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mooMOOMooMoomoo-KT

Daeva
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About mooMOOMooMoomoo-KT

  1. Spiritmaster rotation

    Try use this spreadsheet to pick skills for your rotation I don't main a SM, but maybe consider keeping these skills on cooldown as much as possible? Keep Erosion up and keep spamming Inescapable Choke / Vacuum Chain Explosion Lv 200 if you have it? If not, then the following? Weaken Spirit Lv 7 -> Element Smash / Elemental Smash Lv 2 Soul Surge / Soul Theft Lv 200 / Soul Torrent Lv 1 All of your pet attacks
  2. NCSOFT NINJA NERF

    Pledge of Earth is affected by Magical Attack, not Physical Attack. Test against "Training Dummy" in Cygnea (no physical/magical defense) - Note: This is not the "Test Dummy" with weird damage calculation codes! Pledge of Earth has 660 damage. Chanter has 105 knowledge, 11431 physical attack, 68 magical attack, and 1249 PvE attack. Level 76+ characters have +100% PvE/PvP Attack/Defense (old stat). Damage = 660 * (105/100 + (68 + 1249 - 0) / 1000) * 2 = 3124 But every monster in end game have significant amount of magic defense that renders every chanter's effective (Magic Attack + PvE/PvP Attack) to zero. For example, Kairom, Ancient Kibrium Elite Grade 3 miniboss, has about 8725 magical defense.
  3. FIX arena ranking

    Gameforge had to disable the season rankings due to bug (point reset every week)
  4. http://news.gameforge.com/ov?mailing=322RM1DY-LXSY1C&m2u=32CZQHOF-322RM1DY-16C1AWM
  5. Revised range information for Spiritmaster pet attacks. It is now shown in both command skill (C) range and spirit skill (S) range.
  6. PVP is dead AION!!!!

    The biggest problem is that currently the gear enchantment rate is absolutely horrible. Of course mega geared people like you will absolutely stomp them because people are having extreme difficulty even trying to enchant a single piece of ancient gear to legendary! 373 ancient stones on average to +15 an ancient piece, and then 64 legendary stones on average to +15 a legendary piece. Repeat 15-16 times for the rest of the equipment pieces.
  7. Spiritmaster Weaken Spirit and Elemental Smash question.

    Regarding Element Smash / Elemental Smash Lv 2: It makes an additional packet of magical damage (782 base damage, or 899 tooltip damage) when used against the races Gchief_Dragon, Drakan, Lizardman, naga (Balaurs). The separated damage packet allows that damage bonus to be affected by Magical Attack. This bonus effect is not in the in-game skill description.
  8. Spiritmaster Weaken Spirit and Elemental Smash question.

    Kairom has around 8725 magical defense. Wow Ziekel you are extremely geared! Spiritmaster spells base damage
  9. Spiritmaster Weaken Spirit and Elemental Smash question.

