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Posts posted by Arhangelos-KT

  1. On 29/4/2018 at 9:00 PM, TheGrimReaper-KT said:

    I miss the old log in screens so much ;_; that and the old character creator. I'm not a fan of the plasticy look of the new character creator. The faces had more soul before.

    If you guys remember that was changed in5.0 when they decided to throw acid on the faces of our chars and then gave us plastic surgery tickets to fix them, realizing they changed the faces too so you couldn't get your char to look like before, they added a lot of bags under the eyes, as it is a trend in the asian countries to get that (yes people go under the knife to puff up the bags under their eyes to make them look more cute, goodness lord)

    My character looked good, now I keep the sunglasses on to avoid seeing how they ruined the faces and especially the eyes.

  2. I want to have it on my side too with info, though, so I can see and know exactly what happened. I sure did report this guy but I had to put the moment it happened as an average guess. I also included parts of the chat prior to this kick like "give me vice" but I couldn't point the exact time frame for this since it was inside EC and that chat was deleted.

  3. 6 hours ago, Pandastein-DN said:

    You can turn soulstones into Gray Wolfs, that's a Pve thing.

    Also, you can use GW to buy omegas and temperings (if im not wrong, long time not doing the camps) at camps.

    This is another mistake they did. You turn soul stones into gray wolf marks and then buy the pouches to turn it again into pvp soul stones. But somehow getting gray wolf is as easy as afk since people afk in evergale and still get the soul stones. Which is another flaw and we made a ton of posts and suggestions for afking (one of them was that they implemented the kicking ability)

    PvP soul stones and Graywolf marks should be irrelevant to each other and there we are, having pvp and pve items interchangeable.

  4. 23 hours ago, Decalcomania-KT said:

    Excuse me, you lost all credibility, because of the above mentioned points.


    Aion has always been like this: needing PvE to PvP. Just it was (almost) never an high-end instance that gave you the items needed. It was usually an instance that most people could manage somehow (like for evergales). That's not the case for FM. You cant beat FM with PUGs (usually) and you can't beat it average/casual people because you lack the burst for the Pelida/Ascension double spawn or the coordination.

    So how come you only mention FM??? How come you don't complain that you get omegas, temperings, kinah etc.pp. all the stuff you need in huge amounts for PvP and that you don't get from pvp? 

    I tell you why: because you can manage to get those somehow from PvE. But you can't manage FM and THATS the only reason you complain here.

    Aion has always been like this?  YOU BET IT WAS and we kept asking for changes that later came. You seem to enjoy it, are you a pve hero who love to get pvp affiliated items via a safe instance? Aion has always had flaws and we always had suggestions that later on were implemented.

    It is people like you that never cared for a change for a better game, you came to a post about a pve instance that gives the most wanted pvp rewards, that no other pvp instance gives (apart from EC) and you came here to tell us that it has always been like this so we should take it in the ass and enjoy it?

    My complaint is that I have to try to do a pve instance for something I need for pvp. I do not want to do FM, I do not want to have to do FM, I do not want to learn how to do FM... because I want to get soul stones and that shouldn't have to be from a pve instance.

    If you enjoy a pve instance giving pvp rewards, go ahead and make your statement, your logic is flawed and it will be fixed at some point at least in 6.0. Go ahead and enjoy your safe pve rewards for pvp while it lasts, people like you get fixed in later updates.

    They can't put soul stones in every instance because then it will be easy for everyone to get, so they chose only a few to give them... they did a poo poo putting it in a pve instance. THIS is my complaint.

    I also never did BOS, because I am not interested in upgrading pve equipment nor am I interested in a pve instance or the pve rewards it gives. I have never been in my life there, I never did fortress barracks either (while they still had them). Not interested in hitting mobs for some rewards. If they put pvp soul stones there you would have seen another post about that flaw. I do not want to go to BOS or FM or Mirash or anything.

    I AM complaining about another pve instance they chose to award the pvp rewards. Remove it from FM and put it in ANY pvp instance, easy or hard, for all I care, it will be more difficult to get the soul stones because in a pvp instance only one team wins when in a pve you just do it and get those.

