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Johngunmad-KT

Daeva
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About Johngunmad-KT

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  1. Weekly Server Maintenance - March 14, 2018

    I just know for a fact when this week started and I was league leader in the first run after maintenance I had 23/24 being active. I don't believe the kick function will actually be used much and will more of a deterrent. As long as leaders give a heads up, we won't have much problems unless the AFK is lead. Participate or the boot, nearly all would participate. People won't be able to dual box and 'carry' their alts on their main so less actual clients will mean lower server load and less crashes. I'm hoping for the best.
  2. Updated: Return to Tiamaranta's Eye Event Reward List

    I agree, hopefully they're update it for this event, or have it in Shugo Sweep.
  3. aion 6.0 release NA

    Definitely around Christmas.
  4. Daylight Saving Time - March 11

    The times are still the same, nothing is pushed 1 hour later? Housing still settles at 5 am Monday for me as oppose to 6 am Monday? Melbourne, Australia timezone.
  5. 6.0 info

    Theres a lot of content int he 5.0-5.8 patches a lot more than 4.8 + 4.9 combined by a long shot, and the reason why we had breakable gear was because of massively increased success rates on enchanting gear as well as big enchant crits of +2, +3 and +4 and post amplification rates were increased. You could dump 200 omegas on level 65 and not see +20, but on archdaeva gear you could do it in 2 shots if you were lucky. When 5.6 came however enchantment stones including omega and enchant crits took a nerf while greater supplements got buffed somewhat, noticeable when used on manastones but more important there was a server setting that applied to items where a combination of omega + greater supplements was 100% success rate which means no chance of failure meaning gear won't break and this is most significant starting at +6 enchant level. Post amplification got buffed success rates but no more crits. Leveling became less important and more easier with each subsequent 5.x patch, with 5.8 where so many people have 6 +10 essence cores they only need to be what level 71 to use 75 skills, and the refurbished 3 man instances give a lot of easy XP to make getting to 75 significantly much less of a grind. Level reductions stones also help close the gap in level difference and the advantages of 75 are much less notable in 5.8 than they were in 5.1-5.3
  6. Nothing wrong with a full AOE build if you can get that 7th stigma, Aethertechs have the best AOE damage rotations because of cooldowns. A lot of people say gladiators are the best but I disagree as their AOEs are for burst and not constant sustain AOE damage like Aethertechs or Templars now.
  7. Bring exp leveling of 6.0 to NA now

    Leveling to 75 is easy, I remember having to grind out at least 240 fissure of oblivion runs. leveling isn't that important ever since the introduction of essence cores. The real question is why do you need 75, unless you are really geared there is barely any difference between level 74 and 75, most people don't use transforms and even fewer can use it well. I have 3 level 75s so I know what I'm talking about, its not that hard and it doesn't really matter so this entire thread is pointless.
  8. Weekly Server Maintenance - March 7, 2018

    Yeah definitely sure improvements in participation rates but in the last hour or 2 saw more AFK's as they realised kick didn't work but it was nice when I had 23/24 active in my first alliance today.
  9. Raise cap for kinah selling to npc

    Yeah there was a buff, but players have a lot more kinah, in fact many folds more than back then. I remember doing it to reach the 2bill mark back at Windswept base in Katalam trading bloodmarks for greater supplements then selling for kinah. Now well I moved up several tax brackets.
  10. Weekly Server Maintenance - March 7, 2018

    Hahaha, you have +25 gear use it, how are you at a disadvantage?
  11. Weekly Server Maintenance - March 7, 2018

    Thank you. Are the transcendent tempering solutions getting removed as well?
  12. Raise cap for kinah selling to npc

    What I meant was supplements are selling for the same amount of kinah they did since 4.7, however back in 4.7 the kinah yu got from selling those supplements made up of a much greater % of your total kinah, compared to current days where it won't make that much of a difference. Using it for enchanting is more important for yourself and for others playing the game. Sell people enchanting services and you won't ever have to worry about a kinah cap and you get more kinah and another player benefits. Make it a two way thing, but selling to NPCs will only make you happy as NPC's don't care.
  13. XIGNCODE3 Issue Request Thread

    I finally figured out what my problem was earliar in the thread. It had to do with Norton security so what I had to do was white list aion and replace the 32bit, 64bit, the l10 files as shown in https://support.aiononline.com/hc/en-us/articles/205343655-Error-E03008
  14. Raise cap for kinah selling to npc

    Supplements are meant to be used, not sold to NPCs. I mean this ain't 4.7 where kinah was needed more, use it to help with your own enchanting or have others benefit from your supplements.
  15. 6.0 info

    That just means greatsword would be better, not polearm.
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