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How will abyss ranks work in classic?


Guest Sportman

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Guest Little Johnny
7 hours ago, Arhangelos-KT said:

AP ranks = ...wow that guy played 5 hours more than me yesterday killing AP mobs, he surpassed me in ranks, gotta catch up and go grind.

Good luck grinding mobs being 4+ star officer. You getting ~35AP for Krotan guards and loosing 4k if getting killed. If you can't pvp efficiently at high rank you won't get 50 AP gear until dredgion/fortress dungeons launch. (1.5-1.7).

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8 minutes ago, Guest Little Johnny said:

Good luck grinding mobs being 4+ star officer. You getting ~35AP for Krotan guards and loosing 4k if getting killed. If you can't pvp efficiently at high rank you won't get 50 AP gear until dredgion/fortress dungeons launch. (1.5-1.7).

In pvp you get a restriction on how much AP you can get in a period of time. You lose AP when you die in pvp, Krotan guards won't kill you and if they do you won't lose 4k AP since it wasn't pvp, imagine doing pvp to kill a rank 1 that will give you 400 AP and then end up dying and losing 4k AP in the process because his buddy showed up and they beat you together.

Additionally a higher rank loses more AP when he dies, than the AP you get from him dying to you. So it means in pvp there is an AP sink overall.
If a 5 star player A kills a 5 star player B, and then player B kills player A... they both lost AP. You can earn AP in pvp exclusively if you never die, one death and you lost pretty much everything you made.

Lastly if pvp is better at earning AP, then expect people to have a myriad of alts to kill and earn free AP. There is no restriction on how many accounts you can have and now you do not need a subscription to even log them.

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Guest Sportman
23 minutes ago, Arhangelos-KT said:

In pvp you get a restriction on how much AP you can get in a period of time. You lose AP when you die in pvp, Krotan guards won't kill you and if they do you won't lose 4k AP since it wasn't pvp, imagine doing pvp to kill a rank 1 that will give you 400 AP and then end up dying and losing 4k AP in the process because his buddy showed up and they beat you together.

Additionally a higher rank loses more AP when he dies, than the AP you get from him dying to you. So it means in pvp there is an AP sink overall.
If a 5 star player A kills a 5 star player B, and then player B kills player A... they both lost AP. You can earn AP in pvp exclusively if you never die, one death and you lost pretty much everything you made.

Lastly if pvp is better at earning AP, then expect people to have a myriad of alts to kill and earn free AP. There is no restriction on how many accounts you can have and now you do not need a subscription to even log them.

What about abyss gear that only officers and above can wear? Are those coming back too? (i hope not)

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Guest Sportman
7 minutes ago, Arhangelos-KT said:

Yes it was later on, you had to be a specific rank to wear those and apparently we will never get those.

Very good. At least that won’t be an issue.

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Rank restricted gear actually started in 3.0. You could buy the higher level eternal gear, but you were rank restricted on augmenting effects. Only certain star officers could fully augment to level 2 on the top tier pvp eternal gear.

Seeing as classic was stated to go to 2.7, that gear won't be reached unless they bring back Sarpan/Tiamaranta.

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