Rag-DN Posted July 16, 2021 Share Posted July 16, 2021 Disclaimer: This post is written out of love for Aion and it's community. I truly love and still see the potential for the game and I am hoping this post will help guide NCwest from destroying such a beautiful work of art..... Listen to your player base.... I mean let's be real, launch week we had over 60,000 players. Before the end of the first week you lost over 50% of your playerbase with a large majority complaining about the Candy pay2win. By the time the free trial was done, it went down from 30,000 to under 10,000. Now let's look at some maths.... If you would of corrected the P2W feature from the start, you would of retained more players which meant more subscriptions.... So lets say you kept that original 50% at $15 a month subscription....even if they didn't spend another penny on the game that's over half a mil DOLLARS per month you could of been banking. Instead now you are going to have to cater to the whales to make up that money....the whales have a limit of $1,200 a month they can spend on NCsoft market before their accounts get locked. So at $1,200 a player you would need nearly 500 whales spending that max amount.... we probably don't even have that many whales out there now. Now if you listen to the player base and added MORE cosmetic items in the ingame shop for Kunah like we asked (Yes you did add 1 new skin within 1 month... C- for effort but thank you still...) and kept that original player base, you'd be slaying your quarterly earnings. I mean be honest, review your sales on the Deava Pass, at $30 a month per character...that's insanely high for mostly temporary in-game items, and if the rewards don't get updated, def not worth it next month. A very repeated sentiment in all the community posts is, "I bought it for the first month, but I'm not doing it again, not ontop of the $15 subscription fee and for temporary rewards for ONE CHARACTER on an account." Easy fix: Make the Deava pass account wide, and dramatically lower the price. You'll get more subscribers. More subscribers will compensate for the loss of lower the price, PLUS it'll help retain your client base, which means more potential for future gains from these players. Happy players, and more clients = More likely to spend more money in the long run. I honestly don't know how much you guys pay attention to the rest of the MMO community, but your P2W candies got you on the front cover of most MMO sites and lead youtubers/streamers listing the launch as "A total disaster and disappointment" "The fastest death of a MMO ever..." because of including such a pay2win handicap from day 1 and not correcting it. (Go ahead and just type Aion Classic in google or youtube and you'll see articles and posts about it.)Before players jump down my throat: I do acknowledge that the candies loose their value as you level up as you will max your kinah limit from world drops once you hit level 50, however, it did give a huge handicap to whale players which made most players very angry and made them think future events/store items would continue to create such issues.@Kibbelz If you read just one part of this post, the following is probably the most important.Tips for moving forward: Keep the in-game store mostly cosmetic. The players love skins, give us tons to buy. Let us buy more pets. Even the auto buff pets are a little OP, but not game breaking, they are the line between Okish p2w and breaking the game OP. Do not progress past this. Keep your prices lower. It's been proven and is repeatedly taught in marketing that lower prices are more likely to make more sales then prices that are higher that would make most of your audience 2nd guess if they should be making the purchase. Update your Deava pass monthly, make it account wide and lower its price. Bundle things together! You could easily get more sales if you bundled the Deava Pass with the Siels Aura for a discounted price. If not already in the game, implement the balance buff during Siege. For those that don't know, this buff grants additional HP and PVP stats in Siege areas during siege to the faction that is loosing. The buff grows stronger or weaker depending on successful balancing of the forts. Offer XP buff for New/Returning players. Even if it's just a 1 day buff. Think about reworking the Ranking system before we get too far into the game. (I'll make a different post about this one) 3 Link to comment Share on other sites More sharing options...
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