Jump to content


  • Content count

  • Joined

  • Last visited

About SquirtyAlter-KT

  1. 6.0 info

    So what is going to make up for the Chanter's huge loss of attack points? Invincibility mantra is now only 3% from 13%(?), I mean P.def boost is meaningless, 15% from rage and 20% ascension too. I hope it's a typo or I'm reading this wrong.
  2. Issues that should really be addressed in this game

    Voting is generally a fail-safe idea. Sure, you can vote based on popularity, however, if they cannot lead siege, participate in PVP/PVE, aid the faction like a leader, then you are popular for no reason. The faction cannot benefit from a useless popular person, hence why would anyone vote for them? Everyone will soon see what they have lost by illogical/emotional voting. You are popular because you are good at PVP/PVE, knowledgeable in the game, kind, fair and respectable leader. You won't get votes by pity. You can even be rude to the bone, but if you have ability, that will always speak much more.
  3. Issues that should really be addressed in this game

    I suggest we implement a voting system to the ranking system. The people who achieve enough GP to obtain General Rank and above are legible to be voted in order to become what rank the players believe they deserve. I generally don't like first past the post voting system, so ranking a set of players from 1-# is the best (1 for Governor, 2 for Commander.) For example (in preference) 1 - Player 1 (Governor) 2 - Player 2 (Commander) 3 - Player 3 (Commander) 4 - Player 4 (Great General) After totalling the numbers, lowest total point player, wins Governor, second lowest gets first commander, third lowest gets second commander, fourth lowest gets Greater General and so forth. This does many things, one of which if your number one did not get the spot, most likely they would get 2nd or 3rd, which is still great. (Or watch CGP Grey's video on voting - Politics in the Animal Kingdom: Single Transferable Vote, for a better, clearer idea.) These players keep the rank for one only month, which at the beginning of every month, GP is reset. Voting is cast on the last week, before rank is shifted. In this scenario, it requires players who desire high ranks to be active in all areas, PVE and PVP, avoids acquiring rank by an automatic system, and gives players a choice to shift rank power between players. I remember hearing about high rankers that abuse power or behave badly during siege or just afking. The voting system encourages high ranking players to maintain an excellent quality of leadership and reputation on their server. However, someone on this post said the GP reset could be abused, if Nadierzhda could kindly elaborate on it. I hope you can all understand what I'm trying to get. Basically, give players a choice. Just like this event. It's nice because you give players power to control what they want and what they need. Freedom, choice and autonomy is what makes even a country great. So do this for the server. - In the light of everything else, I agree, although the only disparity between players is personal preference. Maps are pointless if they have no value, moreso when they removed item drops from Illuma and Norsvold (I understand in the case of bots, but if NCsoft bothered to work hard...). Also if Levinshor's camp could be easier to farm, along with the additional of spinel medals, that map would be packed with PVP and PVE. PVE could be for Illuma and Norsvold. For Kaldor...there was never a strong purpose for it and should be revamped with some rewarding world boss raid. Different maps, different purpose. As of now, they are all the same to each other. I can think of many things NC could do to refresh every map possible. But that is a post way too long. I don't believe Aion will improve, given the content of 5.8, you can tell they are not working on a lot at all. Just an extra fort and purify material that is too long and complex and too profound for players to bother enjoying. Let me hear your thoughts. Sincerely, Squirty (I'm not 'Squid' - people of Siel, stop pming me for the last three years...omg.)
  4. Issues that should really be addressed in this game

    Let me hear your opinions on this for the Rank issue we have.
  5. Archdaeva Stats

    Just a couple of questions regarding Archdaeva stats. I heard the diminishing returns for the Archdaeva stats were changed. 1. Does anyone know what the numbers are? For each stat and if they are affected by class? 2. Are the value towards stats (attack, MB etc.) the same from manastones and essence? 3. Does stat from essence also add to diminishing total or does it only apply to manastones? Thank-you :3