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About TheSecretCowLeve-KT

  1. CUBE Silver & Gold For 7.0

    Aion 7.0 updated Cubic / Cube stat tables
  2. Ragnarok Online had the renewal update that deleted a bunch of (useless) open world maps, and imposed level difference factors on exp gains such that level 100 characters have very few options available for leveling. The difference of exp given out by monsters of similiar level have reduced a lot, and the only way to level up efficiently is to mob up and AOE all of them. (AOE damage in Ragnarok Online do not have enemy number caps unlike Aion do, typically 6) iRO used to run a classic server with pre-renewal server, but it was recently shut down due to the age of the server software. Gravity Interactive basically ran it without any support from their Korean HQ. Ragnarok before renewal was particularly bot-friendly, where bots would just farm at low level maps and eventually hit the level cap there.
  3. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

    SignetBurst (Rune Burst) uses a different damage formula though. I haven't researched how such damage are calculated, but at least its damage is affected by a ratio depend on level of signet carved on target: Signet Level Damage compared to level 5 signet 1 1 / 7.5 2 1 / 3 3 1 / 1.5 4 1 / 1.25 5 1 / 1
  4. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

    "AttackDelay" is the internal stat name for Attack Speed increase.
  5. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

    The removed skills (except SM's Disenchant) are not coming back. Just updated the tables so the removed skills will no longer show up there.
  6. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills) 7.0 skills data are from Taiwan 6.5 skills data are from NA Comparison are based on standard game data and not region-customized game data (From what I seen so far, class skills have never been customized by either NA or Taiwan) Includes only max level skills Skills that had been removed from 6.0 may still appear in these charts
  7. Ranger Stigma Blazing Trap Magic or Physical Damage?

    Blazing Trap Effect Lv 8 7.0 6.5 [Cast Time] 0.5 [AOE] fireball radius 5 SpellATK_Instant Earth Damage 21540 [Conditional Damage] +420% on _Race_PC_Dark, _Race_PC_Light [Critical Rate] 0% [Cast Time] 0.5 [AOE] fireball radius 5 SpellATK_Instant Earth Damage 2174 (20) [Conditional Damage] +650% on _Race_PC_Dark, _Race_PC_Light [Critical Rate] 0%
  8. In the passive skill "Boost Defense / Strengthen Defence Lv 1", the effects are: PVEDefendRatio +1000 PVPDefendRatio +1000 ProcReduceRate +35 So godstone resistance for level 76+ characters should be 3.5% (not 35%)? Looking at a now-removed skill called "Boost Godstone Resistance / Increase Godstone Resistance Lv 1", it has the effects of ProcReduceRate +2 (2 per enchant) - i.e. +0.2% with additional +0.2% per enchantment
  9. Pandora vs Voidsoul

    In 7.0, Tier 2 legendary PvE gear will have a little bit higher base stats than Tier 1 ultimate gear. But They have only 3 retunable stats instead of 4. You can get Tier 2 Legendary PvE gear in Frozen Monolith / Holy Tower, which is the 7.0 equivalent of the 6.0 CoE/GoK.
  10. They won't proc in PvP because of the 35% godstone resistance of level 76+ players Haven't tested their damage in PvE yet
  11. Paralysis Godstones. Especially when used by dual wielding classes with high attack speed. (Offhand godstone have halved proc rates). Since 6.0, level 76+ characters have +35% godstone resistance. The newly revamped minions work similarly to godstones in the past, but the equivalent of a paralyze godstone did not return in this form. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4.x and earlier gears: +10 is not a safe zone. If enchantment fails at +10, it goes down to +9. Also during 3.x and earlier, you had a whole bunch of different leveled stones eating away a huge chunk of your inventory space. When endgame gear was level 65 eternals, you needed level 95+ enchantment stones in order to get the best success rate for enchantment, which were very rare.
  12. Legendary Transform from a 62 Type Contract ?

    Transformation contract gacha rates The data collected from production servers are limited. Not one of the white contracts or cash shop contracts have recorded a Legendary transform pull on production servers so far.
  13. Weekly Server Maintenance - July 10, 2019

    What's the biggest problem with the 7.0 update?
  14. Update 3.0: Sarpan and Tiamaranta is largely super-massive safe pads where Elyos and Asmodians cannot attack each other. STR_TIP_BASIC070 - Tip: Tiamaranta's Eye is a disputed zone, where enemy players may attack. Gearing up for PvP include two ways: Crucible Arena gear (not the best): Participating in Arena of Discipline mainly. (Harmony is worthless if you cannot win) Each of your character must pick up Arena tickets daily, and expires after 7 days 1 Arena Ticket (Valid for Discipline 1v1 and Chaos FFA) 1 Arena of Harmony Ticket (3v3, previously 2v2v2) Mithril Medal Abyss gear (best): Highest tier reward in Tiamaranta Sieges (Offense only, reverts to balaur 5 minutes before seige time) Lower tiers reward Platinum Medals that are eligible for level 55 Abyss gear Daily quest (limited number of repeats) Weekly quests (Unlimited repeats) Pray god to RNG when dumping your Platinum Medals into the fountain hoping for Mithril Medals Update 4.0: Katalam / North Katalam and Danaria / South Katalam Shared map similar to Lakrum Open world PvP was all about waiting in safe zones and killing anyone venturing out of the safe pads Several big safe zones in Katalak / North Katalam, in additional to the safe pads For the main town of Danaria / South Katalam, despite being a disputed area, NPC guards will instantly kill anyone attempting to PK the other faction 3 siege fortresses Disputed flight zone (Aetherforging spot) in Danaria / South Katalam with 2 camps Later updated raised all the safe pads, which can now be found in Lakrum Gearing up for PvP include few ways: Blood Mark gear (inferior) Do weekly camp quests, similar to the Lakrum ones, but they took a long ass time to respawn (5-30 minutes) Ceramium Medal Abyss gear (best) Sieges (Lowest tiers rewarded Mithril Medals instead in early days) Get S grade in solo instance (extremely hard) Pray to RNG god when converting your Ceramium Fragments into Ceramium Medals Crafting (Only available for certain crafting professions) Balic gear Crafting Requires 500+ proficiency in two different professions using two different characters Composite Manastones introduced - Two different stats on one manastone Major inventory space killer Best combination stats are extremely rare and expensive
  15. Gameforge's 7.0 deployment pushed back to July 24, due to "Critical" issues identified by their QA team https://en.aion.gameforge.com/website/news/general/news_update_7_0_postponed/