to do, any of the npcs name, the item names, the story related stuff on what it is being done, any additional effects such as spawning bosses/triggering hard mode etc., anything else! 1. < A Voice Calling for Help> (I think you just got the key at the start and open the first prison area which released Isosis) 2. <Rescue The Daevas From The Room Of Rehibilitation> (Koninus gives this quest and you need some oil, not sure where it is at, it is to lower the Daevas that are being hanged) 3. < Attack Of The Harvesters> (You rescue Soraun from the Lift Of Enlightment, I need more info on this though) 4. (dont't know mission name) A Davea asks you to kill Kudansha and bring his Heart for torturing his son to death, you need to get the chains to weaken him before killing him, this triggers hard mode first boss I think also? 5. (dont't know mission name) Rescue the Spirits from the prison cell by breaking it open 6. (dont't know mission name) You break the Armory Boxes 7. (dont't know mission name) You break the Weapon Racks 8. (dont't know mission name) You got Necklace from a Daeva who you gave to his friend to free them I think, you do this because the friend doesn't trust anyone but the daeva with the necklace 9. (dont't know mission name) Golmir asks for his Jewel? Do you give him this Jewel or simply find it? (spawns an extra boss, don't know what skill he uses) 10. (dont't know mission name) You get a serum for a Davea and I think it frees them? Not sure the story behind this 11. (dont't know mission name) You break Meditation Chamber Panel 12. ??? (I don't think I know what the 12th one is so please look at this list and perhaps it might help jog a memory out :3 ) For 3 you have to get the key from some other hero mob to unlock the lift then you take it up and kill a mob guarding the npc then you have to escort him to the lift but balaur will spawn. This aide added to a weapon chance and 2 weapon aides - normal mode. Doing this aide also makes the klaw boss defend the npc part where you have to kill the bugs harder as there will be balaur spawning along with the klaws during that boss For 4 yes it spawns hard mode 1st boss which is really tough. The chains make killing Kudansha much easier otherwise you get hero adds and u have to focus burn boss fast then rush to the glide spot to reset these crazy adds. The actual main 1st boss wont have the add but is crazy hard now he AoE stuns often. For 8 you get the necklace from npc in the cave with the boss that puts the aoe circles on the ground then you have to back out make a right and there is a npc being tortured in a room close by you talk to him with the necklace in your inventory and it becomes an escort mission. For 9 Golmir. If you give him the jewel you won't fight him later and it counts as an aide. If you find it and hang onto it you get to fight him and he used to drop Hat or shoulders. There was a trick to find the orb as you only have 5 minutes to locate it after talking to Golmir and that's simply do /where magic orb For 10 its a health pot for a badly wounded npc . Its the 2nd easiest mission after a voice calling for help. For 12 you have to kill a hero mob ( I forgot the name starts with an S) in a locked jail cell to reach him you have to glide from the pathway that's broken and leads nowhere which is directly across from the cave with the mob (Sahidtan) that drops one of the bombs for generators and puts the ae damage rings on the ground (where the necklace and heart mission npcs are to start). So you glide from the platform that leads nowhere and land on the edge and it allows you into the back of the cell on floor 2. There is a narrow torture room with the mob inside who much like the cave mob puts rings of damage on the ground but you have far less space to navigate after you kill him there is a lever that opens the floor back to floor 2 prison and this mission adds to weapon aide. This mission was rarely ever done but the mob is still in bos even now and you can do it much like the armor and weapon box chests but I don't think it affects anything in the instance so go try it. They also split the weapon box from where it was with the armor and moved it to where the heart mob mission used to be which led me to think if they went to this much trouble maybe it does something but no idea Link to comment Share on other sites More sharing options...
Yona-DN Posted August 21, 2019 Author Share Posted August 21, 2019 On 7/27/2019 at 11:38 PM, Euphoria-DN said: For 3 you have to get the key from some other hero mob to unlock the lift then you take it up and kill a mob guarding the npc then you have to escort him to the lift but balaur will spawn. This aide added to a weapon chance and 2 weapon aides - normal mode. Doing this aide also makes the klaw boss defend the npc part where you have to kill the bugs harder as there will be balaur spawning along with the klaws during that boss For 4 yes it spawns hard mode 1st boss which is really tough. The chains make killing Kudansha much easier otherwise you get hero adds and u have to focus burn boss fast then rush to the glide spot to reset these crazy adds. The actual main 1st boss wont have the add but is crazy hard now he AoE stuns often. For 8 you get the necklace from npc in the cave with the boss that puts the aoe circles on the ground then you have to back out make a right and there is a npc being tortured in a room close by you talk to him with the necklace in your inventory and it becomes an escort mission. For 9 Golmir. If you give him the jewel you won't fight him later and it counts as an aide. If you find it and hang onto it you get to fight him and he used to drop Hat or shoulders. There was a trick to find the orb as you only have 5 minutes to locate it after talking to Golmir and that's simply do /where magic orb For 10 its a health pot for a badly wounded npc . Its the 2nd easiest mission after a voice calling for help. For 12 you have to kill a hero mob ( I forgot the name starts with an S) in a locked jail cell to reach him you have to glide from the pathway that's broken and leads nowhere which is directly across from the cave with the mob (Sahidtan) that drops one of the bombs for generators and puts the ae damage rings on the ground (where the necklace and heart mission npcs are to start). So you glide from the platform that leads nowhere and land on the edge and it allows you into the back of the cell on floor 2. There is a narrow torture room with the mob inside who much like the cave mob puts rings of damage on the ground but you have far less space to navigate after you kill him there is a lever that opens the floor back to floor 2 prison and this mission adds to weapon aide. This mission was rarely ever done but the mob is still in bos even now and you can do it much like the armor and weapon box chests but I don't think it affects anything in the instance so go try it. They also split the weapon box from where it was with the armor and moved it to where the heart mob mission used to be which led me to think if they went to this much trouble maybe it does something but no idea Thanks so much this is a ton of good information! :3 Is the mob Shurtana you are taking about? I saw an prisoner mention that name and found a mission called < Killing Supervisor Shuratna >. Do you know what Golimir did for attacks and what the hardest mode of Opel also did? Thanks! Link to comment Share on other sites More sharing options...
