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  1. Aion: Return to Katalam 7.2 Update Feedback

    Hi everybody, I want to say thank you to everyone who's shared feedback, and to give this update on where we are on implementing some of the requested changes: Imminent Changes: Expect these to land next week. 1) Daevanion Essence Box will be permanently added to the store. 2) Ancient and Legendary Breath of Transformation items will be permanently added to the store. There will be some available for free on a once-per-month basis, and an additional limited quantity will be available for purchase. Forthcoming Changes: I don’t have a precise ETA for these changes, but the dev team is actively working on them. At the earliest, some may drop next week. Barring a major issue encountered during testing, I expect them all to be released by the end of February. 1) Transformation Stats When the transformation system first released, we lowered the stats in order to reduce the overall shock to game balance, especially in PvP. Early on, the difference between the haves and the have-nots was stark. Almost a year and a half later, most consistent players have at least a small number of Ancient transformations, and the reasons for which we originally made the balance changes are no longer relevant. With this in mind, we will be adjusting the transformation stats and durations to be identical to Korea's in an update coming soon. Note that due to the nature of our original changes, certain grades (Legendary in particular) may see a decrease in movement speed as a result of this. Our goal here is to align as closely as possible with Korea. Generally speaking, this should be a major upgrade for every transformation. 2) Minium Vault entries We will be adding the ability to purchase MV entries with Luna soon. 3) Stigma Safe level - We will be adding a +9 stigma safe level (as well as a fixed success rate on higher levels) soon. In discussion: These are being actively discussed with the dev team, however it’s still too soon to provide any further information on what changes (if any) will be occurring. 1) Enchantment Stones, Monster EXP, Cubicles, Crimson Katalam, IDD/PF ultimate drops, Quest Log expansion, Daevanion Skill bundles. If your feedback isn’t explicitly called out here, fear not! We are discussing all the patch feedback with the development team, however we are focusing first on the most pressing issues so we can improve the game for as many players as possible as quickly as possible. There are also some important things not introduced with the 7.2 patch that we are also working on, but for the sake of this post I wanted to focus on the patch content as much as possible. Keep giving us that feedback, and thanks!
  2. Hi everyone, Yesterday we had to temporarily disable the Tiamaranta's Eye event. This was solely due to unforeseen implications on game balance and economy health that the event posed in its original form.. We know this is a popular event, and the disabling occured during our peak hours, so please accept our sincerest apologies. For transparency on what led to this decision, our understanding was that the Gold Protectorate Coin Bundle was set to party loot, not league loot. As such, we set up the merchant prices with the assumption that only 6 players at a time would be looting the bundles, when in actuality up to 192 players could receive them at once (while leagues rarely get this large, an event like this could have eventually seen those numbers). This influx of coins meant a massive economic impact for everything available from the event - PvE and PvP gear (via Commander Soulstones), Tempering Solution, Omega Enchantment Stones, and +11 and +12 Manastones. The game's economy could have suffered lasting damage at least until 6.0, which is several months away. More importantly, any players who missed out on the event would be essentially at a permanent disadvantage until that update, which was why we ultimately decided to pull the event. After consulting with the dev team and determining our options, here is how we are planning to fix the situation: Reopen the event today, with the current loot settings, but with the merchants temporarily disabled. As quickly as we can (possibly as early as next maintenance), bring back the merchants. The coin prices will need to be modified in order to protect economic balance, but the items will still be there and will still be obtainable. A survey will be available to players in Tiamaranta's Eye with the following items until maintenance on 3/21 (the first week of the event): 20 Luna 100 Gold Protectorate Coins 2 [Event] Omega Enchantment Stones 2 [Event] Tempering Solutions 1 Sunayaka's Soulstone Box (contains your choice of 10 Commander Soulstones)

    Hi everyone, I'd like to clarify a few things regarding the current form of Xigncode3 and what should be expected. As we mentioned in the maintenance post (and as Cyan called out previously), Xigncode3 was rolled out in monitoring mode. This means that it is not actively blocking at the moment, and this is intentional. The reasoning behind this is simple: while we can attempt to replicate every situation in our QA environments, we cannot hope to match the number of situations and hardware specs that the thousands of players have in the live environment. If we had launched Xigncode3 and blocked everything from the get-go, any potential false positives could have been blocked from entering the game. For now, Xigncode3 is monitoring. We're watching to make sure its reporting is accurate, and making appropriate adjustments, before we move to the next stage. We ask for your patience and understanding - this is a multi-step process, and we want to make absolutely certain that innocent players will be affected as little as possible when we take the next step.
