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Joxer

Daeva
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Posts posted by Joxer

  1. A couple problems...

    1.) Aion doesn't really make NCsoft money any longer. Majority of the balance sheet is mobile games. The only game that makes NCsoft less money of B&S. There is no incentive to change the loot rates in Aion unfortunately.

    2.) Drop rates in instances were changed as well. If this was only a way to fix bots, I don't think instances would have been affected . However, maybe KR has issues with Instance bots too.

    3.) NA got their PayPal account in trouble today as PayPal issued refunds for escalated complaints. This could possibly force the hand to make the requested changes, but I am personally not holding my breath. However, do keep in mind a PayPal refund does get your accounts banned. So, I am all for "money talks", but it will come at a price.

    Joxer/Knoxer/Joxtrap are all banned over my choice of using my money to make a point. I will miss them and everyone I played with. ❤️

  2. 7 minutes ago, Cyfur said:

    NA is always behind the Korean version, generally 6mths, because the game is written in Korean, and has to be translated to English, which is not a simple mouse click, they have to hire professional voice over artists for any new or changed content. I believe that part is done in Japan.

    Except, Almost all that is done already. Remember Retail is in English and classic is just repackaged content from the archives. It is just slightly modified to fit the population of our servers, playing habits, and slight mix match of different patches from Retail.

     

  3. I re-watched that video. I see 4...4  places that it was quite obvious that it was not intended for navigation. I didn't even count all the places it was obvious that those areas were not intended for players to be in the first place.

    It maybe "easy" to manipulate the map to get around the terrain and obstacles, however, at the end of the day that looks exactly like what RIN specifically said should NOT be done.  

  4. On 1/27/2023 at 3:36 PM, Jake-DN said:

    Go to arena of chaos and get the adma/undead library map. Go to the one room that has a block of a step in the doorway. Laugh as you get repeatedly stuck on it. It's very clear it's intentional to be able to traverse through the doorway, however due to how the map was designed, it's very glitchy. If the z axis was not meant to be traversed, it would have kicked in the new auto rebound feature theyve implemented. Aion devs have been clear how open they are for exploration. There is nothing wrong or unintended with what I showed in the video, aside from the chat (lol). 

    Jake, we all know there are places in the game that are more prone than others to glitch through floors, get stuck on corners, or per your example stub your toe over and over. So to use the argument that if you aren't meant to go there you should get rebounded is gas lighting at best. For those that have played Asmodians, I'm sure plenty have glitched the guardrail in Panda to explore the other side and then under the floor without rebound kicking in. By your argument, it WAS intended to go there despite it was obviously not. How many have fallen through the floor in Adma? Clearly not supposed to happen. I could continue, but I think the point is clear. We all know that where the textures are smooth and looks like a cliff that would not be scalable/ or able to be passable, then it was intended not to go that way. In most cases this is true, but in some areas it can be glitched. RIN made it clear that if you have to deploy methods that get around what are/were intentional barriers then that is not ok.

    There is A path to Gelk Fortress, but it takes a lot to get through that path. That is what was intended, not some hopscotch round-about way that is being used now.

    Open word does not mean, limitless. There are clear limits on where the devs meant for players to be and not be. I would like to believe that none of us are so unreasonable to think that areas with no textures or mobs/guards are meant to be used/traveled.

    I personally would argue that the manipulation you show in your video and the killing of players within Gelk Fortress is a way for AP gain/quest kills that is unfair and breaks certain mechanics of the game.

  5. 7 hours ago, Jake-DN said:

    Several attempts cause I had just woken up and was still sleepy. It's pretty easy to do once you do it a few times though. It's nothing outrageously difficult or involves any RNG. Glide to the big mushroom is about the most RNG related thing and even that is pretty reliable if you go right a slight bit and curve back in. 

    There also is a road, just a gate and guards that you can't go through solo. 

    Point is elyos can access first zone gelk with no real issue and takes very little time. Can go from first zone Ing to first zone gelk in under 20 minutes possibly.

    Jake, your video and how you just described how you do it is exactly counter to what RIN stated about accessing parts of maps. As you are using terrain to glide around and over areas that were not meant to get over; then you ARE access Gelk fortress in a way that was unintended by the developers.

  6. My point is that Ncsoft has not clarified that the Gelk or Ing Forts are free game for the opposite faction or not. If fact the statements are vastly more confusing and has created more confusion. I would argue that if Ing relies on group/kisk/RNG to get into then the ease of getting into Gelk fortress is by happenstance an accident and not intended. Be odd to allow Ely into Gelk fortress with ease on purpose but not for Asmo into Ing Fortress. Your comment alone leads me to believe that it is actually unintended. Why NCsoft has decided to be so vague for Classic is beyond me.

  7. I do still expect NCsoft to say yes or no if Ely should or shouldn't be in Zone 1 of Gelk and vice versa. Retail this was not allowed and so far @Rin has only been vague. It should be simple as a yes or no. That I am aware of there is NO road or way into Gelk Fortress other than a gate that has to be broken first. This is being used to kill players that otherwise DO expect to be in a safe zone and does very much feel like an exploiting of the environment to get somewhere that was not necessarily intended for PvP.

    So NCsoft needs to put this on the record. Is Zone 1 intended for the opposite faction/PvP or is it not. It is an easy question. @Funkula

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