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About Arhangelos-KT

  1. @Cyan Genesis Crystal Limits

    We also have the blue quests in lakrum siege base, 4 quests 4x repeatable each.
  2. Ancient Pvp Box limit to 5 per week

    I forgot the 4x repeatable quests (4 times each) indeed.
  3. @Cyan Genesis Crystal Limits

    For pvp they are definitely pushing people into resetting more pvp instances to get the enchants. But for pve as I heard it is impossible to do get enchants from pve instances anymore (I think they simply removed pve enchants from pve instances). Of course for pve you only need to theoretically enchant your end game ultimate gear once, while for pvp you need to keep enchanting every tier to +15 before upgrading.
  4. Ancient Pvp Box limit to 5 per week

    As we discussed in this post too we can get about 2569 crystals per week or something That is a 51,38 boxes per week, so we can only get 5 pvp and 5 pve per week. That is a big fat limit.
  5. Back at it again asking questions

    Haven't played 7.2 but Katalam is not the actual map as it was before they deleted it, it is Red Katalam, a wasteland that has no towns or obelisks or anything we know like every map so far. It is designed to be something like a battleground of what I understand. Definitely not the real Katalam we remember.
  6. @Cyan Genesis Crystal Limits

    ...what! they are tradeable in Korea? Why the hell do we get the most nerfs than every other region? Geez, if they want NA servers to close why don't they sell the rights to another company (not GameForge please)
  7. Daevanion Skill Enchantment Success Rates (Korea)

    Chances are OK, it is that daevanion essence is an exclusive item. There was a time it was on BCM for a good amount of money and limited time obviously... now it is not so whoever had the real money to get those and was active at that week, probably has +15 skill set. Now we have a 6-hour afk event for 1 free per day which is ok, but still not enough to make all your skills +15 obviously. You used 7 daevanion essences to make that one. It is a whole week of the current afk event. There is no ingame way to get daevanion essence without an event or via bcm->broker (when possible) ~~ Because getting daevanion books is not impossible as long as you have 80 lvl alts to go in an check for you, which of course has to do with rng on whether you get a golden shugo or a normal one.
  8. @Cyan Genesis Crystal Limits

    714 genesis crystals from 9 camps 2x51g weekly quests in lakrum 945 genesis crystals from 9 camps 1x15g per day x7 days per week 910 genesis crystals from lugbug daily x7 days per week --- 2569 crystals per week we can only consume 500 of these for 5x pve and 5x pvp enchants so we will have max 2k crystals waiting for nothing. I never wasted genesis crystals for spirit fragments, but it will be the only reason for surpluss genesis crystals to exist now.
  9. Hopefully 7.2 patch update fix server transfer bug

    The bug only exists in specific characters, the client has no issue, so uninstalling won't fix that.
  10. you've butchered your own game...

    The difference is that back in 5.8 even normal players could get themselves money and gear to play, events were everywhere and as the guy above said having 11 chars was enough to make you billions or gear that you could use on your main to be able to play. Now only those that can run 100 luna chars can get money as you said, and those are the ones left in the game for the same reason that they can still make money. Normal players with 11 chars simply quit, because they either had to become themselves herders of 100 chars or they would have no way to play the game. Limiting the game to an extend gets rid of the every day normal players, it gets rids of people who enjoy playing the game without having to spend a fortune or invest in having 100 chars
  11. Daevanion Skill Enchantment Success Rates (Korea)

    I must have the best RNG in enchanting daevanion skills, my +4 raging inferno went from +4 to +3 with a raging inferno book!
  12. Ancient Pvp Box limit to 5 per week

    I have turned more than 20k genesis crystals into pvp enchant stones, and morphed them into legendary, I have close to 400 legendary pvp enchants now (many from pvp instances as well obviously). It sucks they are limiting the game even more. I assume they want to force people to reset for pvp instances if they want more pvp stones. Someone said that pve enchants drops from pve instances are highly nerfed so people are lacking those so I should have gotten the pve instead, but pve gear is impossible to obtain in NA, since they nerfed the drops, so I am still running with my pre 7.0 pve gear (T1) and I wouldn't waste crystals for pve enchants. But sure thing having 5 boxes per week only is a limit that nobody understands. It is not like we are being awarded those for free.
  13. Patch Notes 7.2

  14. Hopefully 7.2 patch update fix server transfer bug

    If it is only the icon that is missing can you try to bring the window by the default shortcut Shift+N or try to use the menu to get there? (If the shortcut is removed somehow you can put a shortcut for that window through options). I assume someone already tried this and it didn't work, I am only trying to help to see if the whole thing is missing or just the icon.
  15. returning player with a few questions.

    1) Getting pve lakrum gear from campaigns is better at pvp than your old 65 pvp set, because most stats from pre 6.0 are irrelevant now. You can get the basic ancient pvp set from doing lakrum weeklies in camps (once you hit lvl 80) and get the whole set the first week, then you enchant it to +15 to upgrade it to legendary and then ultimate. 2) They were never able to be removed anyways, but godstones are not usable in new items, only in old items and old manastones are also outdated, so you also do not need those. 3) Yes in Pandaimonium and Sanctum, the NPC is still there, but not sure if it still gives anything. 4) They are doing fine, there are some op classes that are tanks+self healers + dps machines, and archer is not one of them. But archers are like sorcerers, but toughre with more survivability and more mobile, so as long as sorcs exist you know you will never be in the bottom. your class is still an anti-cloth in a way, especially anti-sorc. 5) MR was useless before 7.0, now MR vs M.acc got some boost, so if you fully tune your optional stats in pvp for m.res and you fully socket m.res manastones, you get something like a +20% more m.res than the m.acc of the enemy if he socketed full m.acc. So if the enemy didn't put m.acc at all (at least manastones) this can jump to a 30%. I am not 100% accurate on numbers, but fully defensive stats are not as op as they used to be in pre-6.0 where someone with MR would simply run around resisting everything. These resisting sets are usually preferred by clerics. Clerics get more than 1 sets, they get an evasion/pdef combo set favoring evasion when possible, for fighters and an m.res/m.def combo for mages. but only if they can afford to get many sets. That is because they are true healers and evasiong hits makes them win in arenas. But most players do not invest in fully defensive sets