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About Hinotori-DN

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  1. 6.5 Daevanion Skill Craft

    From Aion Powerbook: https://aionpowerbook.com/powerbook/Craft/155204147 It's a lvl 1 Aetherforging recipe, takes 100 genesis crystals + 6 items that cost 480k AP total. It's limited to 1 craft per week as those 6 items are a limited sale from an npc. The skill you get is random (https://aioncodex.com/kr/item/188071258/). Both the box and the actual skillbook are untradable.
  2. 7.0 Winged Champion Gear > Tier 2 Ultimate

    Aionpowerbook also lets you check which gear upgrades to what, say: https://aionpowerbook.com/powerbook/Item/100050136 (Ultimate T2 sword), if you click the Reverse Upgrade icon, you can see that both Genesis and Winged Champion gear can be purified into the same T2 item:
  3. Also worth noting that the gold cubics are tradable (through the broker), so you can even farm them on other accounts and trade them to your main (careful with doing 1 kinah trades on the broker, broker bots/broker campers will be a thing for sure), or just buy them if you cba to run the instance yourself.
  4. @Cyan, ty for the new (way more reasonable) exchange list but we still wanna know about why Master Harvester accs are receiving pve accs as compensation instead of pvp accs (while ironically, regular Harvester accs are receiving pvp accs? NCLogic at its finest). Also waiting on clarification about Caeus gear, which can only be enchanted up to +9, so it makes no sense that you're listing +15 ~ +24 as the required enchant level to receive compensation (since you grouped it with 75/80 ap gear, which can be enchanted up to those levels).
  5. So, @Cyan, we already filled 6 pages with both questions and suggestions to change the compensation scheme. Many players are trying to decide what to do with their current gear in terms of aiming for the best compensation they can afford (ie: trying to +27 their stuff to get something better than a rubbish yellow set that will get them 3-shot against anyone in purples/reds, enchanting extra pairs of accs, etc), if you then decide to change the compensation scheme (hopefully for the better) then they may have just wasted billions that they could have invested in other 6.0 preparation things (stigmas, kinah hoarding for gold bar compensation, aetherforging, etc). Prepping for this things often takes weeks (if not months) of kinah/material/enchant hoarding, so can we get a timely answer that doesn't happen 2 days before patch day?
  6. You guys are giving the same compensation for Grey Wolf and Master Harvester accs, which makes no sense since Grey Wolf accs give PVE bonuses when enchanted (here it's reasonable to give a PVE acc as compensation), while Harvester/Master Harvester accs give pvp bonuses when enchanted (so the people who enchanted them clearly did it for pvp purposes, thus giving a pvp acc compensation would make more sense). Korea did get that part right (here's their gear exchange list: http://aion.plaync.com/board/notice/view?articleID=5734&page=), if you google translate you can see that Master Harvester (translated as Improved Parusha) and 80 AP accs (translated as High Commander) both receive pvp accs as compensation. So what made you guys decide on a different scheme? Then, Caeus/Executioner Caeus gear is receiving the same compensation as 75 AP/80 AP gear, but, since Caeus/Ex.Caeus gear can only go up to +9, you should make more clear which enchant level qualifies for the gear exchange (Exec.Caeus already comes out as +9 after purifying it so that one is obvious, the question is, for normal Caeus gear, what's the minimum enchant level for it to qualify for the gear exchange?).
  7. Staff for a Cleric?

    I said on the very first sentence that even healspec clerics should help with dps, and that they should do it in dps gear, so you just wrote a textwall to repeat what I already said. Grats. My reason to bring up a dps set with non-capped stats (that is, non-capped for 1 instance, perfectly fine for everything else) is budget. Clerics, being one of the most expensive classes to gear up for pvp, unless they're rich, often have to prioritize some gear goals over others. So what are you gonna spend your limited resources on, a pve set for content that you could pass even with 65 gear, or your pvp gear so that you don't get literally 2 shot by any geared group? The answer doesn't need to be black and white, you can just make a pve dps set that is good enough to hold your ground as a dpser, but that doesn't break your wallet. For reference, I can do 1.4 ~ 1.8m damage in FM boss fight being the healspec cleric, using a pretty ghetto dps set (mix of +10 mythic ac armor and +15 pvp gear, +10 master harvester staff, +0 grey wolf accs, stats are around 5.2k mb / 3k ma / 900 cs with consumables/minion). My mention to switching sets between healing/dps was in reference to an HB set (DD or Purified Hyperion with HB ancients, or coe/harvester/master harvester with regular hb+3s, 65 gear being much cheaper to enchant as it doesn't break and doesn't need omegas), which is a set you'll already have if you're serious about pvping, so it ties back into the topic of using the resources you already have (it's not like you'd make an hb set just for pve as pve content is easy enough, you can do it, but you don't need it), in the same way that you could reuse your pvp mb armor for pve if you didn't had a dedicated pve dps set, it's not optimal, but still heaps above wet-noodling mobs in an hb/hp set.
  8. Staff for a Cleric?

