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I prefer spellbook because you can auto attack things from 25m without running towards them like you do with an orb, which is something like 2m range. There are some minor stats differences too. You can always have one of each, a pvp one and a pve one.

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Posted (edited)

Spellbook had been more PVP-focused just due to its range and so to be able to cancel enemy attacks etc, while Orb had been PVE-focused by more boosts. Their both pure attack was nearly useless, cuz their stats had been more important as in MB or Acc etc, in where the Orb succeeded better.

But since we gonna start @ version 1.x with some version 2.x QoL Patches, "Magic Boost" stat returns. So whats better, Orb or Spellbook? And besides that and additionally, should we gonna focus on Acc or MB?

Edited by NetRunner-DN
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In Classic, Magic Boost don't affect auto attacks (Unlike Refly, where Magic Attack does affect magic weapon auto attacks)

In Classic, power shards don't affect magic spell damage - they add to your base weapon damage. (In Refly, they boost damage - skills and auto attacks - by 25%)

(Magic spell damage formula is the same for both Classic and Refly - difference is net Magic Boost cap is around 2,900 for early classic, 20,000 for Refly)

Edited by The Secret Cow Level
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Guest pew pew
11 hours ago, Arazith said:

Spellbook for PVP or if you are having trouble getting things to stick on PVE mobs, Orb is pretty much purely for PVE since you really don't need much magical accuracy. 

Magic  accuracy - one of benefits of the book in this period over the orbs was the better MA which is normally a priority in PVP. I normally had a book for PVP an d the orb for PVE but in the case of doubt a very good book was absolutely fine for both. A decent orb in my opinion would not have been as good if someone was only going to have one weapon for both.

It was pretty easy to hit that cap- I even had a MB/HP set for a while which  definitely helped  when Besh  was  first available- HM was actually fun.

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Guest NotAion Expert
6 hours ago, The Secret Cow Level said:

In Classic, Magic Boost don't affect auto attacks (Unlike Refly, where Magic Attack does affect magic weapon auto attacks)

In Classic, power shards don't affect magic spell damage - they add to your base weapon damage. (In Refly, they boost damage - skills and auto attacks - by 25%)

(Magic spell damage formula is the same for both Classic and Refly - difference is net Magic Boost cap is around 2,900 for early classic, 20,000 for Refly)

What the nyerk is this refly you talking about lol?

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Elite Archon/Guardian Tribunus

  • Jewel (Orb)
    • Magic Boost 760 + 66
    • Weapon Damage 237 ~ 291
    • Range 2.5m
  • Tome (Spellbook)
    • Magic Boost 720 + 66
    • Weapon Damage 184 ~ 205
    • Range 15m

But none of Sorcerer and Spiritmaster's skill usage ranges are affected by weapon range (both Classic and Refly)

48 minutes ago, Guest NotAion Expert said:

What the nyerk is this refly you talking about lol?

For game mechanic purposes,

  • Refly means 6.x, 7.x, and 8.0 (and beyond so far - The live server is on Refly game mechanics)
  • Classic means 1.0 through 5.8
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Here's a little secret, none of this chatter matters, its all about the stats.

Two versions of Equivalent Items IE Adma Guard Orb / Adma Guard Spellbook

They have the same stats but the orb will always have a set amount of MB more than the book and the book has the same amount of MA more than the orb.

PvE this PvP that, forget that.

MA is worth more to your character. MB manastones provide twice the amount of stat as MA manastones. Put 2 MB manastones on a spellbook and you have replaced the MB lost from Orb -> Book as opposed to 4 MA manastones to replace the MA lost from Book -> Orb.

 

 

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SB is usually preferred because as far as I remember m.boost in manastones is a bigger amount than m.acc manastones. So the 40 m.boost/m.acc difference is easier to fill with m.boost manastones on a SB plus if for any reason you needed to attack manually you can do it in ranged mode with a SB.

A yellow m.boost manastone would give +27 m.boost, a same quality m.acc manastone would give +14 m.acc. So to fill the difference SB overall has a far more difficult stat to surpass than the orb. You would need 3x m.acc manastones in the orb to surpass the SB's m.acc. While SB would only need 2x m.boost manastoens to surpass the Orb's m.boost.

Edited by Arhangelos-KT
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Guest Tchar

Pve - Orb - why?  coz higher magic boost

PvP - Spellbook - why? coz higher magic accuracy

Caveat: That is contingent on whether you have a choice in choosing the weapon.  If its a drop, you grab whichever you can lay your hands on

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  • 2 weeks later...

One reason the Orb is better for PVE is for AA weaving. The orb will hit harder if that's a thing you're doing. 

I forget what the MB cap is for PVE/PVP this patch or the necessary MA for pvp if anyone can remind me. 

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  • 1 month later...

What most sorcs fail to mention is that if your going flamespray spec you have a stigma that gives you an on demand 1000 MA and so at 46 I was melting level 50 templars with aether shield on and most jewels and orbs have more MA than tomes if you count the secondary stats because in most cases orbs have MA as a secondary stat that gives you more MA than the tomes or books because most tomes and books dont have MA as a secondary stat.. ORB is way better not only does it give you more MB it also gives you more MA when you count the secondary stats.

Edited by Cannon
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At the lower levels, eg in the 30s I have trouble with resists and figures that 40 extra MA from the spellbook was worth more to me than the 40 extra MB from the orb.

 

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