Redler Posted December 20, 2018 Share Posted December 20, 2018 Enchanting my whole PvP set to +15 is being a difficult task (for everyone). I have some legendary pieces and some ancient pieces +10, so I decided to do craft gear According to the new damage formula, one step is to sum current attack + PvP/PvE damage. So for instance, a crafted (crit) legendary ring +0 is better than an ancient ring +10 in terms of attack? Crafted Legendary Ring +0 (https://aionpowerbook.com/powerbook/Item/122003092): PvP attack: 45 Physical Attack: 70 Total: 115 Ancient Ring +10 (https://aionpowerbook.com/powerbook/Item/122003058) PvP Attack: 49 + 18 (Enchanting PvP) Total: 67 Link to comment Share on other sites More sharing options...
FivePointEight-KT Posted December 20, 2018 Share Posted December 20, 2018 100 PvP attack is what the old 1% pvp attack before. You are always better off going to the next grade of gear. Link to comment Share on other sites More sharing options...
Lummiel-KT Posted December 20, 2018 Share Posted December 20, 2018 Craft gear is a easy and cheap option, but remember you can only use craft gear for at most a year and you can't purify them to the new gear on 7.0. So my opinion is get your gear to legendary +10 then wait for 6.5 when they boost the enchantment rate. Link to comment Share on other sites More sharing options...
Lummiel-KT Posted December 20, 2018 Share Posted December 20, 2018 For now just craft a ultimate weapon since it will cost 25M of AP and other parts will cost lost of AP(Optional), it will cost your 1B but last for a year which is very reasonable price. The cost of buying a ultimate weapon are same as you getting 20 legendary stone which might not able to get your gear to legendary +10. Link to comment Share on other sites More sharing options...
Matsukamy-KT Posted December 20, 2018 Share Posted December 20, 2018 22 hours ago, Lostlesson-DN said: Enchanting my whole PvP set to +15 is being a difficult task (for everyone). I have some legendary pieces and some ancient pieces +10, so I decided to do craft gear According to the new damage formula, one step is to sum current attack + PvP/PvE damage. So for instance, a crafted (crit) legendary ring +0 is better than an ancient ring +10 in terms of attack? Crafted Legendary Ring +0 (https://aionpowerbook.com/powerbook/Item/122003092): PvP attack: 45 Physical Attack: 70 Total: 115 Ancient Ring +10 (https://aionpowerbook.com/powerbook/Item/122003058) PvP Attack: 49 + 18 (Enchanting PvP) Total: 67 Even if its less attack power, you have to take in consideration things like acc. A +15 ancient though, is generaly better than +0 than next grade in terms of damage. but what you are doing is correct. Link to comment Share on other sites More sharing options...
Titan Posted January 13, 2019 Share Posted January 13, 2019 Lets hope this Wednesday we are getting 6.5 enchant rates successfully. We might be able to start playing. Link to comment Share on other sites More sharing options...
Hellish-DN Posted January 28, 2019 Share Posted January 28, 2019 On 12/20/2018 at 7:20 AM, FivePointEight-KT said: 100 PvP attack is what the old 1% pvp attack before. You are always better off going to the next grade of gear. Pvp attack and defense are just a bonus to your actual attack and defense. For example, if you have 11k physical attack, 2k pvp attack (13k combined) and you attack someone who has 9k physical defense and 2k pvp defense(11k combined), your effective physical attack is 2k. Usually getting the better piece is better, primarily because the base states significantly increase. For example, I have +15 purple exchange dagger and a +0 red exchange dagger, I use the red one because the physical attack is much higher and more than makes up for the bonus pvp damage on the purple dagger. Link to comment Share on other sites More sharing options...
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