  4. Greetings Daevas! It’s been a busy few months for Aion. We kicked off 2018 with our 5.8 launch, Aion: Heart of Frost, while in Korea, our mother studio launched the next chapter – Aion 6.0. While Aion 5.8 brought many new additions and changes, it also introduced some issues which we are working on with the dev team. Aion 6.0 It’s exciting to see so much discussion about Aion 6.0 since it was announced and subsequently launched. With the 6.0 update, Aion Korea has transitioned from a subscription model to a free-to-play model, along with making sweeping changes to game systems, landscape, and more. You may be wondering what does this mean for our service and how does it impact you as a player? First, a lot of really awesome things are coming – for a few examples, enchantment will become less risky and character leveling will be streamlined with a much easier progression curve. There are some pretty significant economy changes as well, so we are working with the dev team to identify how they will affect players and how we can improve the transition. The key to any major update is properly taking care of the veteran players who have stuck with us this whole time, who love Aion and have made it their home. Our aim is that the transition into the changed Atreia of 6.0 is as smooth as possible, and that all our players find a game that feels renewed, engaging, and fun, while retaining the unmistakable soul of Aion. XIGNCODE3 In a previous producer’s letter, I briefly mentioned another project that should improve our player experience, and we’re finally at a point where we can make a public announcement. Over the past several months, our development, security and operations teams have been hard at work implementing XIGNCODE3 with the North American Aion client. XIGNCODE3 is a powerful anti-cheat tool that is being utilized in another of NCSOFT’s titles, Blade & Soul, and this launch is a major step for us in addressing the hacking situation in Aion. We’ve kept in touch with the Blade & Soul team regarding the various challenges and successes they’ve had since launching XIGNCODE3, and are dedicated to ensuring the best possible experience for our players. Look for more information on this very soon. XIGNCODE3 for Aion will be released with the February 21st patch. Up Next We’re still a ways off from Aion 6.0 launching in the West, but in the meantime we’re excited to have a few brand new events coming up over the next few months. Among these are Daeva Dash, a special 3v3 racing instance, and the return of Tiamaranta’s Eye. Thanks for reading!
