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Locke

Daeva
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Everything posted by Locke

  1. You guys weren't there the last time they nerfed drops for two months. Or when they broke sieges for over three months, broke the flight dragon, had an unkillable Gojira, steel rake bans, the Halloween event nobody did, when they reset forts by accident twice, when they forgot siege HP and upper plats last patch, when they put the wrong event NPCs, etc, etc. The game has always been broken. https://www.aiononline.com/en-us/news/aion-classic-producers-letter-july2022 Also, like two weeks after this shameful news post, they put L110s in the cash shop. lmao that's how much they care about you. Hey, you guys need drops? We'll charge you for it and give AP instead. The entire premise of this post was how much easier OG classic was. It seems your memories slipped. In classic, you weren't able to turbo to 55 with campaign XP. The broker wasn't loaded with gold armor drops. Free Steel Rake gear wasn't a thing. Full set of Anuhart from the cash shop wasn't a thing. Nobody could kill Taha or Stormwing. It's weird how righteous you're all acting. You all say not to give money, then turn around and say give money to GameForge. You cancel your auras and come back a week later. You sell your accounts and start new ones a month later. You act like you know what to do but you can't even do what you say. I've been posting for a year now about how drops should be improved. You can go read my post history. What pisses me off about everyone here, is how you think you know everything. You don't know. You don't know about me. You don't know how the game was in retail. You don't know how the game was in classic. You don't know how the game is now. You don't know statistics. You don't know how to quit. You don't know anything at all. Yet you all act like you know.
  2. Take a screenshot in game and show us. I'll wait. It's exactly the same enchant success rate message for whites, greens, level 10s, level 60s. You're like a science denier at this point.
  3. Code needs to be readable. You shouldn't use single letters for variable names. t is total_manastones, b is streak, and a is not needed. idk why you posted code that exactly matches the numbers I gave. You verified the calculations, only to say the game is lying. Then you do a trial of 200 manastones, only to find that it again exactly matches the probability listed in the game, only to say the game is lying despite the results. This is ridiculous. No. It's not lying. There are no hidden factors. It literally tells the percentage. It's the same for all manastones. I have socketed 22 pieces of abyss gear, three 5-slot eternals, and five 6-slot eternals. I think half the gold 6-slots went in with less than 25 manastones, which makes sense for a Bernoulli trial. I socketed a 6-slot eternal with 8 stones and a 5-slot eternal with 11. The most I used so far was 110 stones on a 6-slot eternal. I know roughly how many stones I use because I calculated this the moment they gave us the probabilities and I buy twice the average stones needed in advance. To reiterate, half the time it will take less than the average number of manastones but it's not unusual for it to take 2x or somewhat rarely 3.5x as many as the average. If you are cursed, then of course, the sky is the limit but this accounts for literally 997 in 1000 cases because that's what a 3x standard deviation is. Like I said, it would not be unusual for someone to use nearly 200 manastones on a 6-slot eternal once every thousand times it but people will also socket them in one try 1 out of 21 times.
  4. They removed my post that had nothing but manastone calculations. lol https://mathcs.pugetsound.edu/~mspivey/Paper-kConsecutive_Revision_2final.pdf 68%/95%/99.7% of the data falls within 1/2/3 standard deviations: 6-slot gold: 25 manastones on average, up to 46/66/87 with deviations 5-slot eternal: 30 manastones on average, up to 56/82/108 with deviations 6-slot eternal: 51 manastones on average, up to 98/144/191 with deviations The problem is the variance. On average, the number of manastones is reasonable... but it commonly costs 2x as much and somewhat rarely costs 3.5x more. Likewise, 1 in 8.5 times you'll socket a 6-slot gold on the first try.
