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Siege Buff (NA Custom stats)


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SYSTEM_Weak_Race_newBuff_D_G1 - Marchutan’s Protection I / Marchutan's Blessing I

SYSTEM_Weak_Race_newBuff_L_G1 - Kaisinel's Protection I / Kaisinel's Blessing I

  • PvP Attack +260
  • PvP Defense +260
  • HP +5000 (from +4000)
  • PvE Attack +320
  • PvE Defense +320
  • Healing Boost +100
  • All Status Resistance +100% (Added)

SYSTEM_Weak_Race_newBuff_D_G2    Marchutan’s Protection II / Marchutan's Blessing II

SYSTEM_Weak_Race_newBuff_L_G2    Kaisinel's Protection II / Kaisinel's Blessing II

  • PvP Attack +800 (from +520)
  • PvP Defense +800 (from +520)
  • HP +60000 (from +8000)
  • PvE Attack +985 (from +640)
  • PvE Defense +985 (from +640)
  • Healing Boost +250 (from +200)
  • All Status Resistance +200% (Added)

SYSTEM_Weak_Race_newBuff_D_G3    Marchutan’s Protection III / Marchutan's Blessing III

SYSTEM_Weak_Race_newBuff_L_G3    Kaisinel's Protection III / Kaisinel's Blessing III

  • PvP Attack +1400 (from +1040)
  • PvP Defense +1400 (from +1040)
  • HP +100000 (from +16000)
  • PvE Attack +1725 (from +1280)
  • PvE Defense +1725 (from +1280)
  • Healing Boost +400 (from +300)
  • All Status Resistance +300% (Added)

SYSTEM_Weak_Race_newBuff_D_G4    Marchutan’s Protection IV / Marchutan's Blessing IV

SYSTEM_Weak_Race_newBuff_L_G4    Kaisinel's Protection IV / Kaisinel's Blessing IV

  • PvP Attack +2000 (from +1560)
  • PvP Defense +2000 (from +1560)
  • HP +150000 (from +60000)
  • PvE Attack +2460 (from +1920)
  • PvE Defense +2460 (from +1920)
  • Healing Boost +600 (from +400)
  • All Status Resistance +400% (from +100%)

SYSTEM_Weak_Race_newBuff_D_G5    Marchutan’s Protection V / Marchutan's Blessing V

SYSTEM_Weak_Race_newBuff_L_G5    Kaisinel's Protection V / Kaisinel's Blessing V

  • PvP Attack +2600
  • PvP Defense +2600
  • HP +200000
  • PvE Attack +3200
  • PvE Defense +3200
  • Healing Boost +800
  • All Status Resistance +500%
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On 1/9/2020 at 4:06 PM, Capa-KT said:

I'm assuming 100% status resist is the same as Remove Shock i.e. can still be stunned with commander stun, Kromede stun and SM's long cast fear, so what's the difference between 100% and 500% status resistance ?

100% status resist = 10% actually, robots get 200% all altered state resist just by being robots which is 20%

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On 1/9/2020 at 7:06 PM, Capa-KT said:

I'm assuming 100% status resist is the same as Remove Shock i.e. can still be stunned with commander stun, Kromede stun and SM's long cast fear, so what's the difference between 100% and 500% status resistance ?

Remove Shock gives arstunlike +1000 (buffed to +2000 with second 7.2 update).

Usually StatUp effects on status resistance are given as a straight number increases (like the Remove Shock) and not a percentage increase.

The ReFly siege buffs have all status resistances given as percentage boosts. For example level 5 buff should boost the player's existing base status resistance values by 5 times, so the player base resistance should be 0, so the status resistance buffs in siege buffs should not work because 0 x 5 = 0?

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On 2020-01-10 at 10:47 PM, ykcuL-DN said:

100% status resist = 10% actually, robots get 200% all altered state resist just by being robots which is 20%

Yeah that makes more sense. As usual Ncsoft throws or forgets percentage signs left and right.

On 2020-01-10 at 11:37 PM, TheSecretCowLeve-KT said:

Remove Shock gives arstunlike +1000 (buffed to +2000 with second 7.2 update).

Interesting, but would that make a difference against commander/Kromede stuns or only against stun penetration skills ?

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