    I hate these "Test Dummy"s. Damage calculation on them is weird and deviates from any other monsters in the game. Observations: Old Pre-6.0 PvE Attack % can break the 100% cap just on this dummy and nothing else. For instance, equiping a 2.4% PvE Attack old necklace caused a 1.2% damage boost on this dummy without increasing physical attack. When using physical attack skills when your (physical attack + PvE attack) < that weird dummy's physical defense. the damage is somewhat less than (skill base damage * 2) - 2 Now I test spiritmaster damage on a real monster, and not a "Test Dummy" with weird damage calculation code. The character remains standing still these test results are not distorted by +10% forward movement bonus. Kairom is an Elite grade 3 mob that drops Ancient Kibrium, and is near the Elyos Mirash Sanctum entrance. When target is feared a spirit, Weaken Spirit damage increased by 1330, which is exactly 2x the bonus damage of 665. Bonus damage are not affected by physical/magical attack (unless a particular skill makes bonus damage in a separate packet of damage) Spiritmaster stats: Magical Attack: 10764 Magic Acc: 7759 Magic Crit: 795 PvE Attack: 1305 Target: Kairom Set 1 Crits / Hits : 1 / 223 (0.44843%) Auto Attacks: 102 hits / 1 crits (0.980392% / 0 misses (0%) mainhand: 2139-2350 (2245.77 avg) / Crits: 3456-3456 (3456 avg) off hand: 0-0 (-1.#IND avg) 1x/2x/3x/4x-hit: 102/0/0/0 1x/2x/3x/4x-hit: 0/0/0/0 Skills: 121 Element Smash x16 - 0 crits, 0 misses: 18820-18820 (18820 avg) Cyclone of Wrath x7 - 0 crits, 0 misses: 5240-5240 (5240 avg) Erosion x11 - 0 crits, 0 misses: 4816-4816 (4816 avg) Soul Surge x44 - 0 crits, 0 misses: 12078-12078 (12078 avg) Chain of Earth x7 - 0 crits, 0 misses: 1320-1320 (1320 avg) Stone Shock x4 - 0 crits, 0 misses: 5302-5302 (5302 avg) Weaken Spirit x18 - 0 crits, 0 misses: 17688-19018 (17761.9 avg) Vacuum Choke x1 - 0 crits, 0 misses: 12834-12834 (12834 avg) Backdraft x13 - 0 crits, 0 misses: 12132-12132 (12132 avg) ================================ Set 2 Crits / Hits : 0 / 0 (-1.#IND%) Auto Attacks: 0 hits / 0 crits (-1.#IND% / 0 misses (-1.#IND%) mainhand: 0-0 (-1.#IND avg) off hand: 0-0 (-1.#IND avg) 1x/2x/3x/4x-hit: 0/0/0/0 1x/2x/3x/4x-hit: 0/0/0/0 Skills: 0 ================================ ================================ ================================ mainhand: Clean normal hits (101x): 2139: ##### 2148: #### 2157: ###### 2167: ##### 2176: ### 2185: #### 2194: ### 2203: ###### 2212: ### 2221: ## 2231: #### 2240: #### 2249: #### 2258: ### 2267: ### 2276: ## 2286: ####### 2295: #### 2304: ######### 2313: # 2322: ###### 2331: ### 2340: ##### 2350: ##### Clean critical hits (1x): 3456: # off hand: Element Smash: Clean normal hits (16x): 18820: ################ Cyclone of Wrath: Clean normal hits (7x): 5240: ####### Erosion: Clean normal hits (11x): 4816: ########### Soul Surge: Clean normal hits (44x): 12078: ############################################ Chain of Earth: Clean normal hits (7x): 1320: ####### Stone Shock: Clean normal hits (4x): 5302: #### Weaken Spirit: Clean normal hits (18x): 17688: ################# 19018: # Vacuum Choke: Clean normal hits (1x): 12834: # Backdraft: Clean normal hits (13x): 12132: ############# Erosion dots: 3214 Cyclone of Wrath dots: 3960
  10. Spiritmaster Weaken Spirit and Elemental Smash question.

    Conditional added damage bonuses within damage skills are not affected by Physical/Magical Attack. Level 76 characters have +100% PvE/PvP Attack/Defense (old stat) so your final damage against monsters are doubled.
  11. About pve/pvp atk stats on weapon

    Each point of PvP Attack gives you 1 point of Physical Attack and Magical Attack when you attack other players. Each point of PvE Attack gives you 1 point of Physical Attack and Magical Attack when you attack monsters. Each point of PvP Defense gives you 1 point of Physical Defense and Magical Defense when other players attack you. Each point of PvE Defense gives you 1 point of Physical Defense and Magical Defense when monsters attack you.
  12. Weaving Melee DPS this Patch 6.2

    Combination adds 10% of its base weapon attack to your top weapon, which will boost your auto attack damage only. The undercombine's added bonus stats and manastone slots apply fully. From what I remember, for PvE-PvE or PvP-PvP combines, only the highest Pve Attack or PvP Attack applies. For PvE-PvP or PvP-PvE combines both will apply.
  13. Reason why enchanting rates is so bad +

    The 51 stones average for +10 ->+15 is for patch 6.5 and later. In 6.2 it takes average of 373 ancients stones to +15 an ancient gear from +10. And RNG variance is a major factor affecting how many stones will actually take you to +10 -> +15 or +0 -> +10.
  14. Reason why enchanting rates is so bad +

    Correction: For +10 onwards, Legendary stone on Legendary gear is 48% in 6.5. Same as Ancient stone on Ancient gear. It willl take an average of 51 stones to go from +10->+15, for Ancient-Ancient and Legendary-Legendary. According to Powerbook, Legendary PvE equipment will be available in Gold Sands Shop.
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