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Instead of an AFK event


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Rather than having an event that generates coins based on login time why don't we have an event that generates coins based on open world monster kills or pvp kills. Not only would this stimulate actual gameplay, but it could also have a positive effect on population and economy.

Take the event we are doing now for instance, 200 monster kills a day +/- 5 level difference would help the economy because players would be going out to kill mobs. Even if you incorporated 50 pvp kills a day into the mix you would get players to actually get out and play the game rather than sitting around on a dead server. Obviously the numbers picked are random and you could stagger rewards/objectives or do combinations of each. It should not be hard to implement since the pass system is generated off a similar concept per level/reward. 

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