    Get it?

  5. Best solution is to remove the cool down on leaving from EC. think about it, people keep asking to be kicked to re-queue fast, so that does the trick most of the times.

    Simply remove the penalty, nobody will complain, nobody will ask for a kick, nobody will have a problem with you leaving the game in a losing match and nobody will hate the bad algorithm that got you into a losing fight with the enemies being 3k points ahead and inside our base killing everyone.

    And probably the best solution is ---> STOP putting players into EC when the game started like 10 minutes ago, what is the point of entering EC like 10~15 minutes after it started or even later? We do not have the option for "new personal entry" only quick entry which means it will put you in a fight even 1 minute before it ends.

    Another solution, literally give another option for people to make 4 alliances and then apply for it as a whole. YES it would take them a lot of time to enter but that would be their choice. I have seen pre-made matches take so long both to form and pop but it is their choice because they'd rather wait and win for sure than to quick enter and keep losing.

  6. 21 hours ago, Kadeth-KT said:

    The coalition is fine BUT, getting kicked needs severe penalties and, rewards need to be based on contribution. Ie get kicked for AFK, no coalition join for at least one hour, if not longer and, no reward period. No effort to help coalition, no reward, kicked or not. few hits/ few enemies targets coin only. A few kills, just one item, a ring or pot bundle or something, decent hits/kills, good effort, good reward.


    Reward for AFK is what kills it, main thing is effort based or, at the least, must be targeting and using skills throughout to get in on the reward.

    Thank you, I also believe people should be able to form their groups or alliances and then join the coalition like that because this way you ensure you won't get kicked by idiots who just want to screw you and then you have to open tickets hoping to fix it.

    @Bryos-DN The coalition is like communism, all unicorns and equality until it is implemented on humans who are so different to each other. One works and another one doesn't, they both get the same in return, pushing those that work to become  unwilling to keep trying. In the end the place gets lethargic and people complain that communism wasn't implemented correctly, again.

    The reasont hey placed the coalition was because the system was so open that peopel got selfish, with the coalition they brought the worse of all, they turned everyone even more selfish at the cost of others' work.

    I'd rather have a whole siege with soloers, selfishly doing their solo thing for their personal rewards, than have a forced coalition with some people trying to contribute while others keep afk, enjoying the hard labor of others.

    ...since when is it a good thing for people to enjoy rewards for job they didn't do while others did it?

  7. Well since I took my weapon as much as +28 I have to say that consequent enchants are a sure fail. This is not pure RNG, it is an algorithm, if you haven't enchanted in many days it seems to favor the success, if you enchant a lot, the moment it breaks, you should stop, it will keep breaking.

    This is why everyone keeps complaining about RNG, because it is not a pure randomized procedure, it is an algorithm meant to make you fail.


    In short, enchant once every few days, not a guarantee to succeed, but if you put 100 omegas one after another your weapon might have not been able to get +5 enchants at all.

  8. 7 minutes ago, Bryos-DN said:

    Oh, I forgot to address the premade stuff. Yes, that sucks and should be changed.

    Also, something else I forgot to mention. Siege skills got rid of BS mechanics such as sending Assassins or Rangers to snipe kisks. The one thing I would change is the rank limitations on them.

    No, old sieges were completely different. Effort does mean being active through the whole siege, but that did not happen now. As I said, lets make it clear, there were groups who could dps the Dredgion Commander, get full contribution and AFK for the entire siege, and end up with grade A rewards. Is that effort?

    And, yes, Coalition allows a filter for AFK. In the old system, you could join a group/alliance, do what you need and AFK. If you did AFK and got kicked, it wouldn't have mattered, because you would still get rewards. In Coalition, you can do ready checks and kick those you find AFK, and ot will matter, unlike the previous system. You can do it. If people dont do it, then it is their problem. Its a community problem nothing to do with the system.

    You seem to be the one trolling for thinking I was trolling for making more valid points.

    Coalition is the EXACT opposite to team play, because NOW people afk more than ever. Nobody kicks afkers, the coalition failed.