    Realistically speaking, for the majority of clers, when they go to BoS it's in healspec (where they should still contribute to dps switching sets and doing damage when heals aren't needed, ofc), and even when they go in dps spec, I'd say 99% of groups still do normal mode/easy mode, where not being stat capped isn't a big issue (people were beating normal/easy mode way before master harvester/grey wolf gear was released, so neither of them are necessary, though of course good to have), and success of the run it's mostly based on people not being retarded (moving out of hailstorm, not training AoE para on healers). Point being, that people still deciding between staff vs mace/shield shouldn't worry that much about BoS stats, when most instances (including FM) have a way lower MB cap, and for those instances they'd benefit more from the extra pve attack on the staff compared to an equivalent mace/shield combo, even at just +15.
  9. Can play aion with joystick?

    There's programs like XPadder that allow you to map joystick buttons to keyboard/mouse keys. I tried it with an XBox controller, it's fine for walking around, but in terms of combat, there's too many skills to fit them into the limited amount of buttons you have on the controller, even when using combinations with the trigger/LR buttons. It would be more fit for games like Guild Wars where your skillbars are way smaller.
  10. Staff for a Cleric?

    Your magic suppression does nothing against mobs, because mobs have no magic boost (MS counters MB in a 1:1 ratio, MB cannot go lower than 0, so if your enemy -mobs in this case- is already at 0 MB then your MS does not reduce their damage). I did personally test this with Sauro bosses (tanking them using a regular set vs magic suppression set). What mages have is a passive that gives them 100 elemental defense ( <Raise Elemental Defense I>), which is roughly a 10% reduction in magical damage taken (similar to elemental scrolls). Elemental defense does work against mobs' damage.
  11. Costume Rotation

    @Cyan, a long time ago we had an in-game survey where players could vote on which skins they'd like to see on the BCM (with popular options like Denku/Tomul/Delegate, etc), can this be brought back? For the past months, half the skins in the costume rotation have been a waste of space with skins that were already easily obtainable/cheap from events (sometimes ugly skins that no one wants, why are you even wasting a costume rotation spot on them), while skins that we've been begging for are left completely ignored. These are not real items that cost you money to produce (other than licensed/exclusive skins, let's ignore those for now), you're literally getting paid for pretty pixels, if not for the fact you're putting ugly-ass skins up there instead. We've had many threads listing which skins we'd like to see, and very few have made it into the costume rotation (probably because they were already planned, not because you were listening to players). As for actual items, please bring back the Aquilon's Crystal shield and other weapons from that series. Last time they were up on the BCM was years ago and people have gone through multiple gear upgrades by now, weapons can't be put on the Luna wardobe so even people who had extras saved up have ran out of them by now.
  12. Staff for a Cleric?

