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Upgrading enchantment systeme


Killstain-KT

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Creating a new stone for end enchanting or new kind of enchantment or event scroll that when on would prevent from destroying item when enchanting past +15 even with the last upgrade of success rate lost more than 28 prime stuff trying to +20 some still none work so far so i was thinking maibe could upgrade it whith higher stone than omega or luck scroll and like a said a prevail scroll when put on the item it prevail the destruction of him and only loose the enchantment ans not everything

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I think this is a terrible idea. Not everyone should have +20 gear. It should be a combination of really good RNG and kinah/effort. If you put something in the game that makes +20 guaranteed, then everyone will be +20 on all their gear and that will cease to be a special thing.

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Perhaps they should implement a weekly quest that you need to attend a siege and capture a fort or a successful defense to allow you to use a special crafting table inside the tower of eternity to give you a 1 charge use of enchanting a piece of gear beyond +15 without the fear of it breaking if it fails. 

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Aly-DN im not saying something to guaranted the +20 just an item to assure that the weapon armor wont break up its still gonna be a RNG progres and for now +20 gas become mostly a standart in game the special thing is +30 for the bonus pvp - pve gear that so far are only possible on arena gear because not break for pvp

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  • 3 weeks later...

I like that idea but make it where the you need to craft the item that can be used with or in place of an omega to plus the gear up pass 15 by 1 guaranteed  but make it where  the mats needed to make the item can drop of certain mobs level 80 world bosses and in certain instance off the bosses and maybe other mats bought form npcs with kinah and ap and the parts of the item need to be crafted with diffrent  500+ crafting and maybe 120+ aetherforging  to to make it at least worth the cost and time of making the items and make the items tradable

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The Enchantment System is already being revamped in the next major patch.

In 5.8 most gear no longer breaks, and there are safe spots at +10, +15 and +20 for Armour and Weapons , and +6 for Accessories. At a slightly later date (probably will be bundled together for NA release) there is also a safe spot at +25.

Ill note that enchanting after +15 will still is as hard as it is now, and getting past +22 will be considered a very expensive endeavor

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