    If you got into a premade in the previous sieges model and you afked, you were black listed, never again to be invited. That was what building a trusted community meant. You cared to be active, you cared not to be black listed. Team play, social play, do your thing for the whole function.
    If you get kicked now, you simply re-apply to the coalition and return. you don't even need an invitation, you invite yourself.

    ...have you ever been in a coalition siege? It looks like we play two different games here! Coalition brought the afk to extreme levels. Team play was shot dead the moment coalition was implemented. I cannot even go with my friends to a siege because we will be scattered around in alliances that might not even have a lead and care about kicking afkers.


    If your issue is that the Commander gave way too much contribution, be it. The kisk problem isn't solved. A a matter of fact you need kisks even more now because nobody will heal or rez you, when you are with total strangers that are not keeping up with the group or even worse are simply afk.

    Coalition downgraded sieges in every possible way

  9. 23 minutes ago, Bryos-DN said:

    The legion ownership has nothing to do with Coalition, it was a separated change, same as there not being defending sieges anymore. There was a small while where legions were still given fortresses, but it was changed shortly afterwards. But if anything, it is a good thing they got rid of it.

    Legion ownership was not a good thing, I was mentioning what it used to be. I say if legions are going to have an ownership then the legion that does the most dps I guess should get it, not the one who was given the lead of the league even though his legion didn't compete as much as others. But you cannot argue that when legions could own a castle, they sure did care more about going there and contributing.


    23 minutes ago, Bryos-DN said:

    Effort? Tried hard? HA! Good meme. No, it rewarded going solo, killing a few mobs, and thats it. The main drawback of the old system was how contribution and rewards were decided. Coalition encourages team play, which is what all sieges should be like. The old system rewarded solo players who did one small thing compared to the main alliance that was active throughout the entire siege.

    ...effort yes, they removed the mob killing in the reward system at some point (which was the only reasonable thing to do) and only pvp could give you contribution. Effort means to be there active, even if it means killing mobs, being afk in a coalition that nobody cares anymore is not effort at all. You had to be active there, being afk meant that you went with your own buddies that didn't mind carrying you.

    23 minutes ago, Bryos-DN said:

    Considering how it allows a better (or at least any) control over the AFKs, and that seems to be a burning topic with you, I am surprised you didnt mention it.

    The old system was the only thing that allowed for afk control because an afker meant less rewards for everyone with him.  A fully active group/aliance meant bigger rewards, more effort = more contribution = more rewards = afk non-friendly. I think I made a mention on this.

    Now the coalition enables the afk system, just go to a siege and see how many afkers are there to get rewards without doing anything. Back in the days of the good old siege system, people would have Aion Rain Meter on, whoever didn't do much or did no contribution at all would get kicked. Look at sieges now, an afk feast for those that open 10 clients at once.

    I added 2 more options in the poll, as you can see I personally believe the old system with some refurbishing would be better.


    23 minutes ago, Bryos-DN said:

    Coalition encourages team play

    I am not sure whether you really believe this or you just troll. Team play = premades, alliance/group formation for the right classes, keeping a healer in every group etc. Kicking afkers, choosing the right people to be with you, those that you know will be there and do the team play.
    Coalition = apply, go afk, get rewards.

    The last time I ever went there, I was with some 5-star officers in the same group, they were ALL afk, I was there practically solo, trying to get a fortress so the afkers could get the same rewards  to me. Is that what you call team play? I never went to another siege in my life.

  10. Ever since coalition came to be there were so drastic changes. For start you can no longer make a group/alliance/league to go there, it automatically does it for everyone and so far all matching algorithms in Aion are really badly implemented or just totally broken.

    Fortress ownership:

    • With the old system a legion could be the "owner" of the castle if they had the lead of the league, this created politics and drama but it could be better implemented
    • With the new system ownership doesn't exist


    • The old system had the perfect formation system, you could go solo, in a group, in an alliance and in a league. You could go with your friends, make sure everyone is active, make sure there is a cleric/chanter in every group etc.
    • With the new system you have absolutely no control, you might get into a group where everyone is simply afk, if you are low in HP you are left to die. You can't go solo as well.


