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glad dual-wielding and stats


Husky-KT

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Hi, I'm new to this class and I am wondering what should I choose for my dual-wielding set. My friends suggest me to equip dagger/sword but I also read about lots of posts talking about dagger/mace. I can see that there are minor differences for the crits and attack, but does it matter a lot between mace/sword (as the secondary weapon)? I don't have lots of kinah so I just want to just pick once :/.  

Also, what is the basic stats for instances such as COE or higher (the attack, crit, and accuracy)? Is 1000atk with 1550 crits enough?

Thank you everyone :<

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In my older dual wielding tests, critical rate comes from main hand only.

Gladiators dual wielding mastery is only level 2. For auto attacks, damage from the offhand attack are reduced to a random value between 75% and 100% of what would be if that weapon is wielded on the mainhand, before deductions from enemy phycial defense. (Assassins level 5 dual mastery are 90%-100% random damage range)

Critical attacks multiply your final damage (after physical defense reductions) by the following:

  • Dagger - 2.3x
  • Sword - 2.2x
  • Mace - 2.0x
  • Greatsword - 1.8x
  • Polearm - 1.8x
  • Bow - 1.7x
  • Staff - 1.7x
  • Unarmed - 1.0x

------------------------------------------------------------------------------------------------------------------------------------------------------------------

Still working on figuring out the exact formula for offhand weapon damage, and skill damage while dual wielding.

Level 65 gladiator (test character)

Main hand dagger

  • 228-251 base attack
  • 5 pieces of +10 armor
  • 301 total green attack, excluding dagger mastery (45%)
  • 246 crit strike

Offhand dagger

  • 19-21 base attack

Damage against training dummy at Iluma:

  • Mainhand auto attack: 745-782 damage, 1715-1799 crits (11308 hits, 2862 crits, 25.31% crit rate)
  • Offhand auto attack: 308-414 damage, 532-953 crits
  • Sure Strike (2519 bonus damage):  3105-3298 damage, 7143-7587 crits (363 hits, 82 crits)
  • Wind Lance (2100 bonus damage): 2686-2879 damage, 6177-6619 crits (190 hits, 43 crits)
  • Siegebreaker (0 bonus damage): 586-780 damage, 1352-1789 crits (422 hits, 91 crits)

Damage against level 71 Plateau Garkion at Iluma: (1470 physical defense, non-archdaeva characters have 40% damage penalty, applied before enemy's physical defense, against a monster 6 levels higher than the player)

  • Mainhand auto attack: 275-295 damage, 633-679 crits (2101 hits, 89 crits, 4.24% crit rate)
  • Offhand auto attack: 34-93 damage, 59-214 crits
  • Sure Strike (2519 bonus damage):  1574-1680 damage, 3641-3832 crits (236hits, 15crits)
  • Wind Lance (2100 bonus damage): 1343-1450 damage (144 hits, 1crits)
  • Siegebreaker (0 bonus damage): 187-294 damage, 442-662 crits (382 hits, 13 crits)
  • Sharp Strike (300 bonus damage, 200 crit probability): 352-458 damage, 810-1056 crits (452 hits, 122 crits, 27% crit rate)

 

 

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