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mooMOOMooMoomoo-KT

Daeva
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Everything posted by mooMOOMooMoomoo-KT

  1. Melee Crush not working?

    Melee Crush / Chain Decapitation has 100% chance of inflicting Snare. When it crits, it procs skill CH_RapidThrust_Custom_A_sys_Cri on a critical hit. In 6.2, it inflicts Snare on the target for 3 seconds. In 6.5, it inflicts Stun for 0.5 seconds. It will be fixed in 6.5. Here's the data of the provoke_after_critical skill in our current 6.2: <skill_base_client> <id>9300</id> <name>CH_RapidThrust_Custom_A_sys_Cri</name> <desc>STR_CH_RapidThrust_Custom_A_sys_Cri</desc> <desc_abnormal>STR_CH_RapidThrust_Custom_A_sys_Cri_Abnormal</desc_abnormal> <type>Magical</type> <sub_type>Debuff</sub_type> <skill_category>SKILLCTG_NONE</skill_category> <skillicon_name>CH_RapidThrust_Custom_A</skillicon_name> <activation_attribute>Provoked</activation_attribute> <dispel_category>DebuffPhy</dispel_category> <target_slot>debuff</target_slot> <target_stop>0</target_stop> <hostile_type>None</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>Target</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Enemy</target_relation_restriction> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>0</casting_delay> <auto_attack>maintain</auto_attack> <status_fx>sts_snare.snare.sts_hit</status_fx> <status_fx_bone>Foot</status_fx_bone> <status_fx_slot>1</status_fx_slot> <effect1_type>Snare</effect1_type> <effect1_noresist>0</effect1_noresist> <effect1_remain1>0</effect1_remain1> <effect1_remain2>3000</effect1_remain2> <effect1_effectid>20007</effect1_effectid> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>0</effect1_reserved1> <effect1_reserved2>99</effect1_reserved2> <effect1_reserved6>1</effect1_reserved6> <effect1_reserved10>Fire</effect1_reserved10> <effect1_reserved11>100</effect1_reserved11> <effect1_acc_mod2>500</effect1_acc_mod2> <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2> </skill_base_client> And in 6.5 Taiwan: <skill_base_client> <id>9300</id> <name>CH_RapidThrust_Custom_A_sys_Cri</name> <desc>STR_CH_RapidThrust_Custom_A_sys_Cri</desc> <desc_abnormal>STR_PR_SonicEruption_Custom_A_Abnormal</desc_abnormal> <type>Magical</type> <sub_type>Debuff</sub_type> <skill_category>SKILLCTG_NONE</skill_category> <skillicon_name>CH_RapidThrust_Custom_A</skillicon_name> <activation_attribute>Provoked</activation_attribute> <dispel_category>DebuffPhy</dispel_category> <target_slot>debuff</target_slot> <target_stop>0</target_stop> <hostile_type>None</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>Target</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Enemy</target_relation_restriction> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>0</casting_delay> <auto_attack>maintain</auto_attack> <status_fx>sts_snare.snare.sts_hit</status_fx> <status_fx_bone>Foot</status_fx_bone> <status_fx_slot>1</status_fx_slot> <effect1_type>Stun</effect1_type> <effect1_noresist>0</effect1_noresist> <effect1_remain1>0</effect1_remain1> <effect1_remain2>500</effect1_remain2> <effect1_effectid>20000</effect1_effectid> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved10>Fire</effect1_reserved10> <effect1_reserved11>100</effect1_reserved11> <effect1_reserved16>1</effect1_reserved16> <effect1_acc_mod2>500</effect1_acc_mod2> <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2> <effect1_hop_type>SkillLv</effect1_hop_type> </skill_base_client>
  2. Using PvP weapons in PvE instances

    Your effective Physical Attack stat in PvE = Physical Attack + PvE Attack Your effective Physical Attack stat in PvP = Physical Attack + PvP Attack Your effective Magical Attack stat in PvE = Magical Attack + PvE Attack Your effective Magical Attack stat in PvP = Magical Attack + PvP Attack Your effective Physical Defense stat in PvE = Physical Defense + PvE Defense Your effective Physical Defense stat in PvP = Physical Defense + PvP Defense Your effective Magical Defense stat in PvE = Magical Defense + PvE Defense Your effective Magical Defense stat in PvP = Magical Defense + PvP Defense
  3. Broker Fees

    Broker fees are based on a percentage of your asking prices Listing fee: 2.2% of asking price * (Prices * (Tax + 100%)) Commission on successful sale: 11% of asking price * (Prices * (Tax + 100%))
  4. 7.0 Winged Champion Gear > Tier 2 Ultimate

