Miori-DN Posted February 17, 2018 Share Posted February 17, 2018 I don't understand why fear is treated like paralysis. At current, any Spiritmaster can master their fear rotations and gain their easy win, burning through a feared target without any retaliation. I was in a canyon almost winning against some Spiritmaster, but was fear locked throughout the entire fight, then she puts up Bodyguard. The fight was pretty much over for me. There are a few expert Spiritmaster who don't even depend on fear to win a fight, and they hit like trucks! Fear should be the skill to break up a zerg or give the caster ample time to come up with the next strategy, but not lock the feared targets into a state of perpetual paralysis! Please treat the skill like a sleep so that the target, when struck, awakens from the feared state! Link to comment Share on other sites More sharing options...
Miori-DN Posted February 17, 2018 Author Share Posted February 17, 2018 Oh, and before anyone complains about DoTs waking fear, make all single-target fears insta-cast. This way, Spiritmasters will need to actually learn to play their class before burying a bunch of DoTs into the target and stripping them of all their buffs. Link to comment Share on other sites More sharing options...
Arhangelos Posted February 19, 2018 Share Posted February 19, 2018 SM was, is and will probably continue to be the most ret@rd3d class ever. Fear is the single most powerful debuff in game and SM has a good amount of them and they last plenty of time. Link to comment Share on other sites More sharing options...
Miori-DN Posted February 21, 2018 Author Share Posted February 21, 2018 All the more reason that this skill needs to be broken upon receiving damage, like root or sleep. Link to comment Share on other sites More sharing options...
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