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Double EXP/AP weekend buff where are you?


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 Guess they forgot again 

On 1/8/2021 at 7:23 PM, Kibbelz said:

Contaminated Underpath will be disabled for a period of 1 week, from 1/13 until 1/20.

For the past several months, the team has been hard at work investigating the general instability on Katalam, which has frequently caused NPCs to lock-up and prompted us to restart the servers outside of maintenance on a weekly basis.

At this time, we believe we may have identified a cause behind the issue: the extreme usage of the Luna instance Contaminated Underpath. In order to investigate this further, we must temporarily deactivate the instance for a period of one week, from 1/13 until 1/20.

We are aware of the impact this will have on Daevas’ experience and Luna materials, so we will be adding the following:

  • Existing Luna drops in end-game instances will be increased to 5x the current amount for 1 week, from 1/13 until 1/20.
  • A +200% XP boost (3x normal XP) will be applied for 1 week, from 1/13 until 1/20. We recently shifted our plans from a single, larger short-term boost, and will now soon roll-out the following:
    • Starting this January 23rd and continuing for the indeterminate future, double XP/AP weekends are coming to Aion! From 00:00 on Saturdays until 23:59 on Sundays (server time), players will earn double XP and AP.

We apologize for the inconvenience this causes. If this test yields positive results, we will implement some changes to the instance with the goal of reducing its overall usage and impact to service stability.

 

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30 minutes ago, Alyta-DN said:

 Guess they forgot again 

100% boost is double.

Server rate is 1x

                         + 1x (100%)

                         = 2x (double).

 

The 3x was only during that week without daily luna, sadly.

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1 hour ago, Unbuff-DN said:

 

100% boost is double.

Server rate is 1x

                         + 1x (100%)

                         = 2x (double).

 

The 3x was only during that week without daily luna, sadly.

Here is the thing most people forget, when we get a buff we get }100%, it is not 100%, it is PLUS+100%

So yes, the base XP is the 100% XP of the server, when we get +100% it is base (100%) +100% (buff), so that is a total of 200% aka 2x. The base is always never told obviously because even though we call it 100% it is not a percentage, it is what it is, the base XP the default.

Also buffs for XP should be better not portrayed as +%Percentage because they multiply each other but it is also simple to see the outcome.

Example: +200% passive + 100% amulet doesn't make it +300% total,
+200% = 3x(default)
+100% = 2x(default)
Total = 2x3=6x(default)

The only exception to XP buffs is the Berdin Lucky Star buff, it is added to any buffs you have, not multiplied, the only thing it multiplies is the default XP.

Example 1:
No passive buffs, just Berdin Lucky star = (1x)Default XP + 3x Default XP = 4x default XP
Example 2:
+100% passive + berdin lucky star = (2x) Default XP (from passive) + 3x Default XP = 5x default XP

The formula is like this:

(1+XP buffs) * Default + 3x*Default (if we have berdin) = total

Edited by Arhangelos-KT
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