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mooMOOMooMoomoo-KT

Daeva
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About mooMOOMooMoomoo-KT

  1. Melee Crush not working?

    Melee Crush / Chain Decapitation has 100% chance of inflicting Snare. When it crits, it procs skill CH_RapidThrust_Custom_A_sys_Cri on a critical hit. In 6.2, it inflicts Snare on the target for 3 seconds. In 6.5, it inflicts Stun for 0.5 seconds. It will be fixed in 6.5. Here's the data of the provoke_after_critical skill in our current 6.2: <skill_base_client> <id>9300</id> <name>CH_RapidThrust_Custom_A_sys_Cri</name> <desc>STR_CH_RapidThrust_Custom_A_sys_Cri</desc> <desc_abnormal>STR_CH_RapidThrust_Custom_A_sys_Cri_Abnormal</desc_abnormal> <type>Magical</type> <sub_type>Debuff</sub_type> <skill_category>SKILLCTG_NONE</skill_category> <skillicon_name>CH_RapidThrust_Custom_A</skillicon_name> <activation_attribute>Provoked</activation_attribute> <dispel_category>DebuffPhy</dispel_category> <target_slot>debuff</target_slot> <target_stop>0</target_stop> <hostile_type>None</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>Target</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Enemy</target_relation_restriction> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>0</casting_delay> <auto_attack>maintain</auto_attack> <status_fx>sts_snare.snare.sts_hit</status_fx> <status_fx_bone>Foot</status_fx_bone> <status_fx_slot>1</status_fx_slot> <effect1_type>Snare</effect1_type> <effect1_noresist>0</effect1_noresist> <effect1_remain1>0</effect1_remain1> <effect1_remain2>3000</effect1_remain2> <effect1_effectid>20007</effect1_effectid> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>0</effect1_reserved1> <effect1_reserved2>99</effect1_reserved2> <effect1_reserved6>1</effect1_reserved6> <effect1_reserved10>Fire</effect1_reserved10> <effect1_reserved11>100</effect1_reserved11> <effect1_acc_mod2>500</effect1_acc_mod2> <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2> </skill_base_client> And in 6.5 Taiwan: <skill_base_client> <id>9300</id> <name>CH_RapidThrust_Custom_A_sys_Cri</name> <desc>STR_CH_RapidThrust_Custom_A_sys_Cri</desc> <desc_abnormal>STR_PR_SonicEruption_Custom_A_Abnormal</desc_abnormal> <type>Magical</type> <sub_type>Debuff</sub_type> <skill_category>SKILLCTG_NONE</skill_category> <skillicon_name>CH_RapidThrust_Custom_A</skillicon_name> <activation_attribute>Provoked</activation_attribute> <dispel_category>DebuffPhy</dispel_category> <target_slot>debuff</target_slot> <target_stop>0</target_stop> <hostile_type>None</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>Target</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Enemy</target_relation_restriction> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>0</casting_delay> <auto_attack>maintain</auto_attack> <status_fx>sts_snare.snare.sts_hit</status_fx> <status_fx_bone>Foot</status_fx_bone> <status_fx_slot>1</status_fx_slot> <effect1_type>Stun</effect1_type> <effect1_noresist>0</effect1_noresist> <effect1_remain1>0</effect1_remain1> <effect1_remain2>500</effect1_remain2> <effect1_effectid>20000</effect1_effectid> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved10>Fire</effect1_reserved10> <effect1_reserved11>100</effect1_reserved11> <effect1_reserved16>1</effect1_reserved16> <effect1_acc_mod2>500</effect1_acc_mod2> <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2> <effect1_hop_type>SkillLv</effect1_hop_type> </skill_base_client>
  2. Using PvP weapons in PvE instances

    Your effective Physical Attack stat in PvE = Physical Attack + PvE Attack Your effective Physical Attack stat in PvP = Physical Attack + PvP Attack Your effective Magical Attack stat in PvE = Magical Attack + PvE Attack Your effective Magical Attack stat in PvP = Magical Attack + PvP Attack Your effective Physical Defense stat in PvE = Physical Defense + PvE Defense Your effective Physical Defense stat in PvP = Physical Defense + PvP Defense Your effective Magical Defense stat in PvE = Magical Defense + PvE Defense Your effective Magical Defense stat in PvP = Magical Defense + PvP Defense
  3. Broker Fees