  5. Hi everyone! Moving forward, we will be posting patch notes as forum threads. I had really hoped to get this one out this morning, but time constraints and some forum formatting trickery made it more convenient to publish the PDF like we have in the past. Enjoy! -G Aion 5.8 – Heart of Frost Patch Notes Abyss 1. The Divine Fortress has returned. After Ereshkigal disappeared from Drakenspire Depths, the Divine Fortress was sealed with a frozen barrier. As soon as the Incarna resurrected Ereshkigal, the area around the Divine Fortress began to change. Both Asmodians and Elyos prepared weapons to break through the ice seal and brought their frigates to attack the Divine Fortress. - The Divine Fortress is located at the Abyss Core in the center of Reshanta. It can be reached by flying. - The siege works the same as other fortresses. It occurs at 9PM on Saturdays. - Rewards for the battle are Spinel Medals, Fragmented Spinel and equipment purification materials and are based on participation. - Added assembly areas for each race at the entrance to the Core. These areas are the only places Coalition Kisks can be placed. Elyos Asmodians Redeemer’s Wing Advance Base Omen’s Herald Advance Base - Holding all three Upper Abyss forts will enable a siege cannon that can be used during the Divine Fortress siege. - Holding all 5 artifacts in the Core will allow the gate to be destroyed faster. - Other useful items and NPCs have been added to assist in gate destruction. - Players cannot fly during the Divine Fortress siege. ※ Gliding is still possible. 2. The siege schedule has been changed slightly in order to make room for Evergale Canyon. The sieges highlighted in yellow have been changed. Server Time Sunday Monday Tuesday Wednesday Thursday Friday Saturday 3PM 4PM Wealhtheow's Keep Lower Abyss 5PM 6PM Dredgion Defense Lower Abyss Lower Abyss Lower Abyss Lower Abyss Lower Abyss Panesterra 7PM Ahserion 8PM Upper Abyss 9PM Kysis Krotan, Miren Krotan Kysis, Miren Miren Divine Fortress 10PM 3. Fissure of Oblivion entries that are added with Landing reinforcement level 5 will now be reset every day at midnight 4. Improved the algorithm for participation during sieges so characters will gain participation even if they do not directly gain AP during the siege, as long as other members of their alliance are gaining AP. This primarily affects healers and lower damage classes. 5. Rather than reliably appearing after a certain number of sieges, the Protector Spirits in the Upper Abyss now have a random chance to appear after each siege. 6. Greatly decreased the HP of the Protector Spirits in the Upper Abyss as well as the monsters it summons. 7. Reduced the number of monsters protecting the Upper Abyss forts. 8. Removed capture limit information from fortress tooltips, as Balaur now recapture them before every siege. 9. Added an alert message in the center of the screen when a siege is won or lost. 10. Changed the buff effect granted to the weaker race if one race continuously occupies the fort. 11. Changed the number of Landing reinforcement points gained for killing the commanders of each fort in the Abyss. 12. All captured forts and artifacts, as well as Landing reinforcement levels, have been reset for this update. 13. Increased the duration of Summon: Battlefield Kisk and its cooldown. 14. The Balaur that attack the command tower and leader during the Upper Abyss sieges will no longer spawn. 15. Added a path that allows players to teleport from the Abyss Core to the Divine Fortress. 16. Fixed an issue where the occupying legion for Kaldor and lower Abyss fortresses were shown in the UI and as a message. 17. Fixed an issue where the Balaur commander sometimes did not spawn during the Upper Abyss sieges. Instances Frozen Monolith 1. Added the Frozen Monolith instance. The Frozen Monolith is a defensive fortification in the sky above Divine Fortress, guarded by Brigade General Nergal. Theorized to be a conduit for Ereshkigal’s influence, the Daevas are determined to destroy it. - Can be entered via the Frigate Boarding Devices at Redemption Landing (Elyos) or Harbinger’s Landing (Asmodians) in the Upper Abyss. Group Size Level Entry Count Reset Entry Count 6 66+ Wednesday 9AM 4/week Mirash Sanctum 2. Added the Mirash Sanctum instance. Elyos and Asmodian scouts have discovered a series of secret chambers deep beneath the Divine Fortress. Within, they have found the Harvesters using a magic ritual to revive Ereshkigal’s fallen soldiers. Unless the ritual is stopped, Ereshkigal’s soldiers will return endlessly. - The faction that controls Divine Fortress can enter from inside the fort. - The faction that does not control Divine Fortress can enter from a secret door outside the fort. Group Size Level Entry Count Reset Entry Count 1 66+ Wednesday 9AM 4/week Other Instance Changes 3. Fixed various issues with season ranking, and re-enabled season ranking. - All seasons have been initialized to start on 1/10. 