Euphoria-DN Posted August 21, 2019 Share Posted August 21, 2019 7 minutes ago, Yona-DN said: Thanks so much this is a ton of good information! :3 Is the mob Shurtana you are taking about? I saw an prisoner mention that name and found a mission called < Killing Supervisor Shuratna >. Do you know what Golimir did for attacks and what the hardest mode of Opel also did? Thanks! Yes supervisor Shuratna, he is still in there well pre 7.0 you can still glide to his room but he doesn't do the circle of damage on the ground. Golmir was very nasty we used to have the melee wind xform to help with him. He had an up close move that would nearly 1hit ppl that aren't super geared. He would send the fire spirits out small ones in a pack and a large one that would follow someone and would explode and kill everyone if it weren't killed fast. His other special attack was he would cast on a target and it area hit anyone within 3 or 5 meters of his selected target. Link to comment Share on other sites More sharing options...
Yona-DN Posted September 18, 2019 Author Share Posted September 18, 2019 On 8/21/2019 at 5:07 PM, Euphoria-DN said: Yes supervisor Shuratna, he is still in there well pre 7.0 you can still glide to his room but he doesn't do the circle of damage on the ground. Golmir was very nasty we used to have the melee wind xform to help with him. He had an up close move that would nearly 1hit ppl that aren't super geared. He would send the fire spirits out small ones in a pack and a large one that would follow someone and would explode and kill everyone if it weren't killed fast. His other special attack was he would cast on a target and it area hit anyone within 3 or 5 meters of his selected target. Did Shuratna having anyone in his room either Balaur and/or prisoners and was he doing anything specific or just walked around/stood there? Did Golmir do some type of pull ability also? And with Opel, was the difference between the 3 difficulties? Thanks again so much! Link to comment Share on other sites More sharing options...
Alyta-DN Posted September 18, 2019 Share Posted September 18, 2019 My favourite website I used to help teach myself BoS is this one https://aion.fandom.com/wiki/Bastion_of_Souls and you can look at the history of the page to see the previous versions right here https://aion.fandom.com/wiki/Bastion_of_Souls?action=historyI think https://aion.fandom.com/wiki/Bastion_of_Souls?oldid=102224 should show you everything you need to know about the oldest version of the instance and it has helpful images to go along with it. Link to comment Share on other sites More sharing options...
Vantheria-DN Posted September 18, 2019 Share Posted September 18, 2019 15 hours ago, Yona-DN said: Did Golmir do some type of pull ability also? My group did Golmir pretty much every run, so I have a decent recollection of him -- although it's getting fuzzier as time goes by! He DOES have a pull skill, and once he pulls, you gotta hurry and get away from him again. Basically, he hits really hard up close, so you gotta get away from him again when he pulls you. Back in 5.6, we would have level 75 melee classes archdaeva transform into the wind version so that melee classes could hit him because they couldn't be close to him. Ranged classes would obviously attack him from a distance. Now, the group I went with actually did it a little different than most other groups. We had a very geared gladiator who would actually stay right on the boss and tank him while the other melee stayed back. The reason why is because Golmir summons spirits (last part of my post) and he could AOE them while staying on Golmir. But, Golmir will fvck you up if you aren't geared, so beware of that. Chanters should be full support/healing while doing Golmir. It's a short fight, but very damage-heavy. Also, he will put fire puddles on the ground. Should go without saying, but stay off of those. He will summon two types of spirits. The first type is a bunch of small ones which hit somewhat hard. AOE them down, but they aren't that critical. The other type he will summon is one giant spirit. This one will wipe your whole group if you don't get it killed fast. Think of it like a bomb and kill it immediately. Link to comment Share on other sites More sharing options...
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