    Broker fees are based on a percentage of your asking prices Listing fee: 2.2% of asking price * (Prices * (Tax + 100%)) Commission on successful sale: 11% of asking price * (Prices * (Tax + 100%))
  4. 7.0 Winged Champion Gear > Tier 2 Ultimate

    Judging from the below link, for these whose tier 1 ultimate gear are not enchanted or not +15, starting over from tier 2 ancients would be more enchantment stone efficient than trying to +15 tier 1 ultimates after arrival of 7.0? Aion 6.5 gear enchantment success rate and +10->+15 stones cost analysis
  5. For the regional sales breakdown, it counts all games together, including mobile games (Taiwan Lineage M is Royalty). It doesn't say how much revenue Aion made for each individual region. Aion EU (Gameforge) and RU (Innova) should belong to "Royalty" since they are not operated by an NCSoft subsidiary. Korea also launched 6.5 with the improved enchantment rates much earlier than other regions. In Q4 2018, all non-Korean Aion services had to suffer with atrocious 6.2 enchantment rates (28% ancient-ancient chance from +9 onwards, average 373 ancient stones for +10 - > +15) that caused massive loss of players.
  6. AP ACQUISITION IS A JOKE

    In Dredgion, Idgel Dome, and Evangle Canyon, AP reward are as follows: 364,000 for a win 182,000 for a loss From what I remember, that applies to fortress sieges too.
  7. Aetherforging - Masterwork Crafting

    Number of crafting attempts / Guiding Stones needed per level (Spreadsheet, not complete)
  8. Attack skills damage comparison: 6.2 vs 6.5 (+overseas skill patch)

    Made corrections to the spiritmaster tab due to wrong level of 6.2 skill was being compared for that class. The corrected summary should be: Spiritmaster: Blood Funnel doubled DPS, and halved duration, so same total damage Soul Surge / Soul Theft and Soul Torrent got a 42% damage nerf Stone Scour / Wilderness Rage big damage boost - +160% for stage 1 and +69% for stages 2 and 3 Cyclone of Wrath and Infernal Pain damage boosted by 20% Inescapable Choke / Vacuum Chain Explosion: cooldown 1s -> 4s, can now cast while moving No damage boost for any other skills No damage boost for spirit attacks
  9. New Enchanting System Changes

    About 1 out of 100 people will fail a 88% chance 4 times in a row. You were among one of them. Since there are least several hundreds of people attempting to enchant gear using legendary stones, there will definitely be a few people among these who will fail a 88% attempt 4 times in a row. Note: +3 to +4 is 100% success.
  10. New Enchanting System Changes

    n=13, your sample size is way too small to draw any conclusions...
  11. In my EU PTS testing, 72 ancients and 3 legendaries from 4060 cash shop contracts In your case, 24 / 700 = 3.43%, so it looks like you have better than average luck in terms on ancient pulls...
  12. Oversea Aion might not have same patch as KR 6.5

    I just diff-ed the 6.2 NA and 6.5 Taiwan version of these skills: Cleansing Recovery Spell (effect1_type: Heal_Instant, effect2_type: IntervalSkill) use_nbattery: 17 -> 0 (Shard usage) effect1_reserved1: 120 -> 96 (Heal amount per enchant) effect1_reserved2: 9486 -> 9510 (Heal amount) effect2_remain2: 10000 -> 8000 (Duration in milliseconds) effect2_effectid1: 51132 -> 111962 effect2_basiclv: (new property) -> 40 No differences found in CH_RecoverWord_Custom_A_ITV (Pure Spell of Recovery), the DispelDebuffPhysical skill that is procced by Cleansing Recovery Spell. Rejuvenating Spell (effect1_type: Heal_Instant, effect2_type: Heal) delay_time: 10000 -> 12000 (Cooldown in milliseconds) use_nbattery: 17 -> 0 (Shard usage) effect1_reserved1: 40 -> 32 (Heal amount per enchant) effect1_reserved2: 3162 -> 3170 (Heal amount) effect2_reserved8: 40 -> 32 (Heal amount per tick per enchant) effect2_reserved9: 3162 -> 3170 (Heal amount per tick) I still can't see anything suggesting the removal of healing boost effects on these two skills. Can anyone who has access to these two daevanion skills on a 6.5 server confirm?
  13. Oversea Aion might not have same patch as KR 6.5

