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TheSecretCowLeve-KT

Daeva
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Everything posted by TheSecretCowLeve-KT

  1. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills) 7.0 skills data are from Taiwan 6.5 skills data are from NA Comparison are based on standard game data and not region-customized game data (From what I seen so far, class skills have never been customized by either NA or Taiwan) Includes only max level skills Skills that had been removed from 6.0 may still appear in these charts
  2. Gameforge's 7.0 deployment pushed back to July 24, due to "Critical" issues identified by their QA team https://en.aion.gameforge.com/website/news/general/news_update_7_0_postponed/
  3. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

    SignetBurst (Rune Burst) uses a different damage formula though. I haven't researched how such damage are calculated, but at least its damage is affected by a ratio depend on level of signet carved on target: Signet Level Damage compared to level 5 signet 1 1 / 7.5 2 1 / 3 3 1 / 1.5 4 1 / 1.25 5 1 / 1
  4. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

    "AttackDelay" is the internal stat name for Attack Speed increase.
  5. Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

    The removed skills (except SM's Disenchant) are not coming back. Just updated the tables so the removed skills will no longer show up there.
  6. Ranger Stigma Blazing Trap Magic or Physical Damage?

    Blazing Trap Effect Lv 8 7.0 6.5 [Cast Time] 0.5 [AOE] fireball radius 5 SpellATK_Instant Earth Damage 21540 [Conditional Damage] +420% on _Race_PC_Dark, _Race_PC_Light [Critical Rate] 0% [Cast Time] 0.5 [AOE] fireball radius 5 SpellATK_Instant Earth Damage 2174 (20) [Conditional Damage] +650% on _Race_PC_Dark, _Race_PC_Light [Critical Rate] 0%
  7. In the passive skill "Boost Defense / Strengthen Defence Lv 1", the effects are: PVEDefendRatio +1000 PVPDefendRatio +1000 ProcReduceRate +35 So godstone resistance for level 76+ characters should be 3.5% (not 35%)? Looking at a now-removed skill called "Boost Godstone Resistance / Increase Godstone Resistance Lv 1", it has the effects of ProcReduceRate +2 (2 per enchant) - i.e. +0.2% with additional +0.2% per enchantment
  8. Pandora vs Voidsoul

    In 7.0, Tier 2 legendary PvE gear will have a little bit higher base stats than Tier 1 ultimate gear. But They have only 3 retunable stats instead of 4. You can get Tier 2 Legendary PvE gear in Frozen Monolith / Holy Tower, which is the 7.0 equivalent of the 6.0 CoE/GoK.
  9. They won't proc in PvP because of the 35% godstone resistance of level 76+ players Haven't tested their damage in PvE yet
  10. Paralysis Godstones. Especially when used by dual wielding classes with high attack speed. (Offhand godstone have halved proc rates). Since 6.0, level 76+ characters have +35% godstone resistance. The newly revamped minions work similarly to godstones in the past, but the equivalent of a paralyze godstone did not return in this form. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4.x and earlier gears: +10 is not a safe zone. If enchantment fails at +10, it goes down to +9. Also during 3.x and earlier, you had a whole bunch of different leveled stones eating away a huge chunk of your inventory space. When endgame gear was level 65 eternals, you needed level 95+ enchantment stones in order to get the best success rate for enchantment, which were very rare.
  11. Legendary Transform from a 62 Type Contract ?

    Transformation contract gacha rates The data collected from production servers are limited. Not one of the white contracts or cash shop contracts have recorded a Legendary transform pull on production servers so far.
  12. Weekly Server Maintenance - July 10, 2019