    Judging from the below link, for these whose tier 1 ultimate gear are not enchanted or not +15, starting over from tier 2 ancients would be more enchantment stone efficient than trying to +15 tier 1 ultimates after arrival of 7.0? Aion 6.5 gear enchantment success rate and +10->+15 stones cost analysis
  5. For the regional sales breakdown, it counts all games together, including mobile games (Taiwan Lineage M is Royalty). It doesn't say how much revenue Aion made for each individual region. Aion EU (Gameforge) and RU (Innova) should belong to "Royalty" since they are not operated by an NCSoft subsidiary. Korea also launched 6.5 with the improved enchantment rates much earlier than other regions. In Q4 2018, all non-Korean Aion services had to suffer with atrocious 6.2 enchantment rates (28% ancient-ancient chance from +9 onwards, average 373 ancient stones for +10 - > +15) that caused massive loss of players.
  6. AP ACQUISITION IS A JOKE

    In Dredgion, Idgel Dome, and Evangle Canyon, AP reward are as follows: 364,000 for a win 182,000 for a loss From what I remember, that applies to fortress sieges too.
  7. Aetherforging - Masterwork Crafting

    Number of crafting attempts / Guiding Stones needed per level (Spreadsheet, not complete)
  8. Attack skills damage comparison: 6.2 vs 6.5 (+overseas skill patch) Datamine sources: 6.2 NA 6.5 Taiwan Assassins: Most attack skills got their damage boosted by 50%. No damage buff for the following: Beast Leap / Leap of the Beast Agony Rune Counterattack / Counter-Attack Windblade Reprisal / Whirlwind Blow Side Strike / Ambush Attack Encircling Strike / Ambush Assault Dizzying Ambush / Swift Heavy Attack Flash Ambush / Swift Ambush Songweaver / Bard: No damage buffs except 2 charging skills (+20%) Chanter: No buffs except Resonant Strike / Roaring Wind Bludgeon (+30%) Two biggest hitting daevanion skills got nerfed - damage cut by 1/3 Spiritmaster: Haha Soul Surge / Soul Theft and Soul Torrent got a 42% damage nerf Stone Scour / Wilderness Rage big damage boost Dot skills damage boosted Inescapable Choke / Vacuum Chain Explosion: cooldown 1s -> 4s, can now cast while moving Vacuum Choke, the no-cooldown instant damage, got +10% damage buff No damage boost for spirit attacks Gladiator: Nerfed: Crushing Assault / Shattering Blow: -235 dmg (-35%) Damage unchanged: Aerial Lockdown Counter Leech Crippling Rupture / Bloodlust Explosion Draining Rupture / Absorb Bloodlust Piercing Rupture Siegebreaker Spite Strike Whirling Strike Cleave Great Cleave Paralyzing Swing / Martial Cleave Righteous Cleave Energy Impact / Energy Explosion Unraveling Assault / Mangling Cyclone 50% damage buff: Crippling Cut Draining Blow Final Strike Springing Slice Sharp Strike 30% damage buff: Crushing Onslaught / Shattering Strike All other attack skills +40% damage Gunner: No damage buffs Templar: Most attack skills +40% damage No damage buff for the following: Aether Leash / Capture Divine Grasp Divine Justice Entangling Chains / Swift Divine Grasp Punishing Wave Siegebreaker Swinging Shield Counter Magic Smash Bloodwind Slash / Bloodstorm Blow Face Smash Ensnaring Blow Shield Shock Cleric: Chain of Suffering - doubled dot dps, same total dot damage No damage buff for everything else Ranger: Most skills got +30% damage buffs Aether Arrow (DP skill) got +160% damage buff No damage buff for the following: Debilitating Shackle Arrow / Shackling Arrow Fierce Retreating Slash / Rear Strike Focused Retreating Slash / Knockback Retreating Slash Shackle Arrow Shackle Arrow Burst / Shackling Arrow Torrent Rupture Arrow Onslaught / Sustained Arrow Rain Gale Arrow Counterattack / Counter-Attack Aethertech Several skills got +125% damage buff in PvE and 46% in PvP Explosive Exhaust / Idium Explosion Meteor Strike / Leap of Destruction Ravager Cannon / Idium Ray Chilling Wave / Cooling Wave Riplash / Wave of Destruction Rocket Punch / Two-Handed Strik Heat Burst / Flame of Demolition Sundering Blade / Collapsing Smash Rain of Knuckles / Storm Strike Bludgeon Battery / Light Attack Beatdown / Strong Attack Steel Storm / Idium Bombardment got +125% damage buff in both PvE an PvP Wizard Nerfs: Flame Ray / Flame Spurt (-27%) Magma Burst / Big Magma Eruption (-9%) No damage change for everything else
  9. Attack skills damage comparison: 6.2 vs 6.5 (+overseas skill patch)

    Made corrections to the spiritmaster tab due to wrong level of 6.2 skill was being compared for that class. The corrected summary should be: Spiritmaster: Blood Funnel doubled DPS, and halved duration, so same total damage Soul Surge / Soul Theft and Soul Torrent got a 42% damage nerf Stone Scour / Wilderness Rage big damage boost - +160% for stage 1 and +69% for stages 2 and 3 Cyclone of Wrath and Infernal Pain damage boosted by 20% Inescapable Choke / Vacuum Chain Explosion: cooldown 1s -> 4s, can now cast while moving No damage boost for any other skills No damage boost for spirit attacks
  10. New Enchanting System Changes