  5. I agree with most of this. Support is AWFUL. Drops are awful. Prices are way too high. Daeva pass items are annoying. The only error is extraction does give multiple stones. I don't think this changed? But I really disagree with your perception of end game. Do you know what the best offensive armor is for many classes in the game? 50e. Yes, that armor that came out in what, 1.0? It did not get "replaced" by new and better gear. It's dirt cheap. Only weapons and defensive gear got upgrades. You can easily clear Besh Temple without stigmas. The vast majority of clerics are wearing DPS stigmas for it because it's a hassle to change and there's not much risk of wiping without them. Most groups clear every boss on the first try, with ease, except possibly stormwing. You don't need enchantment stones as a new player. Only getting your weapon to +10 is worth it. You get very little benefit from enchanting armor unless you spend billions to +15 and have full GBG accessories. If you are a new player and you're not selling your enchantment stones for millions a pop, then you're royally screwing up and that's almost certainly why you're poor. Same with medals. Everyone is going to sieges, right? The sapphires are still selling for 2.5m and I hope you're not using them. I've made billions of kinah just from medals. Even my alts can get them because nobody is going. I guess everyone hates money? Manastones really are necessary though. If your dps are not fully socketed with the best green manastones, then their characters are going to be rubbish. This can cost like 500m with the current prices and is the biggest pain point. The only class that doesn't even need manastones for pve is cleric. This makes the crying over Splendor of Purification absolutely ridiculous. Other classes need 500m in manastones and cleric needs a 30m stigma? That's like three sieges worth of medals. Any class with magic boost can use damage godstones, which are very cheap and possibly best in slot. Only melees get screwed. I see that people still aren't aware that paralyze and stun basically don't exist, coming primarily from Enraged Meno and fort repeats, which nobody does. It's easily the most rare drop in the game, so rare that I've literally never seen a screenshot of it. Compare this to retail, where I found two of them on my own before 2.0. This is actually a problem on a server with a low population, because paralyze is the only godstone that can proc against a transform. Relax with criticizing the new instances. The three-person instance drops eternal belts, which look to be best in slot pve and tradeable. I don't know what the others drop but they're only been out a month. The hard truth is nobody does Unyielding BT because the people who play this game are rubbish. We have nothing but wallet warriors and afkers who give up immediately after a wipe. Literally the day that Padma came out, people were already trying to cheese it. Nobody has done the fight without dps racing it. Groups are clearing this daily on the first try but they're entirely comprised of geared sins/sorcs/glads. I've seen two eternal weapons, one eternal armor, and a few gold armors already. This is easily the highest drop rate instance in the game... it literally drops best in slot gear for a few minutes of your time. I can't even understand why anyone would ever complain about very quick fights without a dungeon, that drop best in slot gear, with loot rights that can be sold. Do you know how bad farming Taha was? AP trading is not even needed in 2.0. You can farm bots until you're capped, queue-dodge instances, then buy forts. With that said, the asmos you're complaining about abused logging out with transform before it was patched. They were bullying people doing dailies 24/7, spying with alts on the other faction, and glide into the forts with a no-glide-zone around them. If they will do anything to possible to win, to the point of getting reported for it, then why not AP trade or hack too.
  6. 225%? Does this mean you don't have to go to the core to turn in crowns/goblets anymore? Oh and SAY SOMETHING ABOUT THE DROP RATES AND STOP DELETING OUR POSTS LIKE AN ORWELLIAN MEMORY HOLE
  7. There are many reasons why shards specifically shouldn't have a cost. Shards are essentially a consumable that has to be paid for repeatedly. Not everyone needs them, which makes it unfair to certain jobs. It also discourages changing skills, which makes you feel locked into one set. The game would be so much better if we had stigma sets that we could switch between easily. No more feeling worn out every time you go to the stigma trainer or having fights with your teammates for bringing the wrong spec. Literally everything they add to the game, they think, "how can we charge them for it?" Want to teleport? Charge them. Want to change skills? Charge them. Want to change skills in the field? Add a new item and charge 600k per use. One-time purchases that are expensive is a different problem. It just leads to a gear gap for new players. Almost everything in the game is WAY too expensive to use. There are white weapons for sale at NPC vendors everywhere, that nobody will ever buy. Mist weapons are so expensive that I'm not sure why they exist. Vendor fluxes are absurd. And supplements are so expensive that they cost orders of magnitude more than just using more enchantment stones. it's like someone added a zero or two to the end of every NPC vendor purchase in the entire game. Whoever set the prices has never played their own game.
