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Steel Rake event bosses have 9998 Physical / Magical Defense


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Base on the following damage testing on the Steel Rake event (mini)bosses, all of them have 9998 physical and magical defense.

Original screenshots available here

Notes:

  • Power Shards (+25% damage) were toggled on for all of the below damage numbers.
  • Player characters were stationary (not affected by movement modifiers).
  • Pet attack damage are not affected by Shards.
  • Level 76+ player characters have +100% Physical/Magical Attack/Defense (old stat) passive skills. Pets do not have such buffs.
  • Spiritmasters have 115 knowledge. Pets have 100 knowledge.
  • Aion 6.0 damage formulas

Madame Chichirico (first boss)

  • Chanter - 13472 Physical Attack, 962 PvE Attack
    • Overwhelming Judgment Lv 200 (1614 base): 21932 dmg
    • +1 Dizzying Smash Lv 200 (1475 base): 34076 critical dmg (1.7x)
  • Ranger - 6202 Physical Attack, 925 PvE Attack, +30% skill damage from Focused Shots
    • Aether Arrow Lv 6 (2762 base): 8975 dmg    
    • Light Arrow Lv 3 (2138 base): 6947 dmg    
    • Lightning Arrow Lv 3 (1043 base): 3387 dmg
  • Spiritmaster - 13145 Magical Attack, 1182 PvE Attack
    • Stone Scour Lv 8 Stage 3 (4161 base): 56995 dmg
    • Spirit Bind Lv 200 (1778 base): 24352 dmg
  • Earth Spirit - 14019 Magical Attack
    • Command: Earth Wave Lv 1 (6430 base): 32285 dmg
    • Command: Earth Disintegration Lv 10 (3991 base) 20038 dmg

Combat Captain Muata (second boss)

  • Chanter - 13427 Physical Attack, 962 PvE Attack
    • Overwhelming Judgment Lv 200 (1614): 1614 dmg    
    • +1 Dizzying Smash Lv 200 (1475 base): 1475 dmg    
    • Mountain Crash Lv 6 (2031 base): 2031 dmg
  • Ranger - 6202 Physical Attack, 925 PvE Attack, +30% skill damage from Focused Shots
    • Aether Arrow Lv 6 (2762 base): 8975 dmg    
    • Light Arrow Lv 3 (2138 base): 6947 dmg    
    • Lightning Arrow Lv 3 (1043 base): 3387 dmg
  • Spiritmaster - 13145 Magical Attack, 1182 PvE Attack
    • Stone Scour Lv 8 Stage 3 (4161 base): 56995 dmg    
    • +1 Choking Winds Lv 200 (1877 base): 25710 dmg        
    • Summon Wind Servant Lv 13 (523 base): 6967 dmg
  • Tempest Spirit - 14019 Magical Attack
    • Command: Cloud Spike Lv 4 (2011 base): 10097 dmg    
    • Command: Cloud Spike Lv 4 dot (802 base): 4026 dmg            
    • Command: Storm Wave Lv 1 (7336 base): 36834 dmg

Doctor Archeto (third boss)

  • Spiritmaster - 13181 Magical Attack, 11182 PvE Attack
    • Spirit Bind Lv 200 (1778 base): 24512 dmg       
    • Element Smash Lv 2 (2094 base): 28870 dmg    
    • +1 Choking Winds Lv 200 (1877 base): 38815 Critical dmg (1.5x)  
    • Cyclone of Wrath Lv 8 dot (547 base): 7335 dmg    

Prodigal Grogget (final boss)

  • Chanter - 13427 Physical Attack, 962 PvE Attack
    • Splash Swing Lv 8 (1937 base): 26105 dmg
    • Overwhelming Judgment Lv 200 (1614 base): 27372 dmg
    • +1 Dizzying Smash Lv 200 (1475 base): 19877 dmg
    • Mountain Crash Lv 6 (2031 base): 19577 dmg
  • Spiritmaster - 13181 Magical Attack, 11182 PvE Attack
    • Soul Tethe Lv 200 (1298 base): 17895 dmg
    • Spirit Bind Lv 200 (1778 base): 24512 dmg
    • Element Smash Lv 2 (2094 base): 28870 dmg
  • Tempest Spirit - 14019 Magical Attack
    • Command: Tempest Disintegration Lv 4 (4790 base): 24050 dmg
    • Command: Storm Wave Lv 1 (7336 base): 36834 dmg

 

 

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Enemy defense = Magic Attack + PvE Attack - (((Observed Skill Damage / (1 + Old PvE Attack)/(1 + Shards)))/(1+ Skill Boost %) / Base Skill Damage - Knowledge / 100) * 1000

  • Old PvE Attack: 1 for level 76+ players (not pets), 0 otherwise
  • Shards: 0.25 if on, otherwise 0
  • Skill Boost %: Skills that boost skill damage by percent (e.g. 30% for focused shots)
  • Base Skill Damage = roundup(Tooltip Damage / Power or Knowledge)
  • It is assumed that your chosen damage skill does not have conditional damage adder on it
  • It is assumed that you character is not moving. If you are under forward movement bonus you have to divide Observed Skill Damage by 1.1
  • It is assumed that the hit is not a crit. If it is a crit you have to divide Observed Skill Damage by appropriate crit multiplier
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