    What's the biggest problem with the 7.0 update?
  13. Update 3.0: Sarpan and Tiamaranta is largely super-massive safe pads where Elyos and Asmodians cannot attack each other. STR_TIP_BASIC070 - Tip: Tiamaranta's Eye is a disputed zone, where enemy players may attack. Gearing up for PvP include two ways: Crucible Arena gear (not the best): Participating in Arena of Discipline mainly. (Harmony is worthless if you cannot win) Each of your character must pick up Arena tickets daily, and expires after 7 days 1 Arena Ticket (Valid for Discipline 1v1 and Chaos FFA) 1 Arena of Harmony Ticket (3v3, previously 2v2v2) Mithril Medal Abyss gear (best): Highest tier reward in Tiamaranta Sieges (Offense only, reverts to balaur 5 minutes before seige time) Lower tiers reward Platinum Medals that are eligible for level 55 Abyss gear Daily quest (limited number of repeats) Weekly quests (Unlimited repeats) Pray god to RNG when dumping your Platinum Medals into the fountain hoping for Mithril Medals Update 4.0: Katalam / North Katalam and Danaria / South Katalam Shared map similar to Lakrum Open world PvP was all about waiting in safe zones and killing anyone venturing out of the safe pads Several big safe zones in Katalak / North Katalam, in additional to the safe pads For the main town of Danaria / South Katalam, despite being a disputed area, NPC guards will instantly kill anyone attempting to PK the other faction 3 siege fortresses Disputed flight zone (Aetherforging spot) in Danaria / South Katalam with 2 camps Later updated raised all the safe pads, which can now be found in Lakrum Gearing up for PvP include few ways: Blood Mark gear (inferior) Do weekly camp quests, similar to the Lakrum ones, but they took a long ass time to respawn (5-30 minutes) Ceramium Medal Abyss gear (best) Sieges (Lowest tiers rewarded Mithril Medals instead in early days) Get S grade in solo instance (extremely hard) Pray to RNG god when converting your Ceramium Fragments into Ceramium Medals Crafting (Only available for certain crafting professions) Balic gear Crafting Requires 500+ proficiency in two different professions using two different characters Composite Manastones introduced - Two different stats on one manastone Major inventory space killer Best combination stats are extremely rare and expensive
  14. Starting with 7.0, EU (Gameforge) client will only include English, French, and German languages Three of Gameforge's languages will no longer be supported with update 7.0 Aion 7.0 will be deployed on Gameforge servers on 2019-07-10.
  15. Need a guide for aion 2019 / class recomendation

    Painter is a new class introduced in 7.0. It is promoted Muse/Artist class. It uses ranged physical attacks like Rangers, and uses physical cloth armor (lowest physical defense, highest magical defense).
  16. Lower level quest footwear are getting movement speed boosts. Level 5+: 10% Level 65: 11% Level 70: 12% Level 75: 13% (Lakrum) Ancient Zenith / Winged Champion compensation gear have movement speed boosted from 9% to 10%: 114150067 rb_shoes_care_pve_a0_a_80a 114150068 rb_shoes_care_pvp_a0_a_80a 114350129 lt_shoes_care_pve_a0_a_80a 114350130 lt_shoes_care_pve_a0_a_80b 114350131 lt_shoes_care_pvp_a0_a_80a 114350132 lt_shoes_care_pvp_a0_a_80b 114550129 ch_shoes_care_pve_a0_a_80a 114550130 ch_shoes_care_pve_a0_a_80b 114550131 ch_shoes_care_pvp_a0_a_80a 114550132 ch_shoes_care_pvp_a0_a_80b 114650065 pl_shoes_care_pve_a0_a_80a 114650066 pl_shoes_care_pvp_a0_a_80a The following level 45 tutorial accessories are now level 76 (base stat upped accordingly) and have Physical Attack, Magical Attack, PvE Attack, and PvE Defense: 120003096 earring_tutorial_pve_a0_a_45a 120003097 earring_tutorial_pve_a0_a_45b 121003096 necklace_tutorial_pve_a0_a_45a 121003097 necklace_tutorial_pve_a0_a_45b 122003096 ring_tutorial_pve_a0_a_45a 122003097 ring_tutorial_pve_a0_a_45b 123003096 belt_tutorial_pve_a0_a_45a 123003097 belt_tutorial_pve_a0_a_45b Other than Lakrum quest gears and above, the stats on existing gears (particularly all legendary and ultimates) are not changing.
  17. Event

    Fragment comes from extracting PvP crafted failure gear. Crafting material comes from Lakrum open world farming. Farming in Lakrum means you are a targets for PK'ers (PvP quests, etc.).
  18. Possible big nerf on ranger in 7.0 ?

