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5.6 level difference penalty when archdaevas fight higher level monsters


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With my testing so far, I can conclude that level difference penalty against higher level monsters have been relaxed by 2 levels when compared to game version 5.0-5.3.

When an archdaeva is this many levels lower than the mob, the following penalties apply, before applying physical (and magical?) defense damage reduction.

Game version 5.6

3 or fewer levels: full damage
4 levels: -10% damage
5 levels: -20% damage
6 levels: -30% damage
7 levels: -40% damage, 10% miss chance
8 levels: -50% damage, 20% miss chance
9 levels: -60% damage, 30% miss chance
etc.

Game version 5.0-5.3

<= 1 levels: full damage
2 levels: -10% damage
3 levels: -20% damage
4 levels: -30% damage
5 levels: -40% damage, 10% miss chance
6 levels: -50% damage, 20% miss chance
7 levels: -60% damage, 30% miss chance
8 levels: -70% damage, 40% miss chance
9 levels: -80% damage, 50% miss chance
10 levels: -90% damage, 60% miss chance
etc.


If you don't have enough accuracy the miss chance is added together with the level difference penalty.

For example, if you are level 71 with 2000 accuracy attacking a level 80 boss with 3000 evasion, your chance of your attack missing target is 60% (30% from evasion cap + 30% level difference penalty)

Test spreadsheet: (level 71 templar and level 73 chanter)

https://docs.google.com/spreadsheets/d/1z7Mb_0EDq2Y1nxaplw-rtEffw2gfHrfZAOObAvd-two/edit#gid=2024292990

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