    About 1 out of 100 people will fail a 88% chance 4 times in a row. You were among one of them. Since there are least several hundreds of people attempting to enchant gear using legendary stones, there will definitely be a few people among these who will fail a 88% attempt 4 times in a row. Note: +3 to +4 is 100% success.
  11. New Enchanting System Changes

    n=13, your sample size is way too small to draw any conclusions...
  12. In my EU PTS testing, 72 ancients and 3 legendaries from 4060 cash shop contracts In your case, 24 / 700 = 3.43%, so it looks like you have better than average luck in terms on ancient pulls...
  13. Oversea Aion might not have same patch as KR 6.5

    I just diff-ed the 6.2 NA and 6.5 Taiwan version of these skills: Cleansing Recovery Spell (effect1_type: Heal_Instant, effect2_type: IntervalSkill) use_nbattery: 17 -> 0 (Shard usage) effect1_reserved1: 120 -> 96 (Heal amount per enchant) effect1_reserved2: 9486 -> 9510 (Heal amount) effect2_remain2: 10000 -> 8000 (Duration in milliseconds) effect2_effectid1: 51132 -> 111962 effect2_basiclv: (new property) -> 40 No differences found in CH_RecoverWord_Custom_A_ITV (Pure Spell of Recovery), the DispelDebuffPhysical skill that is procced by Cleansing Recovery Spell. Rejuvenating Spell (effect1_type: Heal_Instant, effect2_type: Heal) delay_time: 10000 -> 12000 (Cooldown in milliseconds) use_nbattery: 17 -> 0 (Shard usage) effect1_reserved1: 40 -> 32 (Heal amount per enchant) effect1_reserved2: 3162 -> 3170 (Heal amount) effect2_reserved8: 40 -> 32 (Heal amount per tick per enchant) effect2_reserved9: 3162 -> 3170 (Heal amount per tick) I still can't see anything suggesting the removal of healing boost effects on these two skills. Can anyone who has access to these two daevanion skills on a 6.5 server confirm?
  14. Oversea Aion might not have same patch as KR 6.5

    From Taiwan 6.5 update notes: 痊癒淨化咒語 Cleansing Recovery Spell 持續時間 10秒-> 7秒 Duration 10s -> 7s 不受持有數量的影響 Not affected by amount carried (don't know what's the amount means) 痊癒保護咒語 Rejuvenating Spell 冷卻時間 10秒 -> 變更為12秒 Cooldown 10s -> change to 12s 不受治癒量的影響 Not affected by healing boost
  15. Oversea Aion might not have same patch as KR 6.5