    • The previous system benefited those who tried hard, the more contribution dmg wise the bigger the rewards. It did create selfishness when transformers would request to be healed but they wanted to be solo so they can get more contribution, while support classes were left used as bots. Afkrs were regarded a cancer because they would lower the group's/alliance's rewards since the dmg contribution would be shared int he group, so they got kicked or simply not invited if they had a bad name. Solo was a big thing for those with good items.
    • The new system is pretty average, you can burn your augments in the front line or you could afk, you get the same rewards. This created the idea that it is your right to bring 100 afk alts since you are not taking anyone's points, which led to many people be in the same group with afkrs that do nothing to help the group.


    • In the old system getting kicked and/or leaving from the siege early didn't mean anything o the rewards, you would still get the rewards based on your contribution or shared contribution to the group/alliance you used to be
    • In the new system leaving from the siege or getting kicked does affect this outcome. Since I hated the system early on I never sat to see the rewarding system, but I think if you are not in the coalition when a fortress is done, you simply don't get rewards (correct me if I am wrong)


    • In the old system, when you knew you couldn't get a fortress, people would form suicide alliances, in an effort to get a few kills, hoping to get the minimum losing rewards.
    • In the new system you either go as intended, in a coalition or you don't, effectively if the enemies ovepower you, this is the same to the suicide group/alliance of the old system

    I personally loath the new system to the point I don't do sieges since coalition came. I am not interested in the instances in the fortresses nor do I care about the influence ratio anymore. Since it has absolutely no rewarding system for effort to it I find absolutely no reason to attend sieges anymore. This is my personal opinion on it, others might love the fact they can bring 10 alts there to get multiple rewards and trade the spinel medals.

    If it ever goes back to the good old days, I will surely go to sieges.

    P.S. if I wrote something wrong in the above old vs new system correct me. Write your opinion, don't call names on people with different opinions.


  11. 1 hour ago, Kadeth-KT said:

    Why not make bags craftable by tailoring masters and, up to 12 slot wearable by any pet and, make cube coins craftable for handcraft masters (loads of mats needed of course so , still costly but, possible to get w/o kinah, if you're determined.) 

    Alternately, replace cube coins needed with the need to buy bags. (like in RIFT Game) and, make larger bags a rare drop here and there as well. smaller bags just craft or buy on broker.

    For a moment I was dumbstruck with what you wrote, I said to myself "I have tailoring so high and I have never seen those bags". Then I realized you made a suggestion. Which would be reasonable to get but they delete the professions in 6.0.

    I guess if they make it all untradeable then having a specific amount of slots will serve a purpose that now doesn't. But if in 6.0 I cannot deal with limited storage then this would be one more reason to quit.

  12. 4 hours ago, Decalcomania-KT said:

    Aion has always been a game that required you to PvE to PvP. You needed it to get large amounts of AP, GP, medals, enchantment stones, omegas, temperings, kinah to enchant, etc.pp. And don't tell me you just suddenly became aware of it, now that you can't find a group to run FM with.

    Compared to the old days, where you had to hardcore grind barracks for a few goblets (and there were no statues back then) and the rest of the time kill mobs that give like 50 AP/each for months, to get your AP gear, there is no real reason for you to cry over the times that you need to finish some simple FM runs.

    And here is a post about yet another pve instance giving amazing rewards for pvp. We call them out on these things hoping they fix them.

    I do not want to have to do Frozen Monolith. I hope in 6.0 they do their deal and totally separate pvp with pve

  13. On 18/4/2018 at 3:51 AM, Liiny-DN said:

    This would be so nice, I have almost every storage pet available + cabinets and still ran out of space. The saddest part is that 6.0 is coming and most of the things will be untradeable which means I won't be able to use my alts or legion wh for space anymore, no idea where I'm gonna put all my stuff at ; ;

    Yes this is why I am concerned, I am used to having a 2nd account with 8 chars with their inventories and warehouses full of my extra items. But at 6.0 we will have to get rid of everything.

  14. On 26/4/2018 at 11:57 PM, Knoxville-DN said:


    L80 weapon/armor/acc wraps - these are in the database already
    mythic grade AP item extraction tools - got rank 1 65 mythic stuff sitting around need that ap back

    I'd love to see those too. People will be able to buy their gear instead of leveling it and the many amount of alts people have will help them get a ton of these.

