TheSecretCowLeve-KT Posted July 13, 2020 Share Posted July 13, 2020 (edited) Equipments (Normal / Paragon), Gemstones, Runestones Stigmas Daevanion Skills Edited July 13, 2020 by TheSecretCowLeve-KT 1 Link to post Share on other sites
MrWar-KT Posted October 1, 2020 Share Posted October 1, 2020 these enchantment rates cant be right for gear, seems like using the same type of enchantment stone from +10 upwards feels like a 20% chance of success lol Link to post Share on other sites
Arhangelos-KT Posted April 15 Share Posted April 15 On 10/1/2020 at 8:06 AM, MrWar-KT said: these enchantment rates cant be right for gear, seems like using the same type of enchantment stone from +10 upwards feels like a 20% chance of success lol There is defo a problem in the enchanting algorithm, once your item gets to +10 you have to stop enchanting for a while, it kinda gets stuck and you can have like 20 fails in a row when the enchant rate is close to 50%. and it happens pretty consistently, it happens every time I tried to keep enchanting. Itm ight appear like superstition but changing map, relogging or waiting for some time seems to have a good effect on negating this enchanting bug. Link to post Share on other sites
Gabrielis-KT Posted April 16 Share Posted April 16 20 hours ago, Arhangelos-KT said: There is defo a problem in the enchanting algorithm, once your item gets to +10 you have to stop enchanting for a while, it kinda gets stuck and you can have like 20 fails in a row when the enchant rate is close to 50%. and it happens pretty consistently, it happens every time I tried to keep enchanting. Itm ight appear like superstition but changing map, relogging or waiting for some time seems to have a good effect on negating this enchanting bug. When I make a piece of gear +10, I stop enchanting and start again only the next day. Also idk if you tried to enchant yellow esoterrace weapons for item collections, it can be such a pain. I used 300+ ancient stones to make it +15 because of the same problem - after +10 (48% rate) it can fail like 10 times in a row or more. Link to post Share on other sites
Arhangelos-KT Posted Friday at 06:16 PM Share Posted Friday at 06:16 PM (edited) 4 hours ago, Gabrielis-KT said: When I make a piece of gear +10, I stop enchanting and start again only the next day. Also idk if you tried to enchant yellow esoterrace weapons for item collections, it can be such a pain. I used 300+ ancient stones to make it +15 because of the same problem - after +10 (48% rate) it can fail like 10 times in a row or more. Exactly. Personally I have never managed to make an ancient item from LUT to +15 with ancient stones exclusively. I usually take them to +13 and then use legendaries. The chance is nowhere near 48% that it is supposed to be. But now with morphing recipes gone for so long, it is quite tricky to enchant LUT items to +15. How long is it that we do not have them? Half a year? I still had some old mats laying around, but I used them all. Edited Friday at 06:19 PM by Arhangelos-KT Link to post Share on other sites
Gabrielis-KT Posted Friday at 06:43 PM Share Posted Friday at 06:43 PM (edited) 27 minutes ago, Arhangelos-KT said: Exactly. Personally I have never managed to make an ancient item from LUT to +15 with ancient stones exclusively. I usually take them to +13 and then use legendaries. The chance is nowhere near 48% that it is supposed to be. But now with morphing recipes gone for so long, it is quite tricky to enchant LUT items to +15. How long is it that we do not have them? Half a year? I still had some old mats laying around, but I used them all. I just had around 500 ancient stones and it took me 300 to make 1 yellow weap to +15. And yeah, it’s been half a year since morphing is blocked. Guess, it’s as hard to fix as pivot on sw egg transfers... just had an idea- daevanion enchant after +10 is 50% right ? And ancient enchant on ancient is 48%... Do those 2% make such a difference ?.. Edited Friday at 06:45 PM by Gabrielis-KT Link to post Share on other sites
Arkanus-DN Posted Sunday at 10:35 AM Share Posted Sunday at 10:35 AM On 4/15/2021 at 2:16 PM, Arhangelos-KT said: There is defo a problem in the enchanting algorithm, once your item gets to +10 you have to stop enchanting for a while, it kinda gets stuck and you can have like 20 fails in a row when the enchant rate is close to 50%. and it happens pretty consistently, it happens every time I tried to keep enchanting. Itm ight appear like superstition but changing map, relogging or waiting for some time seems to have a good effect on negating this enchanting bug. yeah I failed like 14 legendary enchantment stones in a row on my item lol Link to post Share on other sites
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