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Anjo-KT

Daeva
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About Anjo-KT

  1. There are so many better ways to get the rewards from the event without actually participating in the event... Trade-in prices should be much lower... who makes these events???
  2. I reach Demaha renown level 9!

    Did you miss any sieges? nice job
  3. Game Team Update: Feedback Response

    @Kibbelz Can your team please look more into the introductory level 80 experience? Most of the changes you have listed are completely irrelevant for someone returning or new to the game. Everything in the the top 10, with the exception of transformations, only benefits people already deep into later game content. Gear gap will only get more clearly defined with these changes...
  4. Game Teams Request - Feedback

    Started 7.5 from a fresh character with absolutely nothing. 1. Access to permanent transformations. New players can't reliably do anything at all without atleast a legendary grade transformation. Limits new players to mainly open world content for months UNLESS they pay 50 dollars for a contract in BCM. 2. Cubic system needs to be more accessible and easy to farm. Base statline cubicles are completely inaccessible in the game because of disgustingly low drop rates that are an insult to game experience; if you did not play in previous patches, you're already at a permanent stat disadvantage compared to older toons. Boss cubicles are fine... only if a new player has consciousness that they need twelve characters on an account to run them regularly. 3. Daevanion skill enchantment. Daevanion essences and skillbooks should permanently be on the BCM and be dropped more frequently in instances. They always start with healthy drop rates at the beginning of patches, but with each nerf GMs put out, they become more inaccessible by playing the game normally. Many people who even upgrade these skills abused events with hundreds of alts OR they are kinah buyers/bots. 4. Minions. Same complaint as everyone else. Why are we spending 2 months for a CHANCE at an S rank minion? 5. Kinah acquisition. Actually playing the game by running instances is less rewarding than AFK lunas on 50 billion toons for kinah. I'm very surprised GMs don't understand kinah sellers have been milking the crap out of this for months(years?) now. 6. Prestige(subscription). A 15 dollar sub turned to a required pve stat check for instances. Doesn't give access to anything else special and needs a complete revamp 7. Stigma enchants. Pure cash grab... similar to all other problems above but much, much worse 8. Manastone grind. Crucial part of everyone's gear, but everyone is fighting for loot right on these. Ingission/gelk dredgions and world bosses drop 1 for entire groups and alliances. Only one person will get rewarded while the rest just fall behind. Many instances need gear with entire armor sets socketed with manastones...
  5. At the start of 7.5, the ingisson trico mobs and some balaur mobs in open world had a barely manageable drop rate for the bronze, silver, and gold base stat cubicles. BUT.. after some maintenances, their drop rates have been indirectly impacted in a negative way because of general drop rate nerfs to open world mobs. It's now IMPOSSIBLE to access this content with a fresh account that did not play half a year ago with the old cubic lab instance. Instances and quests do not give a way to complete any of the stat cubicle trees. Players can't even pay-to-win this content because the content is locked by gameplay... How is it acceptable that a fresh account can never catch up?
  6. The bundles like 150 titan coin for a single cubic or 30 mobs in lakrum for 1 cubic when you need thousands is ridiculous. It would take years to finish base stat cubics with how it is... Is this an intended feature to block out content or am I missing a way to grind these?
  7. Which instances drop daevonian skill marks? Of them, which ones are easy to grind with minimal gear(risiel set)? Are there any secret mobs in ingi, katalam, or demaha that drop ultimate gear boxes?
  8. Using kaisinel, so i'm attack speed over capped. People have told me that having a dagger with a harvester offhand over enchanted is the best(obviously can't +20 a harvester offhand anymore). What is the 2nd best alternative for mid to lategame stats( using the new crit soft caps, i don't know anything about this)? dagger one hand, dagger-dagger, dagger-sword? Thanks, new to sin... haven't played much since 6.0
  9. title
  10. Why... Why mess up templars...>.>

    Even with the 6.5 buffs, templar will be nowhere close to other classes without the 6.5 bloodwind slash, ultimate reds, and the generous base auto dmg scaling we had in 5.x. The damage increases in 6.5 are a bandaid solution that "works" in the East only; they have a much better time in their gear progression than NA. Even then, templar is still suboptimal in class strength. Most templars in NA will never reach anything close to a real endgame set- doesn't matter pve or pvp. Play classes that scale with very little gear like ranger, cloths, or chains if you don't plan to spend well over 1k USD on the game to get anywhere. Gear deprivation from our lack of manastones for physicals doesn't help either if you plan to spend a lot. Play another class if you want to really get anywhere.
  11. Most of templar damage comes from 2 stats: attack speed and crit. Attack speed at an ancient transform isn't enough. Legendary and above are limited to events and cash shop. With the nerfs to the availability of crit stones, getting to 20% crit is hard without exchanged legendary/ultimate and above. The fact that crit manastones are also absurdly rare doesn't help either. I wanna know how other temps are faring without whaling our their gears(yes i spend a sub amount). I think until a generous event comes out, average templars will continue to stay the weakest class...
  12. Overall DPS rankings by class

    Do note that most of the posts on this thread are outdated(1 year ago). Speaking PvE, ToE and BoS(talking about NM and HM) were actually somewhat hard for their DPS requirements in early 5.6 to mid 5.6. There's no need to follow a tier list for classes anymore to pass content. All you need are a few super geared group members. A few discrepancies between now and then MB cap adjustment patch(2900 to 3200) Minions released(more attack scaling for physicals). RIP click forward stepping though for that 10% dmg boost; these annoying minions really get in the way. People starting to get Power 10s and then 12s meaning physicals scale way more than magic now Having a DPS cleric back then was honestly a burden for optimizing DPS. Support clerics should be dropping their DoTs so a stronger DPS slot could come in. It was really hard to pass without a strong physical setup in NA. With chanter/SoD they just scaled better than magic. It was the meta back then and is honestly still the meta now for you elitists out there. Tanks were a little relevant back then. Now it's whoever's more geared is tanking. Enchanting armor/weapon past 15 and accessories for PvE DMG Anyway, 6.0 is going to change everything, so what's best now is going to change like it did back then.
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