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GenericUser50648

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  1. The issue is that server first rewards have always been announced in NA previously. The company failing to announce this one makes it anomalous and thus suspicious. It could be that the team decided to reward them on their own, it could be them trying to retain whales, it could be some other form of corruption, that's the issue. It certainly at the least is an example of increasingly poor communication from the company running the game.
  2. @Whisp The drop rate really needs to be addressed. Even if it's just a "We have heard you and are working on a solution". Willfully ignoring the issue is only driving more players away. It's sad to see too because when a new player does join the server they ask things like "how is the game on this server" and they get honest answers like: "Low population, no drops means it's hard to gear up. Probably better to go play on EU until they manage that into the ground too". At which point I assume a lot of those players do leave to go play elsewhere. Players feel no loyalty to the game because NCSoft shows no loyalty to their players. I'm only managing to play at this point because I got busy and took a break before 2.0, so coming back I still had a stockpile of white 50 manastones from when drops did exist that I upgraded to 60 stones which are mostly gone now, but once they are I will be completely blocked from progressing to new sets of gear. At that point, I'm probably gone again and I won't be back if I leave due to mismanagement. Aion Classic was already my last straw for NCSoft as well, so if you lose me here you lose me forever on all products you release. I honestly wonder if this mismanagement doesn't open you guys up to some kind of class action lawsuit for shirking fiduciary responsibility. Your stock price is down consistently since January of 2021, save for a bump/stabilization which appears to coincide with the Aion Classic announcement and launch, and then steep decline starting in November of 2021. At least part of this has to be caused by the absolute bottom tier management of this game (and frankly any others that have unfortunately been corrupted by your company). A CM that logs in once a week to post patch notes is not a CM, it's an intern with CTRL+C CTRL+V. Completely ignoring a player base is why a game that has a great core is failing to keep people and is probably only making a very small profit because there is no one on payroll for it instead of being wildly profitable. It's especially sad considering any intermediate developer could resolve most of the issues the community is complaining about in a month. Then hiring 6 people to be logged in as a GM in shifts responding to claims of hacking, botting, etc. would completely resolve those issues in a short time as well. People bot because bots aren't banned. People hack because hackers aren't banned. If you're not banning people because they whale for you realize that when significant numbers of minnows and dolphins quit because of those whales you're losing long term survivability because eventually the whales will get bored when there's no one to play with. If I didn't think your company was destined for bankruptcy I'd consider offering to solve these issues as a contractor for development, but considering I don't have confidence I'd be paid that's not on the table right now. Also what's the deal with rewarding some random group as if you were running a contest. Is one of those players a staff member or have connections to a staff member? New stigmas are ridiculously strong and expensive, selectively giving those out without announcing that they would be a reward is just blatant favoritism. Not a great way to inspire confidence in the community, especially since (of course) it's "the rich get richer", and since it's impossible to catch up to the top end players thanks to issues caused by the drop rates it's a great way to discourage the rest of the player base. If I was taking the game seriously I'd be considering quitting just with that revelation. Finally, what's the deal with the forums not letting me rename my account. This account has been around since retail beta and though I haven't used it consistently in a long time I can't change my display name which seems like your web admin installed it wrong or something. There have been some great suggestions from the community in this and other threads. Read them, do some of them. Before it's too late (if it isn't already).
  3. DROPS FIX WHEN? And so the people with actual power can read it (thanks Google Translate) 언제 수정합니까? No manastones undercuts the entire economy of the game. Random untradeable manastone boxes are rubbish getting MP stones or stones your class can't use and then being stuck with them feels terrible. Is RMT even a problem now that the world exchange exists? Who even cares if some bots do the boring shit and bring the prices down so players can have fun doing the interesting things in the game. As things stand now all the free gear being given away can't even hardly be used if you have a previous set because the stat drop is to huge from no manastones and you can't get enough of them at current amounts and prices to socket gear. If you don't fix the manastone issue with drops (and get the game back to how it's supposed to work (the original designers were clearly about 1000x the PM/DEV/Design team that currently exists)) then at least make them 100% rate, that would make your feeble attempts so far go a ways further at least. I came back a bit ago and have been messing around a fair bit but I can't really progress in any meaningful way so I have a hard time encouraging the rest of my group (who were hardcore players from NA Beta until 5.0) its worth taking another look at. Fixing the game systems = more players coming in/back and better player retention.
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