    I can't confirm if the two Recovery Spell daevanion upgrades are affected by healing boost or not... I tried to and couldn't figure out whether one of the below properties determine whether a healing spell is affected by healing boost or not.... For heal_instant, reserved1: additional heal per enchant reserved2: healing amount reserved6: heal by % of maximum HP if 1 From the 6.5 taiwan client: Healing Light / 治癒之光 Lv 13 <skill_base_client> <id>1850</id> <name>CL_Heal_G13</name> <desc>STR_SKILLN_CL_Heal</desc> <desc_long>STR_SKILLN_CL_Heal_DESC</desc_long> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>13</chain_category_level> <skill_group_name>CL_Heal</skill_group_name> <skillicon_name>CBT_CL_Heal_G1.dds</skillicon_name> <delay_id>1553</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>222</cost_end> <cost_charge_weapon>31</cost_charge_weapon> <cost_charge_armor>25</cost_charge_armor> <polish_charge_weapon>248</polish_charge_weapon> <target_slot>None</target_slot> <target_stop>0</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>0</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>23</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>2000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <use_nbattery>8</use_nbattery> <motion_name>heal</motion_name> <target_marker_radius>0</target_marker_radius> <cast_fx>FC_cast_conjnormal.conj.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_b</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_fire_conjnormal.conj.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CL_Heal.G2.heal</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>26</effect1_reserved1> <effect1_reserved2>1632</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_reserved10>Water</effect1_reserved10> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>50136</effect1_hop_b> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Healing Burst / 痊癒之手 Lv 6 <skill_base_client> <id>1857</id> <name>CH_SurperiorHeal_G6</name> <desc>STR_SKILLN_CH_SurperiorHeal</desc> <desc_long>STR_SKILLN_CH_SurperiorHeal_DESC</desc_long> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>None</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>6</chain_category_level> <skill_group_name>CH_SurperiorHeal</skill_group_name> <skillicon_name>LIVE_CH_SurperiorHeal_G1.dds</skillicon_name> <delay_id>1554</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>-11</cost_end_lv> <cost_end>655</cost_end> <cost_charge_weapon>27</cost_charge_weapon> <cost_charge_armor>29</cost_charge_armor> <polish_charge_weapon>211</polish_charge_weapon> <target_slot>None</target_slot> <target_stop>0</target_stop> <remain_cooltime_on_login>1</remain_cooltime_on_login> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>23</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>2000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <use_nbattery>17</use_nbattery> <motion_name>prheal3</motion_name> <target_marker_radius>0</target_marker_radius> <cast_fx>FC_CH_SurperiorHeal.G1.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_b</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_CH_SurperiorHeal.G1.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CH_SurperiorHeal.G1.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>0</effect1_reserved1> <effect1_reserved2>5107</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_reserved10>Water</effect1_reserved10> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>144312</effect1_hop_b> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Recovery Spell / 痊癒咒語 Lv 5 <skill_base_client> <id>1862</id> <name>CH_Stigma_RecoverWord_G5</name> <desc>STR_SKILLN_CH_Stigma_RecoverWord</desc> <desc_long>STR_SKILLN_CH_Stigma_RecoverWord_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_Stigma_RecoverWord_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>5</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>LIVE_CH_Stigma_RecoverWord_G1</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <first_target>TargetorMe</first_target> <first_target_valid_distance>25</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>1000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Original</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx>FC_CH_RecoverWord.G1.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_CH_RecoverWord.G1.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_CH_RecoverWord.G1.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>skill_healing.healing.hit_normal</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>20</effect1_reserved1> <effect1_reserved2>1581</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>39336</effect1_hop_b> <effect2_type>Heal</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_checkforchain>0</effect2_checkforchain> <effect2_remain1>0</effect2_remain1> <effect2_remain2>10000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>2000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved8>20</effect2_reserved8> <effect2_reserved9>1581</effect2_reserved9> <effect2_hop_b>0</effect2_hop_b> <effect3_hop_b>0</effect3_hop_b> </skill_base_client> Cleansing Recovery Spell / 痊癒淨化咒語 Lv 200 <skill_base_client> <id>5113</id> <name>CH_RecoverWord_Custom_A</name> <desc>STR_SKILLN_CH_RecoverWord_Custom_A</desc> <desc_long>STR_SKILLN_CH_RecoverWord_Custom_A_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_RecoverWord_Custom_A_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Buff</skill_tag> <type>Magical</type> <sub_type>Buff</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>200</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>CH_RecoverWord_Custom_A</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>10000</delay_time> <target_maxcount>1</target_maxcount> <first_target>TargetorMe</first_target> <first_target_valid_distance>25</first_target_valid_distance> <revision_distance>12</revision_distance> <target_range>OnlyOne</target_range> <target_species_restriction>All</target_species_restriction> <target_relation_restriction>Friend</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Custom</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_DevaCH_RecoverWord.A.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_DevaCH_RecoverWord.A.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>FC_DevaCH_RecoverWord.A.interval</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>96</effect1_reserved1> <effect1_reserved2>9510</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>13112</effect1_hop_b> <effect2_type>IntervalSkill</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_remain1>0</effect2_remain1> <effect2_remain2>8000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>3000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved1>CH_RecoverWord_Custom_A_ITV</effect2_reserved1> <effect2_reserved2>0</effect2_reserved2> <effect2_reserved3>1</effect2_reserved3> <effect2_reserved10>Fire</effect2_reserved10> <effect2_hop_type>SkillLV</effect2_hop_type> <effect2_hop_a>0</effect2_hop_a> <effect2_hop_b>0</effect2_hop_b> </skill_base_client> Rejuvenating Spell / 痊癒保護咒語 Lv 200 <skill_base_client> <id>5114</id> <name>CH_RecoverWord_Custom_B</name> <desc>STR_SKILLN_CH_RecoverWord_Custom_B</desc> <desc_long>STR_SKILLN_CH_RecoverWord_Custom_B_DESC</desc_long> <desc_abnormal>STR_SKILLN_CH_RecoverWord_Custom_B_Abnormal</desc_abnormal> <skill_tag>STR_SKILLTAG_Heal</skill_tag> <type>Magical</type> <sub_type>Heal</sub_type> <skill_category>SKILLCTG_HEAL</skill_category> <ultra_skill>0</ultra_skill> <ultra_transfer>0</ultra_transfer> <chain_category_level>200</chain_category_level> <skill_group_name>CH_Stigma_RecoverWord</skill_group_name> <skillicon_name>CH_RecoverWord_Custom_B</skillicon_name> <delay_id>1555</delay_id> <activation_attribute>Active</activation_attribute> <cost_parameter>MP</cost_parameter> <cost_end_lv>0</cost_end_lv> <cost_end>632</cost_end> <cost_charge_weapon>8</cost_charge_weapon> <cost_charge_armor>8</cost_charge_armor> <polish_charge_weapon>59</polish_charge_weapon> <dispel_category>Buff</dispel_category> <required_dispel_level>1</required_dispel_level> <target_slot>Buff</target_slot> <target_stop>1</target_stop> <hostile_type>Indirect</hostile_type> <delay_type>0</delay_type> <delay_time>12000</delay_time> <target_maxcount>6</target_maxcount> <first_target>Me</first_target> <first_target_valid_distance>1</first_target_valid_distance> <target_range>Party</target_range> <target_range_area_type>FireBall</target_range_area_type> <target_range_opt1>25</target_range_opt1> <target_range_opt3>25</target_range_opt3> <target_species_restriction>PC</target_species_restriction> <target_relation_restriction>MyParty</target_relation_restriction> <cancel_rate>20</cancel_rate> <obstacle>4</obstacle> <add_wpn_range>0</add_wpn_range> <casting_delay>1000</casting_delay> <auto_attack>maintain</auto_attack> <peace_skill>1</peace_skill> <devanion_skill>Custom</devanion_skill> <use_nbattery>0</use_nbattery> <motion_name>prheal1</motion_name> <cast_fx>FC_DevaCH_RecoverWord.B.cast</cast_fx> <cast_fx_bone>Rwaist_bone</cast_fx_bone> <cast_voice>s_buff_a</cast_voice> <show_weapon>0</show_weapon> <fire_fx>FC_DevaCH_RecoverWord.B.fire</fire_fx> <fire_fx_bone>FX_HIT</fire_fx_bone> <hit_fx>FC_DevaCH_RecoverWord.B.hit</hit_fx> <hit_fx_bone>foot</hit_fx_bone> <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented> <interval_hit_fx>skill_healing.healing.hit_normal</interval_hit_fx> <interval_hit_fx_bone>foot</interval_hit_fx_bone> <effect1_type>Heal_Instant</effect1_type> <effect1_noresist>1</effect1_noresist> <effect1_target_type>Target_Only</effect1_target_type> <effect1_reserved1>32</effect1_reserved1> <effect1_reserved2>3170</effect1_reserved2> <effect1_reserved6>0</effect1_reserved6> <effect1_hop_type>SkillLV</effect1_hop_type> <effect1_hop_a>0</effect1_hop_a> <effect1_hop_b>13112</effect1_hop_b> <effect2_type>Heal</effect2_type> <effect2_noresist>1</effect2_noresist> <effect2_checkforchain>0</effect2_checkforchain> <effect2_remain1>0</effect2_remain1> <effect2_remain2>10000</effect2_remain2> <effect2_effectid>111962</effect2_effectid> <effect2_basiclv>40</effect2_basiclv> <effect2_checktime>2000</effect2_checktime> <effect2_target_type>Target_Only</effect2_target_type> <effect2_cond_preeffect>e1</effect2_cond_preeffect> <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1> <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2> <effect2_reserved8>32</effect2_reserved8> <effect2_reserved9>3170</effect2_reserved9> </skill_base_client>
  16. Pity Counter for RNG Related Mechanics