  8. People complain when there are no low-level drops. People complain when there are low-level drops.
  9. Like I just wrote... you can afford that stigma by selling the 45m in items they just gave you. I bought the same stigma for 25m not long ago. I paid more for stigmas at launch too. You don't even need gear to play pve cleric. You could probably socket steel rake with white HP manastones and be mostly ready for BT. That stigma is literally the only significant upgrade. Not to mention that the vast majority of clerics who have healing stigmas are running DPS spec full time anyway, which just makes this whole "I can't play the game" thing laughable.
  10. The stigma situation is stupid but you guys are so dramatic about it. You can easily hit 55 without stigmas. They just gave everyone a 30m hat for and 15m jewelry for free. Literally just log in and you get enough money for stigmas.
  11. Tomorrow maybe they'll hand out a piece of the best pvp armor for no reason again. The P2W cash shop is even more crazy. Maybe they'll sell L110s again. Or they'll sell fort reset scrolls, then randomly swap them for Besh reset scrolls. Maybe they'll give out a lifetime supply of boons by accident again. Or instead of fixing the stigma problem, they'll put some in the shop -- but they'll be level 50+ stigmas that nobody needs and they'll inexplicably stop selling them shortly after. Who knows what P2W casino shenanigans come next?
  12. Virginia is the cheapest AWS location.
  13. It's weird because gear is situational and swapped. Some level 50 gear has better damage stats than 55. Gear score only makes sense in games with uniform stat increases. Meanwhile, they can't even figure out how to guarantee that an instance has six people and how to auto-kick afkers.
  14. The remaining players are like bots too. All they want to do is afk for loot.
  15. You think it's intentional to be able to jump up a nearly vertical hill after 30 tries, just because it doesn't rubber band you on the z-axis? Even after people got banned for it in retail? They used to ban people for gliding to Zapiel and Jeshuchi too. Where are you pulling this from? You made this post with fighting words like "it's not that hard", then you're like, "oh I was just sleepy". lol
  16. I can't believe I'm typing this but any ledge that requires you to jump 30 times to get up is not intentional.
  17. Scaling almost vertical cliffs with careful jumping that took several attempts, then gliding from peak to peak until you're up so high that textures no longer render. How about like... a road? That would be normal.
  18. Yeah, it's actually for cracking the game's encryption. The moment you log in is when it sends a key to decrypt further packets. I guess it's been known by the hacking community since Lineage. They reused the same code. It's pretty wild how much they don't care.
  19. It's weird how all of you are cool with timestamping every moment of everything you or people near you have ever done in the game, including those who didn't consent, and having it show in search engines. Oh, and installing a program that literally has control over your network traffic, along with a closed-source program that gets blocked by SmartScreen. This thing is a security and privacy nightmare. I just assume the entire community is computer illiterate. I think the Sith Lord is right for once. It's also absurd that the anti-cheat allows sniffing the game's packets and cracking its packet encryption, the initial step in hacking. Why was this program allowed to exist.
  20. I don't get why you don't you go and farm stigmas to put on the broker?
  21. They're already in the game, genius. I'm sorry, did you think this was balanced? A game with transforms? A game with a million instant cast skills that can win a fight? A game with 20s ccs? A game where people die in three hits? A game with crits and rng? A game with terrible netcode and people kiting at super speed? Not to mention rampant hacking and no GMs? Seems you just don't know and have big opinions.
  22. Once in retail, I bought an AP buff, that didn't stack with another subscription buff. It literally did nothing. They refused to refund because due to "tool limitations" they were unable to remove the buff that did nothing. They're such clowns.
  23. Para and stun barely exist. The blue damage godstones that nobody needs are in the event. Even silence costs half a master carved. The cost to reach rank 100 to transform just went up another 100k or 200k AP this weekend. Nobody is spending AP. If you want transform (and you should), then it's harder to grind AP than ever. Medal prices are up 10x. The cost for an AP weapon is now the same as a master carved: 190 medals at 2.5 million kinah each is 475 million kinah. You might think that increasing the medal supply alone would fix this but it would push the bottleneck to godstones, manastones, and enchants. Everything needs to be increased if you increase AP. You can't just give 150% of one resource and not the others.
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