4. The Barracks and Hidden Barracks instances in the Upper Abyss can no longer be accessed. 5. Made some changes to Trials of Eternity. - Decreased the potency of Ganesh’s damage reflection. - Greatly decreased Boliag’s HP. - Greatly decreased the HP of the Netherworld Parasite Ramphis that Boliag summons. - Decreased the HP of Heart of Boliag. - Changed the despawn time for some monster corpses. - Fixed an issue where some debuffs from the Ganesh fight would not be removed after the battle ends. - Fixed an issue where the Heart of Boliag would not respawn. - Fixed an issue where Ganesh’s Obelisk sometimes does not use its reflection spell. 6. Made some changes and fixed some issues regarding Evergale Canyon. - Added an altar inside the base where players can revive after dying in battle. ※ When a player is resurrected at the altar, they receive a barrier buff for 30 seconds. ※ From the altar, players can move to the back of the base, which is a neutral area where they cannot be attacked. - If a player leaves before the end of the battle, they cannot re-enter for 60 minutes. ※ This waiting time does not apply to players who exit normally or those who exit by being kicked from their alliance. - Rewards have been increased. Additional rewards are available for players with more than 4000 points. - Lowered the stats of the monsters inside the instance. - The amount of points attainable is now capped at 8000. - Made changes to spawn requirements and other aspects of boss monsters. Monster Name Requirements Changes Corrupt Bagatur Appears 8 minutes after start Respawns 8 minutes after defeating it No longer drops items. The faction that kills it receives a buff. Furtive Kaisan Appears if there are more than 37 players Respawns 3 minutes after defeating it Increased the amount of War Points received when defeated Mahot Point reward now scales with number of captured core fragments. Daglon Point reward now scales with number of captured core fragments. - The sales NPC that could be summoned with War Points at the beginning is no longer available. The items have been moved elsewhere. - Fixed an issue where the Guardian/Archon Detachment Leader did not appear in the cutscene. - Fixed a client crash. 7. Made some changes in the Arena of Chaos, Chaos Training Grounds and Arena of Glory. - Tripled the points gained for round 3 kills in the Arena of Chaos and Chaos Training Grounds. - Quadrupled the points gained for round 3 kills in the Arena of Glory. - Halved the points deducted when a high placed character dies in round 3. Instanced Dungeons Affected Places Arena of Chaos / Training Grounds 1st or 2nd Place Characters Arena of Glory 1st Place Characters - Removed the mark above a higher ranking character during round 3 to prevent targeting/griefing. 8. Made some changes to Bastion of Souls. - The Hideous Cold skill of the final boss will now activate instantly if a player leaves the party or logs out. - Improved the reward for completing the side missions within 15 minutes. 9. Made some changes to Adma’s Fall, Theobomos Test Chamber, Drakenseer’s Lair and Fallen Poeta. - Decreased party size to 3 (from 6) for all four instances. - Changed the conditions for the boss monster to appear. ※ Three summoning stones appear in the boss room. Each character must stand at a different stone to summon the boss. - Lowered the stats of monsters in the instance. - Changed some of the combat patterns for the boss monsters and skill effects. - Changed the entry level for Drakenseer’s Lair and Fallen Poeta. Instance Before After Drakenseer's Lair 66+ 69+ Fallen Poeta 66+ 72+ 10. Made some changes to Arena of Tenacity/Grand Arena of Tenacity so they cannot be abused. - If a player leaves during a match, the character’s score is reset. - If the whole group leaves the Grand Arena of Tenacity during a battle, that group’s score is reset. 