    Focused Shots Lv 1 (no changes) 6.5 7.0 [Cast Time] 0.5 [Duration] 60.0 [Cooldown] 1.0 +30% damage on next 5 Physical attack skills [Enmity] 2052 physicalpowerboostresist -6% hitAccuracy +1000 MagicalHitAccuracy +1000 [Enmity] 1014 [Dispel category] Buff [Dispel level required] 1 [Cast Time] 0.5 [Duration] 60.0 [Cooldown] 1.0 +30% damage on next 5 Physical attack skills [Enmity] 2052 physicalpowerboostresist -6% hitAccuracy +1000 MagicalHitAccuracy +1000 [Enmity] 1014 [Dispel category] Buff [Dispel level required] 1 Bestial Fury Lv 1 (changed) 6.5 7.0 [Cooldown] 1.0 <Usable while moving> bow attackRange -5 [Enmity] 2088 Bow PhysicalPowerBoost +500 Bow attackDelay +20% ArStunlike +100 Critical +300 [Cooldown] 1.0 <Usable while moving> bow attackRange -5 [Enmity] 2088 Bow PhysicalPowerBoost +500 Bow attackDelay +20% Critical +500 Empyrean Fury Lv 1 (no changes) 6.5 7.0 [Duration] 30.0 [Cooldown] 90.0 <Usable while moving> PhysicalPowerBoost +900 Critical +1000 HitAccuracy +1000 [Enmity] 38496 (246) MagicalHitAccuracy +1000 [Dispel category] Buff [Dispel level required] 1 [Duration] 30.0 [Cooldown] 90.0 <Usable while moving> PhysicalPowerBoost +900 Critical +1000 HitAccuracy +1000 [Enmity] 38496 (246) MagicalHitAccuracy +1000 [Dispel category] Buff [Dispel level required] 1
  19. Bring back loot buff

    Lakrum open world drop rates
  20. Starting now. Should I wait for 7.0 to get gear?

    All grades of T2 pvp gear are retunable - including ancients!
  21. Bloodwind slash worth to use it in 6.5 ?

    From the Taiwan client.
  22. Starting now. Should I wait for 7.0 to get gear?

    PvE: BoS/Narakkali will be the new Mirash Sanctuary (lowest level, solo) Drops T2 Ancient armor FM/HT will be the new CoE/GoK (3 man instance) Drops T2 Ancient weapon and T2 Legendary armor
  23. Starting now. Should I wait for 7.0 to get gear?

    Note that the cost to upgrade genesis crystal pvp gear: (All items have to be +15 in order to purify) Legendary T1 -> Legendary T2 is the same as Ancient T2 -> Legendary Ultimate T1 -> Ultimate T2 is the same as Legendary T2 -> Ultimate T2 AP and Fighting Spirit Fragment costs for T2 pvp equipments are 25% higher than same grade T1 equipment. Ancient T2 equipment have slightly more base stats than Legendary T1 equipment. Legendary T2 equipment have slightly more base stats than Ultimate T1 equipment.
  24. SM in 7.0 and pet stigma ?

    Tempest / Magma spirit will have cooldown increased to 5 minutes. This means after the Tempest / Magma spirit dies, you must wait 5 minutes before you can summon it again. The two pet attack stigmas are having their damage boosted by 30%. (Does not apply to DoT portion)
  25. Bloodwind slash worth to use it in 6.5 ?

    NCSoft decides to clean up all the pvp_damage_ratio mess on the existing skills by nerfing their PvE damage to match the reduced PvP numbers Bloodwind Slash / Bloodstorm Blow Lv 9 6.5 7.0 [PvP Damage] 45% [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [AOE] LightningBolt length 7, width 3, max targets 4 [Physical Damage] 1136 (95) (Acc mod) -30 [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [AOE] LightningBolt length 7, width 3, max targets 4 [Physical Damage] 517 (11) (Acc mod) -30 Bloodwind Rive / Bloodstorm Splitter [Daevanion] 6.5 7.0 [PvP Damage] 45% [Cooldown] 5.0 [Multicast] 3 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 1136 (11) SimpleMoveBack (Acc mod) -30 [Cooldown] 5.0 [Multicast] 3 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 517 (11) SimpleMoveBack (Acc mod) -30 Draining Slash / Depriving Strike [Daevanion] 6.5 7.0 [PvP Damage] 45% [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 1136 (11) [Life Leech] 10% (Acc mod) -30 [Cooldown] 5.0 [Multicast] 2 <Usable while moving> [Range] 1 + wpn range [Physical Damage] 517 (11) [Life Leech] 40% (Acc mod) -30
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