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About Matsukamy-KT

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  1. Monster Hunt Challenge

    25000 mobs is a slow day for me.
  2. Players deserve to read this (the nice form)

    Thats pointless becuase there is a minority willing to spend big bucks and keep things as they are. When those big spenders go away, they will simply close the game.
  3. Im pretty sure i have done every single quest, and didnt had to go to the elyos side, so it must be a wrong description or something like that.
  4. This is probably because NCsoft always forgets there are 2 factions in the game and end up using the same dialogues in NPC and quest transcript without replacing elyos related stuff to asmodian.
  5. Post your daeva ( ͡° ͜ʖ ͡°)

    Im not a Balaur but Im afraid already.
  6. Gear gap / Skilled vs Geared

    in 4.8, you wouldnt even get extra slots. they always add something and they the made the old system irrelevant. It doesnt matter if you invest 10B kinah to get stigmas +12 now. If you cant get there quick, by the time you make it, they will make it much easier and also irrelevant. So all your investiment, if you dont make it quick it will be all for nothing.
  7. Gear gap / Skilled vs Geared

    Certainly, not probably. And they will be replaced bofore the majority of players even get them.
  8. Gear gap / Skilled vs Geared

    And you think those things arent going to be replaced as well ?
  9. Gear gap / Skilled vs Geared

    You can do that with craft gear, and craft gear comes with a somewhat decent tuning without paying millions in luna.
  10. Gear gap / Skilled vs Geared

    Actually, it started going downhill when they invented accs tempering. Overnight, the game balance was destroyed. It was on 4.6 or 4.7 I think ? 4.5 was pretty good IMO.
  11. Gear gap / Skilled vs Geared

    And BTW, being geared for end game is not just a matter of having ultimate gears, as most people think, is having enchanted gear, proper tuning, decent manastones, stigmas enchanted and maxed minion. All of that matters a great deal.
  12. Gear gap / Skilled vs Geared

    Yes, as far as how the game goes with post 6.0 algorithms, the game is just a matter of gear, if not both with end game stats. the mechanics are also quite different, because since everyone runs and attacks too fast, mechanics, and reactions are not that much important, since you cant react to everything that is happening like before, fights last a few seconds, so what matters is that you pew pew as fast as you can so you can finish the fight quick. As far as class balance, outside of few absurdly op classes like Cleric and painter, everyone is pretty much the same, as you can see from korean streams they can succeed in any match up. Group pvp is pretty balanced and fun, as long as your cleric(s) are good. And the game is meant for you to spend money to get end gear quick, otherwise it will be a grind fest, and you will still not be on par with the really p2w crowd.
  13. No credit from siege

    yeah, now bro, if you dont hit gates, you can forget it. You need to be there when the gates are being destroyed, or otherwise, 90% of the time you get nothing. Even boss doesnt seem to be that important.
  14. 7.3 top Korean pvp class rank list

    It certainly was not "very bad", and that single reason certainly would not be the reason for such.
  15. 7.3 top Korean pvp class rank list

    Well, there are different things to consider when it comes to the patch also like the region. For example, people here didnt consider gunner a good class in 6.2 when it had that V aoE with 7 sec cooldown, and precise shots would make pressurized chamber hit in counter. But it happens that here almost no one had those skills. So you see. To look at how things should measured, you should look at Korea because when the games comes here with a different business model, it ends up being completely different.