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It's not that hard, don't worry.


Jake-DN
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To dispel the rumors, since some get confused, it's not hard nor involves anything that people can't do normally, anyone can casually do this in 12 minutes. Cheer up, we all know Gelk is the best map to rift into compared to Ing. Just another day in Asmodae. ;) 

 

 

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I do still expect NCsoft to say yes or no if Ely should or shouldn't be in Zone 1 of Gelk and vice versa. Retail this was not allowed and so far @Rin has only been vague. It should be simple as a yes or no. That I am aware of there is NO road or way into Gelk Fortress other than a gate that has to be broken first. This is being used to kill players that otherwise DO expect to be in a safe zone and does very much feel like an exploiting of the environment to get somewhere that was not necessarily intended for PvP.

So NCsoft needs to put this on the record. Is Zone 1 intended for the opposite faction/PvP or is it not. It is an easy question. @Funkula

Edited by Joxer
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1 hour ago, Joxer said:

That I am aware of there is NO road or way into Gelk Fortress other than a gate that has to be broken first. . @Funkula

Did you mean Ing or did you not watch my video? 

You can casually get to Gelk fort from Gelk 3rd zone casually in 12 minutes. Just gliding. No trickery, nothing hard, no involvement of 3rd party external applications. No need for gates or any issues with guards. 

Ing relies heavily on RNG for what methods we know of, would want a full group to kisk spot each rng glide. 

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People assume that enemies should not be inside Inggison and Gelkmaros fortress due to a decade old message by a former Gamemaster on retail.

Looking at it technically, the game itself does not prevent it heavily, which it obvisouly easily could. If you look at the fortresses in Eltnen; Heiron; Morheim and Beluslan everyone was able to infiltrate those anytime and none really cried about it. I used to slay enemies in Beluslan fortress, Red Mane Cavern and Hoarfrost Shelter and they never made a post about it. I used to get attacked at Heiron Gate often and never came complaining on the forum about it. Because it was meant to be. Because everyone was aware of it being possible. Compared to that, there are Teminon and Primus fortresses, surrounded by a large lethal bubble barrier. At the start of retail that barrier could be bypassed by ressurecting at the other side of it, whereas later and still now it instantly sends you back to the obelisk. So Teminon and Primus fortresses are not meant to be reached by the enemy faction and the rest are.

As a player, if I can reach a location by only using the games functionality, without the help of any third party application, I assume it is meant to be reached and part of exploring the world of Atreia. Especially if it is still possible over a decade later.

Edited by Stormwing
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My point is that Ncsoft has not clarified that the Gelk or Ing Forts are free game for the opposite faction or not. If fact the statements are vastly more confusing and has created more confusion. I would argue that if Ing relies on group/kisk/RNG to get into then the ease of getting into Gelk fortress is by happenstance an accident and not intended. Be odd to allow Ely into Gelk fortress with ease on purpose but not for Asmo into Ing Fortress. Your comment alone leads me to believe that it is actually unintended. Why NCsoft has decided to be so vague for Classic is beyond me.

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NcSoft never clarified as well whether ID/loot selling should be allowed or not in Classic. Most players just assume so because the game offers the possibility. NcSoft never clarified whether players are meant to invade starting zones in Eltnen/Morheim as well, because there was nothing to clarify. NcSoft never clarified whether players are supposed to be able to skip most of the elites in Kishar/Indratu by sneaking around the mountain tops. And so on..

What you seek in this matter is not a clarification, what you want is an official statement forbidding it. I support your cause, but not your reasoning.

Edited by Stormwing
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16 hours ago, Dorito said:

It's explicitly allowed. I've been spam reported for being there, but im not banned. Ipso facto it's allowed.

If that were true Dorito, I do believe the statement would have been made by the support staff already. They have not.

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The fact is the staff have no clue about the game, much less about the changes it went through since the 2009 launch. As a test I made a ticket asking if it was allowed to access the safe zone near the city, the reply was that it is because it was necessary in order to capture the fortresses.. yeah ok. They must have a few guidelines to follow and basic concepts and rules about the game and go from there, without actually understanding what you are talking about. They probably do ~support for the few NCWest published games, not just Aion.

