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About Forgotten-DN

  1. You shouldn't be. That wall-o-text perfectly sums up everything that's wrong with Aion and more people need to see it. In any case, when people discuss F2P, they generally mean it both in terms of access and equity. Aion's F2P gives you access, but as @2s105714-DN said, it'll take a new player significantly longer (6+ months, maybe years) to be on par with any established or paying player. Differences between paying and non-paying players are fine as long as the gap is kept to a minimum. When Aion first went F2P, it really was one of the best systems out there because it was mostly cosmetic in nature. I don't recall when the shift really started to take hold, but as many have pointed out, the Luna system (perhaps even earlier?) completely shattered any notions of having a F2P system that provided access with equity. Aion used to balance access and equity with events: if you couldn't pay, you could catch up to others through events and this sort of worked? They really ruined it all with 6.0 and the complete lack of community engagement that came with it. So now the gap between paying and F2P players is substantial, and they keep widening that divide with each update.
  2. Average of people playing Aion every day?

    I think I found it but the included image no longer works. In any case, that post seems very similar to information presented on this site: http://aioninfo.com/online/ which gives current and daily login stats for EU Aion servers. Click the names to see charts. Population for EU servers seem to range between 20-30% of server capacity. We know that NA population is much lower, so take that information with a grain of salt. @waffles-DN, would you happen to have information on current NA population that you could provide?
  3. Average of people playing Aion every day?

    That's because the stats are based of sub-Reddit activity/subscribers instead of actual player count from game servers. That site is not a good reference point; anyone can subscribe and post to a sub-Reddit without actually playing the game. Someone posted numbers off Aion Rainmeter's server status (or something similar) sometime ago and those figures seemed closer to actual player count. I can't seem to find the post though. If anyone finds it, please link it back here.
  4. Raging from Wings Over Atreia

    I never followed her closely, but I do think MJ Guthrie contributed to NCWest's decision to remove faction restrictions on servers way back in 2012 - 2013. Mid 2012 she published an article highlighting why it was a bad idea and how NC was shooting themselves in the foot by barring people from playing with friends, forcing them to re-roll, etc. A few weeks after that post, restrictions were removed entirely and several months after NC announced it put together the Asmodian Initiative. Could be a coincidence, but her publicly blasting NC's decisions probably gave them incentive to change. It's a shame they don't care about player opinions anymore.
  5. About YouTube and Aion

    Disclaimer: I am not among the people dropping dislikes on your videos. Thank you for explaining your process of creating videos. It's clear that you work hard and put a lot of effort into them, but in the end, they suffer from a distinct lack of actual "content." What do I mean by this? How about 20 seconds of literally NOTHING in the intro but your name and Aion's logo? Then approximately 40 seconds of showing the quest that people probably already have and are looking for information on. You then show 23 seconds of critical information and the remaining 52 seconds of your video is of your character standing there doing nothing. You seriously don't see a problem there? The information that people are looking for lasts for all of 23 seconds and the rest of the video is filler. I'm not saying this to be harsh, I'm only telling you why you're running into issues with dislikes: when people are looking for information, they want it immediately. Almost ALL your content could be condensed into a few seconds, but most are drawn out because of 1) your intro, 2) actual information being presented too quickly, and 3) not much else going on in the video. Put yourself in the shoes of your viewers. If you're looking for information, do you want to be bombarded with several minutes of nothing, only to find your answer somewhere in the middle of a video and have it go by so quickly that you have to go back and pause it? I'm willing to bet most people would NOT want to deal with this. I'll close this off on a high note: Don't let a few dislikes prevent you from continuing to make videos. Everyone encounters difficulties when they're first starting out but you'll eventually find your audience.
  6. Cool alts dude

    DN-E has Annie...
  7. HACK

    The screenshot shows him in Hide (advanced); seeds would only work if he had entered Shadow Illusion (Basic). Other than that, you're right, what he's showing is the selection bug.
  8. MMOS as a genre is dying it seems

    I like to think that for most people, it's a simply priority shift. When you're young and have more time and energy, working for something in a game is enjoyable and rewarding. When you get older and you have more responsibilities on your plate, you simply cannot invest that time and energy into a game and feel the same sense of fulfillment. Why work for a virtual achievement when I can spend that time in a different venture where my efforts are actually rewarded (e.g.: more RL work = more pay, promotion opportunities, networking, etc. or spending time with friends = social development and more intimate relationships).
  9. Weekly Server Maintenance - October 9, 2019

    You're not wrong, but don't shoot the messenger; Cyan doesn't choose which events we get. All their previous returning player events have been structured in a similar fashion so it's intentional or they've clearly learned nothing over the years.
  10. How would you prefer to gauge it then? The data posted is what's available for everyone to see and doesn't rely on anecdotal evidence. The only way the data can be fudged is if hackers are in there skewing things, in which case you'd get visible outliers and they wouldn't be confined to a single class. I'd say it's a pretty good indication of how poorly balanced the classes are, which is the only statement that he's making. Vandals were only recently released; that their median performance rivals classes that have been out for significantly longer (and probably better geared) is quite telling.
  11. I think player dissatisfaction has more to do with how the game is managed than it has to do with aesthetics and mechanics. Players are fairly good at adapting to what they're given, but NC seems to be constantly stacking the odds against us. Even 6.0 wouldn't have been terrible had we be given exactly what Korea had, but they deliberately made our version significantly worse and continue to do so even now in 7.0. If they want to retain their player base, the quickest and easiest solution would be to simply give us what Korea has and then roll out slow, incremental changes to the game instead of massive changes like they did with 6.0. Also, you need to stop referring to ArcheAge as a success story when it comes to game revivals; that game has changed publishers multiple times and "Unchained" hasn't even been released yet.
  12. Given how bad quality control has been since 6.0, it's basically guaranteed that any past content they revamp will be brought back broken in some shape or form
  13. What you do with your right hand ?

    Oh DevilNest senpai, your APM is such a turn on~
  14. Gladiator Build?

    Try this? Magic Defense and Ankle Snare are only there if you want to flex your PvPness. Replace those with whatever you want for PvE.