    If you will just do casual grinding (and most 5.x pve group instances for that matter), you can get by with pretty much anything that gives you decent mb/crit spell, be it mace/shield or staff. A cheap starter cleric staff is the spinel coin one (you can get the L70 version -> Royal Archon Sentinel's Penitent Staff and later upgrade it to the 75 one ->Elite Royal Archon Sentinel's Penitent Staff). For most pve content, you only need around 4800 MB to get capped against mobs, with a few exceptions like Bastion of Souls where you'd need 6200 MB (these numbers are not random, it's based on the amount of magic suppression each mob has, your MB needs to be 3400 points higher than the mob's magic suppression. You can check mobs' magic suppression on sites like aioncodex.com, or aionpowerbook.com) Crit spell wise, try to reach at least 800, ideally 1k or more. As for Magical Accuracy, 2k ~ 2.2k is enough for most content, a notable exception is Frozen Monolith where you'd need 3k to not get resisted by the boss. Another stat you have to consider is pve attack. A pve staff will always have higher pve attack than an equivalent mace (say, harvester staff vs harvester mace). The highest pve attack weapons are master harvester / harvester (you get a harvester weapon, then you need to run Bastion of Souls to upgrade it to master harvester. There's many lfg groups that do 1-boss BoS runs for upgrade mats, so it's not too hard to get it). Fun fact: a master harvester staff, in spite of having stats for chanters (crit / accuracy / parry) has higher MB than any cleric pve staff (ancient coin / spinel coin), even after factoring the bonus MB on the cleric staves. So if you went with a master harvester staff the only real thing you'd be losing on is around 100 ~ 150 MA and 130 crit spell compared to using a double spinel coin cleric staff: Some clerics simply re-use their pvp staff (which also has a cleric-specific version with mb/ma/crit spell bonuses) for pve, it doesn't have pve attack and you waste augment using it, but for people who don't pve enough to justify a pve-only weapon it may be worth it. To better illustrate this, here's a sample build using +10 coe gear (knowledge +6 stones, free from doing luna weekly)/ +10 master harvester + harvester staff / +5 pure plume / grey wolf accs (these accs are basically free by running Evergale Canyon, the level reductions can be costly though) / 60 essence in knowledge -> http://aion.mouseclic.com/tool/gearcalc/93422 (mind you that since the accs/weapon are L75, you won't get the full stats until you reach 75, though leveling these days is quite easy with the amount of exp events we've been getting. And, regarding gloves, I rather use attack speed gloves for dpsing, this is just a basic example). That will put you at over 30% pve attack, you'll have enough MB for running anything other than Bastion of Souls, decent crit spell after factoring idian/scroll (you'd need better manastones to push it further), and enough MA for anything that's not Frozen Monolith (if you wanted to run it, you could still reach 3K MA by putting essence in Precision and using food/candy/idian/sacrificial power). That being said, you don't need max pve attack (or max anything, for that matter) to pass pve content, you'll want some amount of pve attack for last floor in Crucible Spire since it's timed, and that's it, anything else can be winged even with non-capped stats, as long as you know your class.
  13. Staff for a Cleric?

    My pve dps set is mythic AC cloth, which doesn't even have pve defense. I've ran all instances including FM/BoS on it. If that cleric was squishy, rather than blaming it on cloth gear, I'd check if his gear was even enchanted (as it's a free source of HP) or if he had a bad plume, cuz even if he was wearing plate, if he's chilling at 15k hp or something of course he'll be squishy.
  14. Staff for a Cleric?

    Nothing wrong with using a cloth set for pve, you get a higher mp pool, you can opt for SW gear if you want some HB too (though I prefer to just macro to my HB set when I need to heal), you have heals on demand and multiple shields to stay alive. Mages can only use cloth and unless they're retarded, they stay alive just fine in pve, so can you.
  15. Cleric SR Set

    The minimum SR to aim for (including any perma buffs/essence you plan on using, remember there's SR scrolls and idians) should be equal to the amount of crit a geared melee has in their power/atk set, which I think it's around 1700 ~ 1800. There's melees who have a separate precision/crit set (depending on their class they can reach 2400 crit), against whom having 1700 SR would be useless ofc, but don't stress about those precision sets as they lose a lot of attack when using them compared to their main/atk set, and if you wanted to counter that amount of crit you'd either need a purified Luna shield (which makes you lose pvp def compared to using a L80 AP shield, and it's expensive to make as you need temperings to enchant it) or +25 L80 AP gear (as enchanting past +15 gives you additional SR). As for your manastone question, play around with the gear calc (http://aion.mouseclic.com/tool/gearcalc?version=58) until you reach your desired SR value, if you have any manastone slots left you can put power in them (you don't need to go try hard with Power +10s, I have power 8s and the difference in phy def is too small to justify the cost of slotting higher power stones). Normally you want to use a L65 mace so that you can put SR ancients in it, and you could sacrifice a bit of pvp def and go for blood medal gloves (so you can put SR ancients there too, and you get cast speed, since AP gloves have atk speed. Another option for gloves could be Boundless since they have cast speed too, but you can't put ancients on it), slot the rest with agility til you reach your desired values. If you eventually upgrade to L80 AP gear you can safely enchant it past +15 for extra SR, so once you reach that point you may free up some manastone space to resocket into more power (or w/e other stat you may want to bump once you have enough SR)