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Kyocross-KT

Aethertech's loading skills

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Hi guys good morning! With the new dynamics of the game several classes that have skills based on charge, ended up being affected and one of them was the aethertech. Its main skills work with the same dynamics, remembering that the charge is not affected by attack speed and cast speed. I sent a ticket to ask if there would be changes and the staff asked me to post this question on the forum and get feedback from the community about possible changes for them to send to the ncsoft korea team. What do you think? These three-time skills can be changed to a continuous cast or decreased to just two times. In time of hitkill having this type of skills make people to give up this class more and more. I don't come with the idea of fights or anything. Only to collect a general idea and to raise with you if these adjustments would be valid. Thank you.

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