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Daeva
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  1. Thanks for the response. Hopefully you and your team understand that a faction with 25 people on it at any given time i(including right now) isn't worth playing on. Almost everyone I know has already decided as much and has moved on to other games. Every day that you sit on your hands is costing you players. I personally would love to login and play everyday but that would be contingent on having people to play with... which will never be the case until you either merge EK with another server or allow transfers off of it. Anyway, hopefully you guys make a decision quickly; care levels are drop
  2. @Cyancan we get some transparency into what you're doing, planning, discussing, if anything at all, about EK? The server is literally dead. There are probably 25-30 players on Elyos side at any given time. Will there be transfers? Will there be a merge? Have you discussed any of these things? Communicate with us; because right now the lack of ANY communication around what is clearly a dead server while you're enabling transfers for the other servers is pretty nyerking sad. EDIT: Like, literally, all you have to do is write "we're going to either merge or allow transfers off of ek" or "we
  3. @CyanMERGE EK (34 people online on Elyos during prime time as I type this lol)
  4. Was holding on for ek server transfer but what a let down. bye guys apex all the way. ek is nyerking dead. cant even get dailies done.
  5. MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE EK MERGE
  6. I'm so damn tired of looking at these ugly transformations. Get a cool new piece of armor? Buy a cool new skin? That's nice. Literally will only see it when AFK. Transparent should have been available at the same price as transformation scrolls since day 1. There shouldn't even be any discussion around this.
  7. @Cyan Can you confirm that the rates were not changed? I'm on my 7th ultimate trying to go from +14 to +15 on legendary pvp gear here. That's suppose to be a 58% success rate; with the probability of what I've just experiencing occurring 0.23% of the time. Honestly, it's pretty disheartening, not going to lie. PVE gear seems to be no problem at all. #enchantgate
  8. I failed 18 legendaries on a legendary at 10-11. I also failed 6 ultimate stones on legendary at 13. In a row. Sample sizes will never be significant enough to confirm without GM help; but my conclusion is pretty clear: it is significantly more likely that the enchantment rates here are lower than the datamined 6.5 rates.
  9. Enchanting rates on legendary / ultimate were 100% nerfed from the 6.5 rates. What a waste of time.
  10. Skins + transparent scroll in GST at same price as regular = free money for NC.
  11. @Cyan Please allow server transfers off of EK.
  12. I think these are really positive changes. Should re-invigorate the economy and get people out in the world for pvp dailies and to grind for exp. This is a great first step! However, I do agree with Dekoze; I'd like to see the weekly cap either removed or made significantly higher. I never really understood the appeal of hard-capping progression with time gates. Just make the first 100 coins cost X and the next 100 coins cost X+1 and the next 100 coins after that cost more (soft cap). It would give the players that really want to push the ability to do so while regulating the absolute rat
  13. An enchantment stone event would help the undergeared more than it helps the geared by diminishing returns. If everyone was given, through participation, for example, 50 untradeable legendary enchantment stones, the benefits would be slim to none for the player with full +15 ultimate gear, small for the player with full +10 ultimate gear, and relatively great for the player with full +0 legendary gear. I wouldn't suggest that anyone be excluded; in lieu of NC allowing players to acquire legendary pvp enchantment stones at a reasonable pace given that you're literally gated by time and RNG, an
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