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About Calista-DN


    To put another spin on it, I really don't care about short term solutions, as someone's who's played since 2009- someone who has no investment in the game could play and quit a day later- which is absolutely their right. We've had multiple mergers, after a certain point enough is enough . You pretend all you want that it doesn't affect the existing servers- but it does. There are other solutions beside a merger. In addition you act like a merger is free- it isn't and it isn't like this game has the resources (staff) to spare- it doesn't. When it was a subscription based game, things were different. Well said.
  2. aion 6.0 transform contracts

    I'm still surprised that people are only now starting to realize that basically NcSoft screwed the pooch with 6.x in a number of aspects. Even if many people can or want to pay a monthly subscription, many of us won't pay hundreds of dollars on a game, even less on a dying game, when we have so many other things that we can get a much better return on with our money. As you point out, the transformation system is so central to the payer's experience in Aion that anyone without a decent transform is going to have a miserable time.It isn't even going to be in PVP, I'm sure that they will not be able to get into PVE content as well. I agree with supporting a game- it isn't a charity and development costs money- however i would much rather take the approach that "truly free" players have content or instance count restrictions. Let them pay to unlock a map, for example- rather than making them easy targets for P2W players. The new patches were supposed to diminish this, instead we have transforms, minions, bracelets, plumes - all that we lack is godstones. Agree as well- no need to refer to anyone as an "idiot" when you state your opinion.

    Well, considering at the start of the game, when we had around a DOZEN servers, a lot of players have quit this game. When new servers have opened up in the past players rerolled for fun, however they still leave their mains, since some people want to try transforms, or they want a fresh start on a new class, or other reasons. As soon as they get tired of it- they go back to their mains. No matter what, this is a niche game, and an old game. Even 6.2 and 6.5 is falling back onto grind, P2W and RNG which isn't for a lot of people particularly in the West, as you just said it's painful to gear up - that's counter to what most people want. Also, a lot of people are more interested in newer games, or games on other platforms- like consoles. So , I really doubt that Aion will get more than a very few real "new" players.

    People keep trying to insist that a merge is what *everyone* wants, and that this time is unique and special- but so was very time a merge was used. Don't forget, this isn't the first or even second merge. We had numerous servers when we first started, then those started merging. Then we started a new server (Kahrun)..then another new server for another reason (Beritra)...then another merge,m followed by another. So now some people are proposing ANOTHER merge plus another new server? Hello? there were good reasons each time for a new server, and each time, it was like putting a band-aid on a stump- we just bled out players. It's ALWAYS a temporary fix, and at some point people get fed up with mergers and don't come back. You're trying to make it easy for people who didn't invest anything into this game, either because they're new or because they're returning players. That should be balanced with those people who have invested time and effort into the game. I would prefer that they got a special buff (even for a month) rather than get a new server - so that they got help in PVP and PVE.
  5. are we the last region to get the update?

    As GF announced, they're getting the 6.2 patch, which will include 6.0. The most surprising thing is that they will have a test server, which we haven't had for a very long time (and I'm sure we won't see again).
  6. No, I don't think that anyone expected to get top-tear gear from their current gear. What they expected is that they would gear that would allow them to start doing entry level content with what an average-level (or what you may casual) player would have. A player that invested more (and/or paid more) should get a slightly high grade or gear, but not be wearing the best grade of PVE or PVP gear, i.e endgame gear. What they got was a spread sheet that wasn't tuned for are region events, drop rates, economy or player population but was a copy/paste from Korea. Not good, and not done in any other region, reasons having been posted previously in this thread. In any case Cyan is promising that the rates are being adjusted. In addition to that, @Cyan, the rates for low and medium tier ONLY should be more attainable, NOT the highest tier (if that's given out at all- I would say no).
  7. I agree that money spent on pixels should be considered a luxury in any case- it will disappear one day- every game shuts down. However, I don not agree, since the game began gear hasn't become obsolete as per "Refly". For example, the original miragent gear was more than adequate for a long time. When IS first came out, we were perfectly capable of doing that instance in our Kahrun sets. It wasn't always easy, certainly not in comparison to when we had our IS gear, however a competent alliance would never think of refusing anyone in a Kahrun set, and that applied for quite a long time. I can provide other examples, but basically it doesn't apply to THIS game. In fact, it doesn't even apply to other NcSoft games that I've played. It's normal to progress, it's normal that due to an expansion, players need to improve their gear- BUT their old gear should be perfectly adequate to start the new lower level content. In our case, if NCsoft decided to change so many things, they should have based their enchantment rates so that at least the lowest tear gear was given out, and medium tier gear was a bit more realistic, with the very highest grade unavailable. In other expansions it's not normal to have such a wide gap so that you have some completely OP geared people, and a large group of people who will be semi or extremely undergeared. Isn't that part of what "Refly" was supposed to address?
  8. About the possibility of a new server for 6.0

    To be more accurate, first Kahrun, then it was Beritra- so it was TWO new servers. Keep in mind even Korea does not have a master server any more - they don't have the population for anything other than the main release version. The surge in population that you are talking about is likely to be very fairly short-lived. P.S. I would bet 6.2 , not 6.0
  9. Aion 6.2 EU Release date for September-October

    While it's great to see you pop into this thread, let's acknowledge that by now, and likely quite some time ago - someone in your office knew which version of 6.0 we were getting. So you could have made an official announcement as to which patch we were going to get, even without providing the release date, since as you say, there are many changes and the last thing anyone wants is to have decisions made too quickly that we won't like. But- to say that you're not "ready to announce anything" in light of Japan, Russia and EU already making major announcements, could be why less and less people are "staying tuned".
  10. Regarding tonight's EC afk-kick

    I've said it before, the alliance kick option shouldn't even be there, it isn't needed and it's been abused too many times. I can understand someone being frustrated when they form a premade and some of the alliances clearly have AFK leaders, but even so there's usually people that participate, even without any support. If anything those people deserve more respect from the league leader.
  11. 6.0 info

    That's how Aion worked in our first release.. Our first major patch, if I remember correctly, brought in remove shock. Getting ganked by some sin without remove shock is gone forever, thankfully.

    and people wonder why new people don't stay when they see this happen....

    I can't think of a single legitimate reason to have an alliance kick option in EC. Even if the alliance lead want to kick them because they're AFK or not following directions, by the time the league lead finds out, it's probably too late and the league is well behind. Unless they have someone lined up to fill that alliance, the replacements may be just as bad. Not to mention that kicking the alliance unfairly penalizes everyone with a CD. Reporting anyone for kicking an alliance seems useless- those that are griefing people just continue, those that really haven't figured out how to lead (which I suspect is the case in one name in @Heat-KT's list) will probably keep kicking because they don't realize what that does.
  14. Cannot launch Aion after Windows update

    Try running the game in compatibility mode- you shouldn't have to, but that fixed it for me. Go to the game (easy if you left on shortcut on your desktop), right-click, go to properties - compatibility tab- go to the middle section to select the properties, i.e. the OS, such as . Windows 8 . Only had to do this with Aion, this update, which I also received last night, hasn't affected any other game for me.

    People who like to post in all caps.....