Quote

Upon further checking, it appears that the Asmodian faction can enter the Inggison zone. It was intended as this the only way to compete and capture the fortresses during fortress siege. Additionally,  the Elyos faction can also enter the Gelkmaros zone.

This is what you get from a milky leecher westernized publisher and underpaid support staff with minimal training and resources, nobody cares or gives 2 f. about running this game properly.

Edited by Shirene-DN
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Scaling almost vertical cliffs with careful jumping that took several attempts, then gliding from peak to peak until you're up so high that textures no longer render.

How about like... a road? That would be normal.

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18 hours ago, Locke said:

Scaling almost vertical cliffs with careful jumping that took several attempts, then gliding from peak to peak until you're up so high that textures no longer render.

How about like... a road? That would be normal.

Several attempts cause I had just woken up and was still sleepy. It's pretty easy to do once you do it a few times though. It's nothing outrageously difficult or involves any RNG. Glide to the big mushroom is about the most RNG related thing and even that is pretty reliable if you go right a slight bit and curve back in. 

There also is a road, just a gate and guards that you can't go through solo. 

Point is elyos can access first zone gelk with no real issue and takes very little time. Can go from first zone Ing to first zone gelk in under 20 minutes possibly.

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7 hours ago, Jake-DN said:

Several attempts cause I had just woken up and was still sleepy. It's pretty easy to do once you do it a few times though. It's nothing outrageously difficult or involves any RNG. Glide to the big mushroom is about the most RNG related thing and even that is pretty reliable if you go right a slight bit and curve back in. 

There also is a road, just a gate and guards that you can't go through solo. 

Point is elyos can access first zone gelk with no real issue and takes very little time. Can go from first zone Ing to first zone gelk in under 20 minutes possibly.

Jake, your video and how you just described how you do it is exactly counter to what RIN stated about accessing parts of maps. As you are using terrain to glide around and over areas that were not meant to get over; then you ARE access Gelk fortress in a way that was unintended by the developers.

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3 hours ago, Joxer said:

Jake, your video and how you just described how you do it is exactly counter to what RIN stated about accessing parts of maps. As you are using terrain to glide around and over areas that were not meant to get over; then you ARE access Gelk fortress in a way that was unintended by the developers.

Aion has always had a sport for mountain climbing. It's part of the open world exploration aspect of it. Devs know this. When the devs wish people not to be able to get into a certain point, theyll put in an invisible wall/barrier. 

The question to ask is what exactly suggests youre not allowed or intended to do this? There are guards and a gate which suggests players could kill them and gain access, so it's an area that the devs expect players to be able to get into. There is no invisible wall blocking the player and no manipulation to get around it. Why would you suggest players aren't intended to be there? 

The only thing suggesting players not be able to go there was the region specific ruling  due to NCSoft NA losing a lot of the playerbase back in 2010 due to griefing from rifters and they wanted a place for pver's to feel safe to keep their money. 

 

 

edit: I'm all for Zone 1 being safe and unaccessable. I support that. However, it's clear the devs intended for people to be able to go there. Same approach as players raiding Beluslan fort or Jep Village. It's not like Primum/Teminon fort, where there is a clear force field that auto kills you. Only reason why people say people can't go into Gelk/Ing first zone was because of the ruling to keep a player base that was constantly complaining about griefing rifters. 

Edited by Jake-DN
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22 hours ago, Locke said:

I can't believe I'm typing this but any ledge that requires you to jump 30 times to get up is not intentional.

Go to arena of chaos and get the adma/undead library map. Go to the one room that has a block of a step in the doorway. Laugh as you get repeatedly stuck on it. It's very clear it's intentional to be able to traverse through the doorway, however due to how the map was designed, it's very glitchy. If the z axis was not meant to be traversed, it would have kicked in the new auto rebound feature theyve implemented. Aion devs have been clear how open they are for exploration. There is nothing wrong or unintended with what I showed in the video, aside from the chat (lol). 
Jump 30 times is not a reasonable excuse to deem something not intentional.
Once again, only reason why it took so many attempts is because I was still in my sleep stupor. 

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