    But if the upgraded get wraps, then why not have the wraps themselves too.

  15. 9 hours ago, Gabe-DN said:

    Why some noob who obvious hasn't even run the instance complaining about it?  Seriously stfu with all the whining and complaining.  Go spam your BOS.

    I wouldn't expect an intellectual amoeba like you to understand the case. I haven't run FM but this is not the case, my case is that I am doing PVP instances and I do not see soul stones there, while they put soul stones in pve instances. People doing pve shouldn't get rewarded with pvp stuff.

    P.S. I never did BOS either, why would I bother with BOS when it is  a pve instance and it gives pve rewards? I don't do pve and this is the biggest reason I never did FM, and the only reason I ever mentioned it is because it gives pvp rewards that I am interested in. I don't care about the pve rewards or the pve instances.

    Go do your pve you pve-hero and gtfo of pvp conversations.

    If you still don't get it, I could make a drawing.

    7 hours ago, Woo-DN said:

    I like how ppl mention how this instance is for statics and what not. Ok it's PvE instance that gives pvp gear upgrades while every single material that is needed for the pvp gear is pve anyways and who stops you from forming your own "static" FM runs? 

    I can make a static to go there, but will that change the fact that FM is a pve instance giving pvp rewards while pvp instances don't?

    Please re-read the topic, re-read what you wrote and take your nonsense somewhere else.

    On 28/4/2018 at 3:05 AM, Decalcomania-KT said:


    And here we got the real reason for the "complaint".

    ...my complaint is that a pve instance gives pvp rewards. If I ever have to do a pve instance it will be because of the pvp rewards it shouldn't give, but gives them.

    I haven't done 90% of the instances in this game because I don't do pve isntances. FM is one of them but they are forcing us to go there to upgrade our pvp gear because instead of putting pvp rewards in pvp instances, they decided to put them in pve instances.

    I don't want to do FM, I would do it because it gives soul stones and I haven't done it because my friends are all 70~73 and without gear and I am the only one 75 lvl with gray wolf +7 and good items and manastones.

    As a char I have the stats to go everywhere, I "can't do it" because my friends are not dressed for it yet and I don't remember complaining that my friends cannot come with me.

    I shouldn't even know the existence of FM, because it is not a pve instance and I shouldn't even have to take it into consideration for my pvp.

  16. Another reason I "complained" is that if we get the enchant event again, I will not have my accessories upgraded yet to be able to raise them high on temperings. I already did my weapon and it took me more than one month, it sure worth it. But I just wanted th game to give me plenty of chances to be able to get soul stones, other than going in EC and hoping not to get in with afkers or against a lethal premade enemy entry.

    And trust me, if I could go to Frozen Monolith I would, I have very good pve items (like Graywolf +6/+7 etc and a good harvester weapon). It is just that this instance is only for a few and all the people I know are like 70 lvl and not even dressed enough.

  17. The thing is pretty simple though. A PVE instance giving so much wanted rewards for pvp. Like back in the days of GP and TEB (The Eternal Bastion) where people would get high ranking by doing 10x TEB per day... zero pvp and still got ahead in ranks, while doing pvp gave you practically no GP.

    I am trying to upgrade my items and since I cannot go to Frozen monolith, because although end game pve dressed, this requires a static group to do and I don't have one, I can only rely on EC, 4 soul stones per day, that means 6~7 months worth of farming EC on a daily basis just to do the items.

    Also with the broken mechanics of EC you might wanna farm it for 3 hours to get at least 4 times the quest. More than half the times, a quick queue gets you into a losing EC where the enemies are in the base killing everyone, the other times you are in before the timer starts, you get a ton of afkers that ruin it and some times you might get either on a premade or in a quick queue that got you in a second alliance with a premade alliance. With this being said, you might get 4k points once per hour and that is not even enough to get the quest 4 times done.

    I am not asking to make it easy to get the soul stones, but make it right. Make people pvp to get the pvp needed items.

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