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  1. Long time no see @Unbeatable-KT "I am still rooting for an expansion where NCsoft hopefully won't implement as bad of a P2W system as they have in the past few years" I am sadly not as optimistic about 6.2 as you are; quite the opposite in fact. Aside from the fact that I absolutely hate what they did to chanters this patch, it's the worst ever patch for f2pers because of transformation contracts. At least in this current patch and previous patches, you could be a f2per and still have p2w-level +25 gear just by grinding on alts. You don't have that luxury anymore in 6.2 on top of the fac
  2. Do you mean that you use DPS stigmas when you say that you're "in full DPS mode"?
  3. I personally weave in every situation. The whole point of weaving is to maximize hits/second and let some of your attack skills cool down. Spamming skills will give you more DPS than weaving until you run out of attack skills to use, which will happen unless you weave. If you group is actually relying on your healing skills, then there lies the problem because the biggest threat in PvE nowadays is AOE damage. Your protective ward, block curtain, and elemental screen are game-changing in PvE. Recovery spell and healing burst on the other hand are just luxuries meant for very specific situati
  4. It will be a combo of DPS and small heals. Chanters are NOT a healing class, nor are they a DPS class. We're a burst-support crowd-control class. If you've ever played a templar or a songweaver competitively, you'll pick up support chanter pretty quickly. On the other hand, if you used to play a cleric or a DPS class, the transition to support chanter might be a bit rough.
  5. I have to disagree with this: "If all they wanted was money and didn't care about the health of the game, they would lower the price a bit and keep them on the BCM year round. Money would roll in continuously". The entire point of "limited time offers" is to pressure people into spending more than they normally would for a period of time.. If they extended that window to the whole year, there wouldn't be as much of an incentive for people to buy shugo arcade coins or shugo vault keys. Being overall-competitive isn't the same as being competitive against the previously mentioned p2w hackers
  6. I just want to point out that the community did keep the criticism professional and constructive for a while. Satyx and a couple others gathered opinions from the community and organized them into a community letter to NCWest a long time ago, and there was absolutely zero response from the company.
  7. You will have to choose between the two heals. Basically, how the new skill system works for all classes is that 3 existing skills that we currently have (for example, recovery spell, inescapable judgment, and chained crush) are replaceable, and you have 2 other new skills to choose from to replace each of those 3 skills. So basically you can replace recovery spell with 1 of the 2 new green skills (AKA the two healing skills); you can replace inescapable judgement with 1 of the 2 new blue skills; and you can replace chained crush with 1 of the 2 new orange skills. Also, I'd argue that he
  8. What do the Korean players think of the minion update?
  9. 100% agree with this. Aion grinding was so much harder back then, but it was so much more immersive and fun than 5.X. Fast track servers and the exp nerf that we got in 4.X was a huge blow on early-content immersion.
  10. I don't think your psychology argument holds up in a game whose gear progression system was, is, and will be centered on psychological manipulation; more specifically, the idea that dopamine gets released NOT when you get the reward, but when you do something that you anticipate will get you a reward (i.e. clicking that 'enchant' button and watching the bar go up sets off your dopamine pathway, NOT getting a +1 or +2 enchant on your armor) as evident in BF Skinner's research on variable-ratio reinforcement scheduling. At least in 6.0, there will be a cap to the company's ability to exploit
  11. Clerics will still BY FAR be the king of healing. Even though benevolence got changed to 400 HB, their temporary healing buffs (e.g. amplification) got huge CD reductions; amplification, sage's wisdom, and that one blue shield that gives HB now have 1 minute CDs compared to the previous 3 minute/2 minute CDs. Chanters on the other hand got an AOE recovery spell that can only be casted every 10 seconds and a decent healing buff to a previously almost-negligible AOE heal that still has a 1min CD. There aren't really any other noteworthy healing spells; in fact, I'm surprised they didn't even
  12. Interesting. The opposite happened to me; took me about 63 stigmas to get 3 stigmas to +9 (although a few of my stigmas were downgraded in the process), whereas with 12 tempering solutions, I actually ended up downgrading
  13. Absolutely; we now know that our past efforts will be wasted within months because NCSoft is pumping up the gear turnover rate AKA shortening the expiration date on our current gear. It's not very rewarding farming for that +15 75AP gear with +9/+10 manastones when you know that you'll toss it aside half a year from now. Speaking of which, could someone actually confirm whether the stigma/tempering rates were nerfed for this event?
  14. I realize that we're both working with anecdotal evidence with varying levels of sample size, but this is the first time I've heard of such a low rate since a couple of friends who told me about omegas dropping from luna a few days after the patch launched claimed that they were getting omegas almost every run. For me personally, my rate across all of my alts was roughly a little more than 50%
  15. This was what was said in the Aion 5.6 patch notes regarding the enchantment system. "1. Updated and simplified the Enchantment System. - Enchantment rates will now only depend on the enchantment stone used, whether or not the target item is above its max enchantment level, and the type of Supplements being used. - Using an Omega Enchantment Stone and Superior Supplements will guarantee a success rate of 100%. - Greatly increased the success rate above maximum level." There is absolutely no mention of the nerf to enchantment procs.
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