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  1. You get it from transmutation some times and also Crucible Spire both lower and medium can give it in various stages, but in medium is higher chance I think. It was a 3x5%XP = 15% XP bar is now turned into a 3x 17.976.651XP = 53.929.954 XP the number you wrote is 2x the actual number.
  2. There is no spam skill usage here, just the various effects of some skills are shared with different lines. This is what the log says: He used Erosion, these are the 2 lines you got: --> 424 damage using Erosion --> Receving continuous damage from Erosion He used Cleave, this is the line you got: --> 1162 damage Cleave III He used Chain of Earth, these are the 3 lines you got: --> 107 damage Chain of Earth IV --> Receving continuous damage from Chain of Earth IV --> Received slow because of Chain of Earth He used Stone Shock, these are the 2 lines you got: -->
  3. Meanwhile lets hope they bring at least 1 anniversary event because this has been the driest anniversary ever so far.
  4. I read in H.Ello's channel that the XP crystals are turned from 5% to 17.976.651 XP and Enhanced Experience Crystal from 15% to 53.929.954 XP.
  5. @Kibbelz We need 8.0 patch notes for NA and tell us what is getting deleted and what not. We are mostly curious about our XP crystals and so far the only things we know is gossip about them.
  6. Well after 6.0 getting end game is supposed to be the easy task, the rest is the tough one. Plus, having hundreds of XP crystals means we did a lot of prework for that.
  7. Right now XP crystals give 5% of level 80 and that is 17,5m. I read somewhere they will turn the XP crystals into solid 17,5m. And these are the ones you get past 76 level. I also read (in comments, not actual patch notes) that the lugbug XP crystals you get before you reach level 76 will remain 5% of the XP and the ones you get past 76 by chance will be the 17,5m XP. The only thing I found on Experience Crystals in 8.0 is that their tooltip changes lol https://aionpowerbook.com/powerbook/8.0_Update
  8. So he keeps falling, hm I think /escape works even if you are falling. But that may be on retail not on classic. In any case if all of these do not work he should have opened a ticket, the only way to fix it for sure.
  9. Because it seems like people are walking on egg shells and they are at NCWest's disposal when they are trying to fix one thing and they end up breakin two things instead. They have given up on this game long time ago and whenever they deal with it they end up messing more. There used to be people taking advantage of terrain to do aoe on mobs while jumping on stairs (before mobs could literally defy the laws of gravity or walls). Then they added a rule "don't take advantage of terrain"... what is fun if you do not play the game as it is. Hack is one thing, a bug exploit is another, kn
  10. OK, we still need the autohunt map of course. The patches are made taking it into consideration.
  11. They haven't even done it properly for retail with all the QoL we have there. NCWest was notorious for not making the game playable by ingame means only, back in old Aion we would go to google a hundred times per day to find walkthrough in quests or mobs, drops for materials etc.
  12. You can also ban people who enter an instance, forget they didn't buy potions, get out, buy potions and enter the instance in their previous entry. Everything is an abuse. There was a time that Gelk was again top map (before 6.0) and there were some infinite repeatables on some mobs, when you got 10 Q items the mobs stopped dropping it, but if you had 9 Q items and you killed 11 without looting them they would all have a Q item so you could loot all 11 for a total of 9+11 = 20 Q items, so when you went back you could give the quest two times. It is called knowing the game and playing
  13. I do not expect much from 8.0 but I am glad we are getting it soon enough because we are usually the last ones to implement new patches.
  14. I stopped when you mentioned "Elyos". Yeah we know Elyos on IS are a lot, the rest of the comment is thrown out of the window.
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