    Summoning in Fire Emblem Heroes 5★ (Gold - Ultimate): 6% (3% featured units, 3% others) 4★ (Silver - Legendary): 58% 3★ (Bronze - Ancient): 36% For every five non-5★ unit summoned within the same banner, 5★ pull rate increases by 0.5% (+0.25% featured units, +0.25% others) "Pity rate" in the next summoning session (each summoning session is maximum 5 pulls) "Pity rate" bonus only applies in the same banner 5★ pull rate resets in the next summoning session when you pull a 5★ unit Crappy 5★ units are referred as "Pity Breakers" Note: Common units are in both 3★ and 4★ summoning pools Uncommon units are in both 4★ and 5★ summoning pools Rare units are only found in 5★ summoning pools Limited and legendary units are only summonable as featured 5★ units in select banners. Perhaps Aion can have similar mechanics for Transformation Contracts? Cash shop contract pull rates White contracts pull rates (Crowdsourced and low sample size. Please submit your pulls!)
  17. Why... Why mess up templars...>.>

    Bloodwind Slash / Bloodstorm Blow doesn't get any damage buffs in 6.5. And it still have 45% PvP damage ratio since 5.5. Its multicast was reduced from 3 times to 2 times in 6.0. In the old 5.x days the way to get high damage was a massively overenchanted weapon AND armor, and lots of high level HSTR (high daeva Power) manastones giving huge amounts of Weapon Attack, and crit strikes needing only 10 points to raise crit rate by 1%. This made base damage attack skills (which was like green +weapon attack) sorta irrelevant. Starting with 6.0 Refly, skill damage are calculated using base skill damage only, without factoring in weapon attack. This makes skill balancing possible in the future. There was never any skill balance work being done before 6.0. When discussing skill balance, comparsion must assume both sides have the same gear.
  18. Merge Ereshkigal with KT or DN then launch Aion : Restart

    Isn't Ragnarok Online: Restart basically dead already? There's only a couple hundred characters (mostly bots) online (International)...
  19. Why... Why mess up templars...>.>

    Here's a spreadsheet comparing Templar (and other classes) attack skills damage between 6.2 and 6.5 (overseas skill balance minipatch) Summary: Templars got damage of two-thirds of their attack skills buffed by 40%. Which is everything except the following: Aether Leash / Capture Divine Grasp Divine Justice Entangling Chains / Swift Divine Grasp Punishing Wave Siegebreaker Swinging Shield Counter Magic Smash Bloodwind Slash / Bloodstorm Blow Face Smash Ensnaring Blow Shield Shock
  20. Oversea Aion might not have same patch as KR 6.5