    From Taiwan 6.5 update notes: 痊癒淨化咒語 Cleansing Recovery Spell 持續時間 10秒-> 7秒 Duration 10s -> 7s 不受持有數量的影響 Not affected by amount carried (don't know what's the amount means) 痊癒保護咒語 Rejuvenating Spell 冷卻時間 10秒 -> 變更為12秒 Cooldown 10s -> change to 12s 不受治癒量的影響 Not affected by healing boost
  14. Oversea Aion might not have same patch as KR 6.5

    I can't confirm if the two Recovery Spell daevanion upgrades are affected by healing boost or not... I tried to and couldn't figure out whether one of the below properties determine whether a healing spell is affected by healing boost or not.... For heal_instant, reserved1: additional heal per enchant reserved2: healing amount reserved6: heal by % of maximum HP if 1 From the 6.5 taiwan client: Healing Light / 治癒之光 Lv 13 <skill_base_client> <id>1850</id> <name>CL_Heal_G13</name> <desc>STR_SKILLN_CL_Heal</desc> <desc_long>STR_SKILLN_CL_Heal_DESC</desc_long> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>13</chain_category_level> <skill_group_name>CL_Heal</skill_group_name> <skillicon_name>CBT_CL_Heal_G1.dds</skillicon_name> <delay_id>1553</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>222</cost_end> <cost_charge_weapon>31</cost_charge_weapon> <cost_charge_armor>25</cost_charge_armor> <polish_charge_weapon>248</polish_charge_weapon> <target_slot>None</target_slot> <target_stop>0</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>23</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>2000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <use_nbattery>8</use_nbattery> <motion_name>heal</motion_name> <target_marker_radius>0</target_marker_radius> <cast_fx>FC_cast_conjnormal.conj.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_b</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_fire_conjnormal.conj.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CL_Heal.G2.heal</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>26</effect1_reserved1> <effect1_reserved2>1632</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_reserved10>Water</effect1_reserved10> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>50136</effect1_hop_b> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Healing Burst / 痊癒之手 Lv 6 <skill_base_client> <id>1857</id> <name>CH_SurperiorHeal_G6</name> <desc>STR_SKILLN_CH_SurperiorHeal</desc> <desc_long>STR_SKILLN_CH_SurperiorHeal_DESC</desc_long> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>None</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>6</chain_category_level> <skill_group_name>CH_SurperiorHeal</skill_group_name> <skillicon_name>LIVE_CH_SurperiorHeal_G1.dds</skillicon_name> <delay_id>1554</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>-11</cost_end_lv> <cost_end>655</cost_end> <cost_charge_weapon>27</cost_charge_weapon> <cost_charge_armor>29</cost_charge_armor> <polish_charge_weapon>211</polish_charge_weapon> <target_slot>None</target_slot> <target_stop>0</target_stop> <remain_cooltime_on_login>1</remain_cooltime_on_login> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>23</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>2000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <use_nbattery>17</use_nbattery> <motion_name>prheal3</motion_name> <target_marker_radius>0</target_marker_radius> <cast_fx>FC_CH_SurperiorHeal.G1.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_b</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_CH_SurperiorHeal.G1.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CH_SurperiorHeal.G1.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>0</effect1_reserved1> <effect1_reserved2>5107</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_reserved10>Water</effect1_reserved10> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>144312</effect1_hop_b> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Recovery Spell / 痊癒咒語 Lv 5 <skill_base_client> <id>1862</id> <name>CH_Stigma_RecoverWord_G5</name> <desc>STR_SKILLN_CH_Stigma_RecoverWord</desc> <desc_long>STR_SKILLN_CH_Stigma_RecoverWord_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_Stigma_RecoverWord_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>5</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>LIVE_CH_Stigma_RecoverWord_G1</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>25</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>1000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Original</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx>FC_CH_RecoverWord.G1.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_CH_RecoverWord.G1.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CH_RecoverWord.G1.