12. Made some changes regarding Crucible Spire. - Added the Victor’s Golden Wings as a season reward for the highest rank of each class. - Added an exclusive life serum that restores 6000 HP, which can be obtained from a chest after entering. - Added some regular monsters to floors 20, 24, and 28. - Changed Modor’s visual skill effects and combat patterns on floor 40. - Changed the casting time for regular monsters. - Added new monsters, and changed the locations of some other monsters. - Added confirmation steps when the Crucible Spire is reset and the player can select between the first and last floors. - Changed some monster animations. - Removed some monster titles. - Positive buffs will now be removed when entering the Crucible Spire. 13. Fixed some bugs in Crucible Spire. - Fixed an issue where Modor’s Vengeful Orb and Malicious Ice Storm skills could be avoided by staying in a safe zone. - Fixed an issue where death visual effects were not shown when killing monsters. - Fixed an issue where the Crucible Spire could not be completed correctly in some cases. - Fixed an issue where an incorrect system message displayed after completing Crucible Spire. - Fixed an issue where some items obtained in Crucible Spire did not show system messages. - Fixed an issue where the transformation on floors 17 and 18 could be maintained by leaving the instance. - Fixed an issue where the defense artifact explosion on floor 34 was not activated. - Fixed an issue where characters could fall below the map when fighting certain monsters on floors 33, 34 and 35. - Fixed an issue where some monsters would not use their skills in certain situations. - Fixed an issue where some monsters’ CC effects would not activate the Remove Shock skill. 14. Increased the XP given by monsters in the Fissure of Oblivion by 50%. 15. [Friend Management – Search] can no longer be used in Arenas or Training Grounds. 16. The Grand Arena of Tenacity now uses 8 teams instead of 16 per instance. The tournament now has 3 rounds instead of 4. 17. Added a door to regroup when a player dies during an Arena of Tenacity match. - Doors appear for both factions upon death and each faction can return to the fight after 5 seconds. 18. Fixed an issue where death visual effects were not shown when killing monsters in Fissure of Oblivion. 19. Fixed an issue where the Archdaeva skill UI did not show the cooldown time in the Fissure of Oblivion. 20. Reduced the group size for Padmarashka’s Cave from 48 to 12, and decreased Padmarashka’s stats to compensate. 21. Fixed an issue where the door inside the Eternal Bastion could sometimes not be destroyed. 22. Fixed an issue where rewards for battlefield-type instances were not given out correctly. Skills 1. Added Stigma set effects. The Stigma UI has been changed to accommodate this. - Added a tooltip that allows the player to check the set effect info below the Stigma window. - Stigma Set Effects are activated when all equipped Stigmas are charged to at least a certain level. The effect is removed if the requirements are not met. 2. Changed the successful enchantment message that is shown in the current location if a Stigma charging is successful with +9 or more. 3. Modified the acquisition level for the Cleric’s Ripple of Purification level 2 skill from 59 to 49. 4. Fixed an issue where the Ranger’s Blazing Trap damage remained the same after a certain interval. Environment 1. Fixed a bug where some invasion mobs in certain regions of Norsvold could not be attacked. 2. Modified some topography in the following areas: Changed Topography Crucible Spire Bastion of Souls Trials of Eternity Norsvold Ishalgen 3. Increased the time the rift for Iluma/Norsvold invasions stays active. 4. Deleted structures and fences in Pandaemonium Plaza. 