The Secret Cow Level Posted January 8, 2020 Share Posted January 8, 2020 SYSTEM_Weak_Race_newBuff_D_G1 - Marchutan’s Protection I / Marchutan's Blessing I SYSTEM_Weak_Race_newBuff_L_G1 - Kaisinel's Protection I / Kaisinel's Blessing I PvP Attack +260 PvP Defense +260 HP +5000 (from +4000) PvE Attack +320 PvE Defense +320 Healing Boost +100 All Status Resistance +100% (Added) SYSTEM_Weak_Race_newBuff_D_G2 Marchutan’s Protection II / Marchutan's Blessing II SYSTEM_Weak_Race_newBuff_L_G2 Kaisinel's Protection II / Kaisinel's Blessing II PvP Attack +800 (from +520) PvP Defense +800 (from +520) HP +60000 (from +8000) PvE Attack +985 (from +640) PvE Defense +985 (from +640) Healing Boost +250 (from +200) All Status Resistance +200% (Added) SYSTEM_Weak_Race_newBuff_D_G3 Marchutan’s Protection III / Marchutan's Blessing III SYSTEM_Weak_Race_newBuff_L_G3 Kaisinel's Protection III / Kaisinel's Blessing III PvP Attack +1400 (from +1040) PvP Defense +1400 (from +1040) HP +100000 (from +16000) PvE Attack +1725 (from +1280) PvE Defense +1725 (from +1280) Healing Boost +400 (from +300) All Status Resistance +300% (Added) SYSTEM_Weak_Race_newBuff_D_G4 Marchutan’s Protection IV / Marchutan's Blessing IV SYSTEM_Weak_Race_newBuff_L_G4 Kaisinel's Protection IV / Kaisinel's Blessing IV PvP Attack +2000 (from +1560) PvP Defense +2000 (from +1560) HP +150000 (from +60000) PvE Attack +2460 (from +1920) PvE Defense +2460 (from +1920) Healing Boost +600 (from +400) All Status Resistance +400% (from +100%) SYSTEM_Weak_Race_newBuff_D_G5 Marchutan’s Protection V / Marchutan's Blessing V SYSTEM_Weak_Race_newBuff_L_G5 Kaisinel's Protection V / Kaisinel's Blessing V PvP Attack +2600 PvP Defense +2600 HP +200000 PvE Attack +3200 PvE Defense +3200 Healing Boost +800 All Status Resistance +500% Link to comment Share on other sites More sharing options...
fearemall-DN Posted January 8, 2020 Share Posted January 8, 2020 Thanks mate Link to comment Share on other sites More sharing options...
Capa-KT Posted January 10, 2020 Share Posted January 10, 2020 I'm assuming 100% status resist is the same as Remove Shock i.e. can still be stunned with commander stun, Kromede stun and SM's long cast fear, so what's the difference between 100% and 500% status resistance ? Link to comment Share on other sites More sharing options...
ykcuL-DN Posted January 11, 2020 Share Posted January 11, 2020 On 1/9/2020 at 4:06 PM, Capa-KT said: I'm assuming 100% status resist is the same as Remove Shock i.e. can still be stunned with commander stun, Kromede stun and SM's long cast fear, so what's the difference between 100% and 500% status resistance ? 100% status resist = 10% actually, robots get 200% all altered state resist just by being robots which is 20% Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted January 11, 2020 Author Share Posted January 11, 2020 On 1/9/2020 at 7:06 PM, Capa-KT said: I'm assuming 100% status resist is the same as Remove Shock i.e. can still be stunned with commander stun, Kromede stun and SM's long cast fear, so what's the difference between 100% and 500% status resistance ? Remove Shock gives arstunlike +1000 (buffed to +2000 with second 7.2 update). Usually StatUp effects on status resistance are given as a straight number increases (like the Remove Shock) and not a percentage increase. The ReFly siege buffs have all status resistances given as percentage boosts. For example level 5 buff should boost the player's existing base status resistance values by 5 times, so the player base resistance should be 0, so the status resistance buffs in siege buffs should not work because 0 x 5 = 0? Link to comment Share on other sites More sharing options...
Capa-KT Posted January 14, 2020 Share Posted January 14, 2020 On 2020-01-10 at 10:47 PM, ykcuL-DN said: 100% status resist = 10% actually, robots get 200% all altered state resist just by being robots which is 20% Yeah that makes more sense. As usual Ncsoft throws or forgets percentage signs left and right. On 2020-01-10 at 11:37 PM, TheSecretCowLeve-KT said: Remove Shock gives arstunlike +1000 (buffed to +2000 with second 7.2 update). Interesting, but would that make a difference against commander/Kromede stuns or only against stun penetration skills ? Link to comment Share on other sites More sharing options...
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