Jump to content

Treat Fear Like Sleep


Miori-DN

Recommended Posts

I don't understand why fear is treated like paralysis. At current, any Spiritmaster can master their fear rotations and gain their easy win, burning through a feared target without any retaliation. I was in a canyon almost winning against some Spiritmaster, but was fear locked throughout the entire fight, then she puts up Bodyguard. The fight was pretty much over for me.

There are a few expert Spiritmaster who don't even depend on fear to win a fight, and they hit like trucks!

Fear should be the skill to break up a zerg or give the caster ample time to come up with the next strategy, but not lock the feared targets into a state of perpetual paralysis! Please treat the skill like a sleep so that the target, when struck, awakens from the feared state!

Link to comment
Share on other sites

Oh, and before anyone complains about DoTs waking fear, make all single-target fears insta-cast. This way, Spiritmasters will need to actually learn to play their class before burying a bunch of DoTs into the target and stripping them of all their buffs.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...