5. Fixed an issue where some windstreams in Cygnea and Enshar could not be used. 6. Fixed an issue where some merchant sound effects can be heard even after leaving the merchant. Minions 1. Added 5 new minions. Minion Grade Skill Name Skill Effect Summoning Effect Viola A Splendor of Restoration - Recovers user's HP. Physical - Increases HP, Attack, Accuracy, Crit Strike Magical - Increases HP, Crit Spell, Magic Boost and Magical Accuracy Transformation: Old Friend - Transforms and increases stats for 30 seconds Kromede A Shocking Repeat Fire - Single target damage. Deals additional damaged to stunned targets. Miserable Struggle - Single target damage and stun. Empowers next skill. Hyperion A Energy Discharge - Reduces target's MP and deals AOE magic damage. Ide Aetheric Field - Recovers user's HP, removes status effects and grants defensive buff. Karemiwen B Cold Storm - Single target damage. Physical - Increases HP, Attack, Crit Strike Magical - Increases HP, Magic Boost and Magical Accuracy Deep Wound - Single target damage, slow and damage over time. Saendukal B Pulverizing Attack - Magic attack on target and targets around it Furious Outburst - Magic attack on target and targets around it, chance to stumble. 2. Stat point boosts for minions have been increased, and minion stats will now go up when the Minion Point gauge reaches 50% and 100%, rather than just 100%. 3. Some minion skill effects have been changed. Minion Added skill effects Sheba Increased PvE/PvP damage Modor Increased PvE/PvP damage [Tear Space] Resistance against Silence, Bind, Sleep, Fear, Paralyze, and Shock increased by 700 for 8s. Increases Move/Flight Speed [Enhanced Tear Space] Increases all resistances against abnormal states by 1,000, increases movement/flight speed. 4. Reduced the fee for each sacrificial minion when upgrading a minion. Grade Previous Cost Changed fees A Grade 1,800,000 Kinah 500,000 Kinah B Grade 1,000,000 Kinah 300,000 Kinah C Grade 500.000 Kinah 100,000 Kinah 5. Increased the chance of contracting a grade C or higher minion with the Cute Minion Contract. 6. Increased the Minium gained from Iluma and Norsvold invasions. 7. Minion skill effects are no longer affected by the casting character’s stats. 8. Fixed an issue where the Seiren minion’s harp was too large. 9. Fixed an issue where minion functions would not resume correctly when performing some actions while mounted. 10. Minions can now be summoned and dismissed while flying. 11. Characters can now use minions starting at level 10. - Characters will receive minion skill points after the update starting at level 10. - Minion contracts have had their level restrictions reduced to level 10 (from 66). 12. Greatly decreased the amount of Minium required to evolve B and C grade minions. 13. Added a Lesser Minion Contract reward to Fissure of Oblivion. 14. Fixed an issue where warning messages for some evolved minion growth materials were not shown. 15. Added sound effects for some minions. 16. Fixed an issue where item usage by minions was not reflected in real time. Characters 1. Added Divine Soul Healing. - Divine Soul Healing is the same as regular Soul Healing, but will also fully restore a character’s HP and MP for an additional Kinah cost. - If XP cannot be restored, Divine Soul Healing cannot be used. 2. Decreased the XP needed to increase Aetherforging proficiency. This change is not retroactive to previously gained levels. 3. Leaving a windstream no longer extends flight cooldown time. - Characters can fly again immediately if their cooldown recovers completely before leaving the windstream. If the cooldown is still in effect, no addition time will be added. 4. Fixed an issue where HP was reset when changing weapons through the button on the Profile panel. 5. Fixed an issue where Idian stats would be applied incorrectly under certain circumstances. 6. Fixed an issue where when a Gunslinger closes their private store, the Pistol equipped in their right hand slot takes longer than normal to display. 7. Made the resting/normal animations for the female [Motion Card] Skating item more natural. UI 1. Improved the Atreian Bestiary. - Added a Bookmark tab that will automatically hide itself if empty. Add bookmarks by clicking the star icon in the upper right hand corner of the monster portrait. - When a new entry is unlocked, a sparkly frame effect will show. - The Elyos/Asmodian selector has been removed and all areas show on the same page. - Added monsters for several Archdaeva instances to the Atreian Bestiary. - Instance bookmarks are divided by region and have their own colors and pictures. - Clicking [Show Location] will now show all habitats, rather than the nearest location. 2. Changed the look of the Atreian Passport. 