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Aethertapping nodes in Abyss have a lower chance of high grade materials


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Aethertapping nodes in Abyss have a lower chance of high grade materials, compared to Asmodae/Elysea

Examples:

275p nodes, chance for white/green/blue:

  • Asmodae/Elysea : 58%/35%/6%
  • Abyss (Reshanta): 64%/30%/5%

325p nodes, chance for white/green/blue/gold:

  • Asmodae/Elysea : 59%/35%/4%/1%
  • Abyss (Reshanta): 58%/35%/5%/1%

(350p and 375p nodes not available in abyss, which have 40% chance of green and 5.5%/6% respectively for blue. same 1% chance for golds)

(400p and above nodes not available in abyss)

See spreadsheet (includes link to aionmaps.com gathering maps)

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Extracted game data files - files involved:

  • data/gather/gather_src.xml (definition of gather sources: level and  gacha contents/rates)
  • levels/(various map folder)/mission_mission0.xml (spawn locations)

And some java code to load the extracted game xml files into an sqlite database so I can run SQL queries to analyze game data (messy source code here), no binaries sorry due to hardcoded folder path)

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