Jump to content
Forums

How many ultimate manastones for pve and pvp


Recommended Posts

Does anyone have this figured out already? What is recommended for pve and pvp for magic and physical classes. I saw a video of 44 attack +21 and 9 +21 crit for pve for painter. Plus all +82 crit for pvp for painter? Any list or recommendations for magic users? Manastones are super expensive right now and would definitely appreciate some help in what to socket.

Link to post
Share on other sites
On 17/8/2019 at 2:09 AM, Asante-KT said:

Does anyone have this figured out already? What is recommended for pve and pvp for magic and physical classes. I saw a video of 44 attack +21 and 9 +21 crit for pve for painter. Plus all +82 crit for pvp for painter? Any list or recommendations for magic users? Manastones are super expensive right now and would definitely appreciate some help in what to socket.

In 7.0 manastones will be craftable, useless manastones can be transformed into crafting mats for manastones and the outcome of a crafted manastone will be an untradeable one.

BUT crafting a manastone can proc to produce a tradeable version or even better proc to get a legendary or ultimate manastone (and since it is proc version it should also be tradeable but we need to check this), so sooner or later ultimate manastones will be much lower in price since a ton of people will be crafting those.

Link to post
Share on other sites
2 hours ago, Arhangelos-KT said:

In 7.0 manastones will be craftable, useless manastones can be transformed into crafting mats for manastones and the outcome of a crafted manastone will be an untradeable one.

BUT crafting a manastone can proc to produce a tradeable version or even better proc to get a legendary or ultimate manastone (and since it is proc version it should also be tradeable but we need to check this), so sooner or later ultimate manastones will be much lower in price since a ton of people will be crafting those.

The important thing to note here is that you have to buy the manastone recipes from the Stellium vendor using Stellium, players don't start 7.0 knowing the recipe automatically.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...