3. Added colors to the chat menu. - When entering a chat message, the player can select […] and change the color, which will then be reflected in dialog, alerts, orders and channel chatting. - When the color is updated, the change will apply to past messages as well. 4. The group leader will now be highlighted in chat. - A golden crown icon will be shown left of the character name. - If leadership changes, the icon disappears. Group Type Highlighted Target Highlighted Message Types Party Leader Alerts, all chats, whispering Alliance Alliance Leader Alerts, all chats, whispering League League Leader Union alerts, alerts, all chats, whispering Coalition Coalition Leader Coalition alerts, Union alerts, alerts, all chats, whispering 5. Changed some the UI and messaging in the Arenas and Training Grounds. - Character names are now shown as “Trainee?” on the rank information and the intermediate result pages for the Arena of Chaos/Training Grounds and the Arena of Glory, instead of that trainee’s number. - Removed class icons from the intermediate results page. This page will now sort by ranking. 6. If a player joins a group (Party/Alliance/League/Coalition) or the group status changes, a message for that group will be shown. 7. Changed the artifact icon to be more visible on the map. Before After 8. Fixed an issue where the character image in the reward window after completing a floor of the Crucible Spire was covered. 9. Fixed an issue where the skill icon for the Ancient Archdaeva after transforming in the Fissure of Oblivion was blinking every second for 30 seconds. 10. Each group’s number will now be shown when joining an Alliance/League/Coalition. 11. Added a “View Rank” button so players can check their season rankings and rewards for the Hall of Tenacity, Grand Hall of Tenacity and Arena of Discipline. 12. Fixed some text of the item tooltips that appear when an item link is clicked in the chat window. 13. Fixed an issue where minion icons assigned to the quickbar would sometimes disappear. 14. Changed the asterisk map icons for Iluma/Norsvold invasion so they will remain on the map rather than disappearing when the invasions are not active. Items 1. Added Spinel Coins and equipment that can be purchased with them. - Spinel Coin merchants are located in Iluma and Norsvold at the Sanctuaries. 2. Added new exclusive Archdaeva equipment that is immune to destruction via enchantment failure. - One set can be obtained by purifying Harvester gear from Bastion of Souls, and one can be obtained by purifying Spinel Coin gear to its highest form. - This equipment cannot be traded. A single wrapping charge is added at enchantment level 25 (tempering level 10 for accessories), but cannot be re-added even if the equipment reaches that threshold a second time. - When enchantment fails, it follows the following pattern: Enchant Stage Attempt Failure Penalty 0~10 - 1 stage 11~14 Back to stage 10 15~19 Back to stage 15 Above 20 Back to stage 20 3. Added new equipment, new item categories, and new recipes to Aetherforging. 4. Lowered some Aetherforging requirements. - Decreased required quantities of some materials. - Decreased the recrafting time for Diogenite and Magic Dimension Stones. - Changed some requirements for the pet egg crafting list to automatic acquisition. - Increased the critical chance for activation for some crafting lists. 5. Added recipes for Greater Supplements (Fabled/Eternal) to Alchemy and Greater Supplements (Mythic) to Aetherforging). - The Alchemy recipes can be purchased from Alchemy merchants in the capital cities or housing zones. 6. Heroic grade (blue) and below items can no longer be used in the following functions: Removed Functions for Heroic Grade Items Enchanting Omega Enchanting Manastone Socketing/Removal Godstone Socketing Wrapping Retuning Tempering Soul Binding Release Armsfusion/Armsfusion Removal Idian Augment/Conditioning Wrapping 7. Equipment chests from the Archives of Eternity and Cradle of Eternity now stack up to 100 per stack. 8. Fixed an issue where some Pistols would receive PvE defense instead of attack at enchantment level 17. 9. Fixed an issue where ranged Provenance weapons could not have their appearances changed. 10. Fixed an issue where the Modify/Enchant window would not open under rare circumstances. 11. Changed some of the rewards for Sky Island invasions. 12. Fixed an issue where Berdin’s Favor would be consumed even if players did not receive additional XP because they had reached a level limit – for example, maxing level 65 before becoming an Archdaeva. 13. Fixed an issue where Essence Cores could sometimes not be equipped. 