SumonaLisa Posted May 24, 2020 Share Posted May 24, 2020 So if I make a full MR set, it obviously works against all m.acc classes, but does it affect the physical classes that use p.accuracy? I mean their skills are affected by p.accuracy alone and they do not even care about m.acc/m.resist right? Because in this case it would be needed to have an MR set against m.acc classess and an evasion set against p.acc classes. Thanks, any info would be appreciated. Link to comment Share on other sites More sharing options...
Void-DN Posted May 24, 2020 Share Posted May 24, 2020 Physical classes need m.acc for their root/bind/silence/aetherbind,sleep/other CCs. Rangers' sleep arrow, for example, works off of m.acc. Also in the past, you needed m.acc for stuns and such, not sure about now. So, I suppose, with the MR set you will be invincible to CC. However, the MR number should be as high as possible. There is a video on YT, about 6.0 formulas and what not, explaining the numbers behind mr/evasion chances. Link to comment Share on other sites More sharing options...
Arhangelos Posted May 25, 2020 Share Posted May 25, 2020 After 7.0 (I think) every item gets to have MR/Evasion (and other defensive stats) in optional stats and they are always higher than m.acc whenever that is possible to get. If you fully optional-stat m.res and you fully socket mr manastones then you are good to go. Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted May 26, 2020 Share Posted May 26, 2020 On 5/24/2020 at 6:58 PM, Void-DN said: There is a video on YT, about 6.0 formulas and what not, explaining the numbers behind mr/evasion chances. https://docs.google.com/spreadsheets/d/1kV10qBl-DDvE49AGuPyIUQN_i89oRK2wFbWuQ6H4Ymc/edit#gid=1677603707 And for whether a skill checks evasion or magic resist: physical skills checks evasion, magical skills check magic resist https://maxperiod.github.io/aion/skillcompare/aionskill75vs72/ Link to comment Share on other sites More sharing options...
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