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  1. Lol this post is going to age horribly. Premature celebration at its finest. NA can't even do a simple Tia eye event without alienating half the population how are they going to successfully implement the most divisive patch in Aion history? Mind you, they are the only region that couldn't even justify a new server for the patch when it was designed to be a fresh start for new players. They've literally already failed at the patch's intended goal and it hasn't even released yet. I give it 3 months before it sinks in for the fan boys that this game is toast and they blew their last chance
  2. How is raising a legit concern trying to scare people away? If anything they are trying to call attention or start a discussion to a potentially huge barrier for players in 6.2. Facts aren't salt. Fact #1: there are 17 pieces of gear to enchant in 6.2 Fact #2: the pvp gear requires reaching +15 3 times to max it Fact #3: without events or the cash shop, someone who wins all the available content each day will average ~5 legendary stones per day. Fact #4: here's an enchanting sim to understand how far 5 stones/day will go: http://jsfiddle.net/7z8q6odm/53/embedded/resu
  3. Aren't you such a diehard badass? It's funny you consider doing 3 pvp instance dailies for an hour a "grind". Time-gating gear that requires you to STOP playing the game because you've exhausted your daily rewards is not a grind. Waiting for months to accumulate enough mats by playing for only 1 hour a day because you literally get 1 shot in PVP is not a grind. It's a mechanic that causes your game to have less than 1k active population during peak hours. You know what literally every ageing game in NA has done recently when a huge mechanic changing patch comes? They add fresh sta
  4. Enchanting is not easy like you imply. You'll need about 100 ancient and 150 legendary stones on average to go from ancient +0 to ultimate +15. I rush dredge and get 13~15 enchant bags per day, win IDL, win EC, top rank siege rewards and only average ~5 legendary stones per day. That means it will take a month to get my first +15 ultimate piece... there's 17 pieces of armor to enchant in 6.2. Meanwhile I just dumped all my NA kinah into tempering stones. If I play NA come 6.2 I'll have 600 legendary stones day 1 which would take a new/returning player 4 months to farm if they are
  5. Another player here that won't be returning to NA as 6.2 with gear hand outs + no new server is the steepest uphill battle in this game's history. Going to keep playing on the EU fresh server and giving gameforge my money. Imagine finding a way to be worse than that company.
  6. Implying NA Aion is going to have a long run. Only region to not add a new server for a patch designed to attract new players btw.
  7. You can't reroll stats on gear that has fixed stats. Only PVE drops, PVE golds you can buy with PVP currency and PVP ultimate (not crafted) tier has non-fixed stats.
  8. An overused cliche is not an argument. Incorrect. If you have played 6.x (ofc you haven't) you would know that pvp gear is time-gated to weekly camp quests and daily kill quests. Again incorrect. Kahrun was added at the exact same time as the 3.0 patch release which made the game f2p. It thrived during 3.x and saw a net influx of transfers TO the server as it boasted a ton of pvp. It wasn't until 4.5 EB online when the entire NA population plummeted that it died off. This was because the players themselves chose to self-merge the servers by congregating on Siel.
  9. Here comes the 1k+ forum posters. Always full of sarcasm and devoid of actual arguments. I guess you can't boost your post count as easily by contributing in a useful manner :^) You 1k+ forum posters only stated argument I've found is "muh Kahrun, muh Beritra". Completely oblivious to the dying game around you. One wonders if you post on the forums more than you play the game. Then again the activity of these forums speak volumes about the activity left in the game. Server merges are inevitable for any game. To restrict the growth of an almost extinct game is incredibly short sighted
  10. People still using beritra as evidence that new servers are bad... It totally wasn't because it was added during the worst period of Aion in existence. I'm pretty sure that server stopped a chunk of people from completely abandoning the game for good during those dark times. It doesn't even matter if the new server dies as the attempt to revive the game is more important than "inconveniencing" the existing player base. Without one, NA Aion just maintains its status quo of being a 10 year old game that is hostile to new/returning players just circling the drain until NCwest fires their la
  11. KR does events where you can get xform contracts similar to how all the other p2w items are obtained nowadays. It's enough to give the fanboys ammo to pretend it's farmable but not actually in reality. It's nice that the EU PTS is finally opening people's eyes to 6.x. I tried to explain but it seems like clickbait yt vids were the main way people "informed" themselves of 6.x. Can't wait till people experience the gear disparity the handouts will cause as well as things like 20% pots, pvp currency "events", purple/red stones, manastones, instance resets and stat rerolls all being mt
  12. You know a game is dead when all that is left are lore friends
  13. P2W is not limited in 6.2 at all. In addition the effect of gear is significantly higher for each tier which amplifies the gear disparity between whales, vets and new/returning players. RU has many private servers with active communities that provide a better experience than retail. Just check out Aion on twitch where the RU streaming population dominates the category but it's all old versions or retail-like gameplay. That means on RU official there was only 1 populated server before 6.x and 1 completely dead server. They added a 3rd for 6.2 which obviously no one pl
  14. Just LOL @ people getting +0 red PVP armor day 1 of the patch. People QQing about PVE gear too as if they don't know the quest gear from 75->80 allows you to do more than enough instances day 1. Gearing up in PVE through something called progression doesn't even take long in 6.x. You QQ cause handouts were too hard and you'll QQ again in 2 months because you exhausted the little 6.x PVE content there is. The hard requirements were a blessing in disguise but of course the NA playerbase who haven't even touched 6.x but watched a youtube vid once decided to shoot themselves in the
  15. It's not which is dumb because it disincentives world pvp outside of pvp mark dailies. Instead, on KR people p2w instance resets like dredge and gain millions of AP during the queue window.
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