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>skill_healing.healing.hit_normal</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>20</effect1_reserved1> <effect1_reserved2>1581</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>39336</effect1_hop_b> <effect2_type>Heal</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_checkforchain>0</effect2_checkforchain> <effect2_remain1>0</effect2_remain1> <effect2_remain2>10000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>2000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved8>20</effect2_reserved8> <effect2_reserved9>1581</effect2_reserved9> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Cleansing Recovery Spell / 痊癒淨化咒語 Lv 200 <skill_base_client> <id>5113</id> <name>CH_RecoverWord_Custom_A</name> <desc>STR_SKILLN_CH_RecoverWord_Custom_A</desc> <desc_long>STR_SKILLN_CH_RecoverWord_Custom_A_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_RecoverWord_Custom_A_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Buff</skill_tag> <type>Magical</type> <sub_type>Buff</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>200</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>CH_RecoverWord_Custom_A</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <target_maxcount>1</target_maxcount> <first_target>TargetorMe</first_target> <first_target_valid_distance>25</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Custom</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_DevaCH_RecoverWord.A.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_DevaCH_RecoverWord.A.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>FC_DevaCH_RecoverWord.A.interval</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>96</effect1_reserved1> <effect1_reserved2>9510</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>13112</effect1_hop_b> <effect2_type>IntervalSkill</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_remain1>0</effect2_remain1> <effect2_remain2>8000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>3000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved1>CH_RecoverWord_Custom_A_ITV</effect2_reserved1> <effect2_reserved2>0</effect2_reserved2> <effect2_reserved3>1</effect2_reserved3> <effect2_reserved10>Fire</effect2_reserved10> <effect2_hop_type>SkillLV</effect2_hop_type> <effect2_hop_a>0</effect2_hop_a> <effect2_hop_b>0</effect2_hop_b> </skill_base_client> Rejuvenating Spell / 痊癒保護咒語 Lv 200 <skill_base_client> <id>5114</id> <name>CH_RecoverWord_Custom_B</name> <desc>STR_SKILLN_CH_RecoverWord_Custom_B</desc> <desc_long>STR_SKILLN_CH_RecoverWord_Custom_B_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_RecoverWord_Custom_B_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>200</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>CH_RecoverWord_Custom_B</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>12000</delay_time> <target_maxcount>6</target_maxcount> <first_target>Me</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>Party</target_range> <target_range_area_type>FireBall</target_range_area_type> <target_range_opt1>25</target_range_opt1> <target_range_opt3>25</target_range_opt3> <target_species_restriction>PC</target_species_restriction> <target_relation_restriction>MyParty</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>1000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Custom</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx>FC_DevaCH_RecoverWord.B.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_DevaCH_RecoverWord.B.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_DevaCH_RecoverWord.B.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>skill_healing.healing.hit_normal</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>32</effect1_reserved1> <effect1_reserved2>3170</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>13112</effect1_hop_b> <effect2_type>Heal</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_checkforchain>0</effect2_checkforchain> <effect2_remain1>0</effect2_remain1> <effect2_remain2>10000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>2000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved8>32</effect2_reserved8> <effect2_reserved9>3170</effect2_reserved9> </skill_base_client>
  15. Pity Counter for RNG Related Mechanics

    Summoning in Fire Emblem Heroes 5★ (Gold - Ultimate): 6% (3% featured units, 3% others) 4★ (Silver - Legendary): 58% 3★ (Bronze - Ancient): 36% For every five non-5★ unit summoned within the same banner, 5★ pull rate increases by 0.5% (+0.25% featured units, +0.25% others) "Pity rate" in the next summoning session (each summoning session is maximum 5 pulls) "Pity rate" bonus only applies in the same banner 5★ pull rate resets in the next summoning session when you pull a 5★ unit Crappy 5★ units are referred as "Pity Breakers" Note: Common units are in both 3★ and 4★ summoning pools Uncommon units are in both 4★ and 5★ summoning pools Rare units are only found in 5★ summoning pools Limited and legendary units are only summonable as featured 5★ units in select banners. Perhaps Aion can have similar mechanics for Transformation Contracts? Cash shop contract pull rates White contracts pull rates (Crowdsourced and low sample size. Please submit your pulls!)
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