    The following chanter healing spells are no longer affected by Shards (use_nbattery = 0), which means they do not receive +15% healing effect when toggled on. Recovery Spell / 痊癒咒語 Cleansing Recovery Spell / 痊癒淨化咒語 Rejuvenating Spell / 痊癒保護咒語 Quote from Super moderator Sparx on gameforge forums:
  21. Oversea Aion might not have same patch as KR 6.5

    The 6.5 second patch appears to be prepared by NCSoft for all overseas regions, so we should be getting it too. Don't know whether will be delivered as a combined or separate patch for us.
  22. Ultimate stones enchanting rate is S**T

    What happens when you fail an attempt using ultimate stones? Level stays the same? Level drop by 1 (+1 to +9) or drops to +10 (+10 and above)? _folder driven_enchant_type matter_quality target_item_quality enchant_level enchant_prob enchant_penalty_type /USA/items (null) (null) (null) (null) (null) (null) /USA/items pve ancient ancient 1 100 0 /USA/items pve ancient ancient 2 100 -1 /USA/items pve ancient ancient 3 100 -1 /USA/items pve ancient ancient 4 88 -1 /USA/items pve ancient ancient 5 88 -1 /USA/items pve ancient ancient 6 88 -1 /USA/items pve ancient ancient 7 88 -1 /USA/items pve ancient ancient 8 68 -1 /USA/items pve ancient ancient 9 68 -1 /USA/items pve ancient ancient 10 68 -1 /USA/items pve ancient ancient 11 48 10 /USA/items pve ancient ancient 12 48 10 /USA/items pve ancient ancient 13 48 10 /USA/items pve ancient ancient 14 48 10 /USA/items pve ancient ancient 15 48 10 /USA/items pve ancient finality 1 52 0 /USA/items pve ancient finality 2 52 -1 /USA/items pve ancient finality 3 52 -1 /USA/items pve ancient finality 4 32 -1 /USA/items pve ancient finality 5 32 -1 /USA/items pve ancient finality 6 32 -1 /USA/items pve ancient finality 7 12 -1 /USA/items pve ancient finality 8 12 -1 /USA/items pve ancient finality 9 12 -1 /USA/items pve ancient finality 10 5 -1 /USA/items pve ancient finality 11 5 10 /USA/items pve ancient finality 12 5 10 /USA/items pve ancient finality 13 5 10 /USA/items pve ancient finality 14 5 10 /USA/items pve ancient finality 15 5 10 /USA/items pve ancient relic 1 58 0 /USA/items pve ancient relic 2 58 -1 /USA/items pve ancient relic 3 58 -1 /USA/items pve ancient relic 4 38 -1 /USA/items pve ancient relic 5 38 -1 /USA/items pve ancient relic 6 38 -1 /USA/items pve ancient relic 7 18 -1 /USA/items pve ancient relic 8 18 -1 /USA/items pve ancient relic 9 18 -1 /USA/items pve ancient relic 10 5 -1 /USA/items pve ancient relic 11 5 10 /USA/items pve ancient relic 12 5 10 /USA/items pve ancient relic 13 5 10 /USA/items pve ancient relic 14 5 10 /USA/items pve ancient relic 15 5 10 /USA/items pve finality ancient 1 100 0 /USA/items pve finality ancient 2 100 0 /USA/items pve finality ancient 3 100 0 /USA/items pve finality ancient 4 100 0 /USA/items pve finality ancient 5 100 0 /USA/items pve finality ancient 6 100 0 /USA/items pve finality ancient 7 100 0 /USA/items pve finality ancient 8 100 0 /USA/items pve finality ancient 9 100 0 /USA/items pve finality ancient 10 100 0 /USA/items pve finality ancient 11 88 0 /USA/items pve finality ancient 12 88 0 /USA/items pve finality ancient 13 88 0 /USA/items pve finality ancient 14 88 0 /USA/items pve finality ancient 15 88 0 /USA/items pve finality finality 1 100 0 /USA/items pve finality finality 2 100 0 /USA/items pve finality finality 3 100 0 /USA/items pve finality finality 4 92 0 /USA/items pve finality finality 5 92 0 /USA/items pve finality finality 6 92 0 /USA/items pve finality finality 7 72 0 /USA/items pve finality finality 8 72 0 /USA/items pve finality finality 9 72 0 /USA/items pve finality finality 10 52 0 /USA/items pve finality finality 11 52 0 /USA/items pve finality finality 12 52 0 /USA/items pve finality finality 13 52 0 /USA/items pve finality finality 14 52 0 /USA/items pve finality finality 15 52 0 /USA/items pve finality relic 1 100 0 /USA/items pve finality relic 2 100 0 /USA/items pve finality relic 3 100 0 /USA/items pve finality relic 4 98 0 /USA/items pve finality relic 5 98 0 /USA/items pve finality relic 6 98 0 /USA/items pve finality relic 7 78 0 /USA/items pve finality relic 8 78 0 /USA/items pve finality relic 9 78 0 /USA/items pve finality relic 10 58 0 /USA/items pve finality relic 11 58 0 /USA/items pve finality relic 12 58 0 /USA/items pve finality relic 13 58 0 /USA/items pve finality relic 14 58 0 /USA/items pve finality relic 15 58 0 /USA/items pve relic ancient 1 100 0 /USA/items pve relic ancient 2 100 -1 /USA/items pve relic ancient 3 100 -1 /USA/items pve relic ancient 4 100 -1 /USA/items pve relic ancient 5 100 -1 /USA/items pve relic ancient 6 100 -1 /USA/items pve relic ancient 7 100 -1 /USA/items pve relic ancient 8 88 -1 /USA/items pve relic ancient 9 88 -1 /USA/items pve relic ancient 10 88 -1 /USA/items pve relic ancient 11 68 10 /USA/items pve relic ancient 12 68 10 /USA/items pve relic ancient 13 68 10 /USA/items pve relic ancient 14 68 10 /USA/items pve relic ancient 15 68 10 /USA/items pve relic finality 1 100 0 /USA/items pve relic finality 2 100 -1 /USA/items pve relic finality 3 100 -1 /USA/items pve relic finality 4 82 -1 /USA/items pve relic finality 5 82 -1 /USA/items pve relic finality 6 82 -1 /USA/items pve relic finality 7 62 -1 /USA/items pve relic finality 8 62 -1 /USA/items pve relic finality 9 62 -1 /USA/items pve relic finality 10 42 -1 /USA/items pve relic finality 11 42 10 /USA/items pve relic finality 12 42 10 /USA/items pve relic finality 13 42 10 /USA/items pve relic finality 14 42 10 /USA/items pve relic finality 15 42 10 /USA/items pve relic relic 1 100 0 /USA/items pve relic relic 2 100 -1 /USA/items pve relic relic 3 100 -1 /USA/items pve relic relic 4 88 -1 /USA/items pve relic relic 5 88 -1 /USA/items pve relic relic 6 88 -1 /USA/items pve relic relic 7 68 -1 /USA/items pve relic relic 8 68 -1 /USA/items pve relic relic 9 68 -1 /USA/items pve relic relic 10 48 -1 /USA/items pve relic relic 11 48 10 /USA/items pve relic relic 12 48 10 /USA/items pve relic relic 