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New Xforms Stats in 7.8 could NA staff fix the Siege system?


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Hello everyone, as you know we getting soon the 7.8 version in NA probably in 1 month or less and with this patch we getting in game the new transformation stats every single xform rank will be boosted with nice stats and stuff so siege will be really good since 7.8 but with the current system and if NA keeps the same method will be so boring trying to reach higher ranks, right the system its so stupid because you can get the max reward just hitting the boss 1 time and AFK the rest of the siege with a SUPER HIGHER AP RUNESTONE like +14 or above, rank system gives the max reward for 2 ppl per class  the 2 guys with the higher AP runestone gets the max reward doesnt matter if you are geared, new player, braindead just with a high AP runestone the job its done, so could we get a fix for this problem in the NA version with the 7.8 patch please? i know na staff its reaaaaaaaally slow so would be nice if they ask from now to the korean group to fix it.

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Your contribution on the boss also depends on the proportion of damage inflicted by you (if solo) or your group/alliance (shared between members in range). If you are out of XP/AP/GP sharing range from a dying mob/boss, you don't get XP/AP/GP/contribution from that mob/boss.

Contribution value from mobs/bosses appear to be related to its AP value. (Contribution value from player kills have been greatly reduced in some previous update, while AP gain unchanged)

Not known whether siege contribution are affected by AP buffs like AP runes or not.

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14 minutes ago, TheSecretCowLeve-KT said:

Not known whether siege contribution are affected by AP buffs like AP runes or not.

Actually we already know AP runes DO contribute. This is how people are able to do low dps on the deity and still get top GP rewards. Unless you mean in 7.8?

Edited by Vantheria-DN
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35 minutes ago, TheSecretCowLeve-KT said:

Your contribution on the boss also depends on the proportion of damage inflicted by you (if solo) or your group/alliance (shared between members in range). If you are out of XP/AP/GP sharing range from a dying mob/boss, you don't get XP/AP/GP/contribution from that mob/boss.

Contribution value from mobs/bosses appear to be related to its AP value. (Contribution value from player kills have been greatly reduced in some previous update, while AP gain unchanged)

Not known whether siege contribution are affected by AP buffs like AP runes or not.

i know many ppl like you cant understand how the siege system works, but yea even with rubbish dps u get max reward just with one high ap runestone doesntmatter if u are top 1 dps with 20m and one guy with 10m dps with +20 ap runestone its in there, u get the lower contributon and the guy with the +20 gets the max reward, so if he hits all the gates even one hit in everysingle mob he always its getting more contribution than any super geared dps in the siege, yes the fact he dies its the only way he lose the max contribution fact that barely happens with the current luna insta ress. 

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1 hour ago, Mrplatino-DN said:

i know many ppl like you cant understand how the siege system works, but yea even with rubbish dps u get max reward just with one high ap runestone doesntmatter if u are top 1 dps with 20m and one guy with 10m dps with +20 ap runestone its in there, u get the lower contributon and the guy with the +20 gets the max reward, so if he hits all the gates even one hit in everysingle mob he always its getting more contribution than any super geared dps in the siege, yes the fact he dies its the only way he lose the max contribution fact that barely happens with the current luna insta ress. 

Support: AP Gain Boost (AP rune) gives +20% AP, plus +2% AP per additional skill level

+12 AP rune provides +20 skill level (see gemstone enchantment skill level)

  • this rune on +2 bless slot gives +26 skill level

+20 Support: AP Gain Boost gives +60% AP

+26 Support: AP Gain Boost gives  +72% AP

 

Edited by TheSecretCowLeve-KT
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On 2/10/2021 at 1:30 PM, Mrplatino-DN said:

Hello everyone, as you know we getting soon the 7.8 version in NA probably in 1 month or less and with this patch we getting in game the new transformation stats every single xform rank will be boosted with nice stats and stuff so siege will be really good since 7.8 but with the current system and if NA keeps the same method will be so boring trying to reach higher ranks, right the system its so stupid because you can get the max reward just hitting the boss 1 time and AFK the rest of the siege with a SUPER HIGHER AP RUNESTONE like +14 or above, rank system gives the max reward for 2 ppl per class  the 2 guys with the higher AP runestone gets the max reward doesnt matter if you are geared, new player, braindead just with a high AP runestone the job its done, so could we get a fix for this problem in the NA version with the 7.8 patch please? i know na staff its reaaaaaaaally slow so would be nice if they ask from now to the korean group to fix it.

upgrade a rune and stop crying , do you think it's easy to upgrade  a rune?   LOOOSEEEER

Edited by Ajusticiador-DN
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1 hour ago, Vantheria-DN said:

brah

What is this -- 1997? "loser" really??? smh

Dats some 90s mIRC vibe right there, the pros would even script the "loser" with a different text colour for each letter like "loser"
and people would think he dropped a bomb because he is so cool knowing how to make text colour and text images.

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