13 48 10 /USA/items pve relic relic 14 48 10 /USA/items pve relic relic 15 48 10 /USA/items pvp ancient ancient 1 100 0 /USA/items pvp ancient ancient 2 100 -1 /USA/items pvp ancient ancient 3 100 -1 /USA/items pvp ancient ancient 4 88 -1 /USA/items pvp ancient ancient 5 88 -1 /USA/items pvp ancient ancient 6 88 -1 /USA/items pvp ancient ancient 7 88 -1 /USA/items pvp ancient ancient 8 68 -1 /USA/items pvp ancient ancient 9 68 -1 /USA/items pvp ancient ancient 10 68 -1 /USA/items pvp ancient ancient 11 48 10 /USA/items pvp ancient ancient 12 48 10 /USA/items pvp ancient ancient 13 48 10 /USA/items pvp ancient ancient 14 48 10 /USA/items pvp ancient ancient 15 48 10 /USA/items pvp ancient finality 1 52 0 /USA/items pvp ancient finality 2 52 -1 /USA/items pvp ancient finality 3 52 -1 /USA/items pvp ancient finality 4 32 -1 /USA/items pvp ancient finality 5 32 -1 /USA/items pvp ancient finality 6 32 -1 /USA/items pvp ancient finality 7 12 -1 /USA/items pvp ancient finality 8 12 -1 /USA/items pvp ancient finality 9 12 -1 /USA/items pvp ancient finality 10 5 -1 /USA/items pvp ancient finality 11 5 10 /USA/items pvp ancient finality 12 5 10 /USA/items pvp ancient finality 13 5 10 /USA/items pvp ancient finality 14 5 10 /USA/items pvp ancient finality 15 5 10 /USA/items pvp ancient relic 1 58 0 /USA/items pvp ancient relic 2 58 -1 /USA/items pvp ancient relic 3 58 -1 /USA/items pvp ancient relic 4 38 -1 /USA/items pvp ancient relic 5 38 -1 /USA/items pvp ancient relic 6 38 -1 /USA/items pvp ancient relic 7 18 -1 /USA/items pvp ancient relic 8 18 -1 /USA/items pvp ancient relic 9 18 -1 /USA/items pvp ancient relic 10 5 -1 /USA/items pvp ancient relic 11 5 10 /USA/items pvp ancient relic 12 5 10 /USA/items pvp ancient relic 13 5 10 /USA/items pvp ancient relic 14 5 10 /USA/items pvp ancient relic 15 5 10 /USA/items pvp finality ancient 1 100 0 /USA/items pvp finality ancient 2 100 0 /USA/items pvp finality ancient 3 100 0 /USA/items pvp finality ancient 4 100 0 /USA/items pvp finality ancient 5 100 0 /USA/items pvp finality ancient 6 100 0 /USA/items pvp finality ancient 7 100 0 /USA/items pvp finality ancient 8 100 0 /USA/items pvp finality ancient 9 100 0 /USA/items pvp finality ancient 10 100 0 /USA/items pvp finality ancient 11 88 0 /USA/items pvp finality ancient 12 88 0 /USA/items pvp finality ancient 13 88 0 /USA/items pvp finality ancient 14 88 0 /USA/items pvp finality ancient 15 88 0 /USA/items pvp finality finality 1 100 0 /USA/items pvp finality finality 2 100 0 /USA/items pvp finality finality 3 100 0 /USA/items pvp finality finality 4 92 0 /USA/items pvp finality finality 5 92 0 /USA/items pvp finality finality 6 92 0 /USA/items pvp finality finality 7 72 0 /USA/items pvp finality finality 8 72 0 /USA/items pvp finality finality 9 72 0 /USA/items pvp finality finality 10 52 0 /USA/items pvp finality finality 11 52 0 /USA/items pvp finality finality 12 52 0 /USA/items pvp finality finality 13 52 0 /USA/items pvp finality finality 14 52 0 /USA/items pvp finality finality 15 52 0 /USA/items pvp finality relic 1 100 0 /USA/items pvp finality relic 2 100 0 /USA/items pvp finality relic 3 100 0 /USA/items pvp finality relic 4 98 0 /USA/items pvp finality relic 5 98 0 /USA/items pvp finality relic 6 98 0 /USA/items pvp finality relic 7 78 0 /USA/items pvp finality relic 8 78 0 /USA/items pvp finality relic 9 78 0 /USA/items pvp finality relic 10 58 0 /USA/items pvp finality relic 11 58 0 /USA/items pvp finality relic 12 58 0 /USA/items pvp finality relic 13 58 0 /USA/items pvp finality relic 14 58 0 /USA/items pvp finality relic 15 58 0 /USA/items pvp relic ancient 1 100 0 /USA/items pvp relic ancient 2 100 -1 /USA/items pvp relic ancient 3 100 -1 /USA/items pvp relic ancient 4 100 -1 /USA/items pvp relic ancient 5 100 -1 /USA/items pvp relic ancient 6 100 -1 /USA/items pvp relic ancient 7 100 -1 /USA/items pvp relic ancient 8 88 -1 /USA/items pvp relic ancient 9 88 -1 /USA/items pvp relic ancient 10 88 -1 /USA/items pvp relic ancient 11 68 10 /USA/items pvp relic ancient 12 68 10 /USA/items pvp relic ancient 13 68 10 /USA/items pvp relic ancient 14 68 10 /USA/items pvp relic ancient 15 68 10 /USA/items pvp relic finality 1 100 0 /USA/items pvp relic finality 2 100 -1 /USA/items pvp relic finality 3 100 -1 /USA/items pvp relic finality 4 82 -1 /USA/items pvp relic finality 5 82 -1 /USA/items pvp relic finality 6 82 -1 /USA/items pvp relic finality 7 62 -1 /USA/items pvp relic finality 8 62 -1 /USA/items pvp relic finality 9 62 -1 /USA/items pvp relic finality 10 42 -1 /USA/items pvp relic finality 11 42 10 /USA/items pvp relic finality 12 42 10 /USA/items pvp relic finality 13 42 10 /USA/items pvp relic finality 14 42 10 /USA/items pvp relic finality 15 42 10 /USA/items pvp relic relic 1 100 0 /USA/items pvp relic relic 2 100 -1 /USA/items pvp relic relic 3 100 -1 /USA/items pvp relic relic 4 88 -1 /USA/items pvp relic relic 5 88 -1 /USA/items pvp relic relic 6 88 -1 /USA/items pvp relic relic 7 68 -1 /USA/items pvp relic relic 8 68 -1 /USA/items pvp relic relic 9 68 -1 /USA/items pvp relic relic 10 48 -1 /USA/items pvp relic relic 11 48 10 /USA/items pvp relic relic 12 48 10 /USA/items pvp relic relic 13 48 10 /USA/items pvp relic relic 14 48 10 /USA/items pvp relic relic 15 48 10
  23. Oversea Aion might not have same patch as KR 6.5

    And a big bunch of skill balances. For full details check out: 1/16 Game Content Update Notice (Taiwan)
  24. New Enchanting System Changes

    Sir, With the new update, it takes an average of 51 Ancient Stones to get a piece of ancient gear from +10 to +15 using ancient stones. Before the update, it takes an average of 373 Ancient Stones to get a piece of ancient gear from +10 to +15 using ancient stones.
  25. For your own sake stay away from this NPC !!

    That Luna reward should be multiplied by 80 in order to be consistent with other NA adjustments (All Luna prices and previous Luna inventories were multiplied by 80)
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