14. Fixed an issue where the fees for item modification/enchanting were not actually deducted. 15. Fixed an issue where the appearance of items could not be changed under certain circumstances. 16. Fixed an issue where some items could not be dyed. 17. Premium Magic Suppression Scroll and Fine Crit Strike Scroll can now be used together and both scrolls’ effects will be applied. 18. Fixed an issue where some outfits had incorrect appearances in combat stance. 19. Increased the Healing Boost stat on some of the Holy Apollon and Harvester armor sets, and added Healing Boost to the mace weapons of both sets. 20. Skill skins can now be applied to Archdaeva versions of skills. - Using a Skill Skin card will automatically unlock the Archdaeva version of the skin as well. - Characters who had previously unlocked the skin will receive the Archdaeva version automatically. 21. Changed the items for the Atreian Passport. 22. Increased the drop chance for some crafting materials dropped by monsters. 23. Fixed the casting speed stat points for Harvester’s Orb/Spellbook/Harp. 24. Changed some rewards for Adma’s Fall, Theobomos Test Chamber, Drakenseer’s Lair and Fallen Poeta. 25. Some items in Evergale Canyon have been changed so they share a cooldown. Quests 1. Added normal and campaign quests for Mirash Sanctum and Frozen Monolith. 2. Added missions for the Abyss Core and Divine Fortress. 3. Added minion quests that can be obtained at level 10. 4. Added quests that give Spinel Coins as rewards. 5. Added quests that give equipment purification materials as rewards. 6. Added daily quests for Iluma and Norsvold that give Minium as a reward. 7. Deleted quests for the Upper Abyss barracks instances, which were removed. 8. Modified some aspects of the Trials of Eternity so they correspond to the actual quests. 9. Greatly increased the XP for the daily quests “[Daily] Protect the Ancient Temple of Life” (Elyos) and “[Daily] Protect the Ruins” (Asmodian). 10. Changed the completion NPC of the quest “These Shoes are Made for Stalking” from Siaqua to Sulinia. 11. Changed the number of times the Evergale Canyon quest can be repeated, and the minimum level. 12. Deleted the previous large invasion Daeva quest, and added a new quest. 13. Fixed an issue where characters below level 45 could not do the Elyos quest “Kinah-Digging Daughter.” 14. Changed the grade of the quest item “Completed Records of Life” from common to fabled. 15. Fixed an issue where the daily quests for the Alabaster Order and Field Wardens that dealt with the Inggison and Gelkmaros fortresses did not disappear. - If a player obtained the quest before this patch, they need to abandon it and obtain a new daily association quest. 16. Modified the regions and quest steps for some of the level 65 Daevanion quests. 17. Changed the quest steps of “Aiding General Giscours” and “Pontekane’s Plight” in the Upper Abyss. 18. Increased the XP for instanced dungeon repeat quests and changed the reward items. Target Instanced Dungeons Changes Adma’s Fall Theobomos Test Chamber Drakenseer’s Lair Fallen Poeta Increased XP for repeatable quests Changed recommended level Changed quest rewards Bastion of Souls Archives of Eternity Cradle of Eternity Trials of Eternity Fissure of Oblivion Increased XP for repeatable quests 19. Increased some quest rewards and XP for quests in Iluma/Norsvold. 20. Changed some weekly repeated infiltration/protection quests in Iluma/Norsvold. 21. Decreased the difficulty of some hunting quests in Iluma/Norsvold. 22. Fixed an issue where players could not share League quests if they were in a League. 23. Changed the contents of the Asmodian mission “Caryatid of Abyss.” Once the character reaches the required level, they can carry out the quest. 24. Fixed an issue where the Elyos mission “Not Blinded by Vengeance” in Verteron could not be carried out. 25. Modified the sharing range for some quests at the Evergale Canyon to League Range. Evergale Canyon Quests Elyos [Instanced Dungeon/Group] Eliminating Mutated Ancient Creatures [Instanced Dungeon/above 37 Players] A Fragment Fallen At The Anvil Asmodians [Instanced Dungeon/Group] Stopping The Mutated Ancient Creatures [Instanced Dungeon/above 37 Players] A Fragment That Appeared At The Anvil NPC 1. Changed the schedule for intermediate and large Sky Island invasions. - Intermediate invasions occur every hour between 12PM (noon) and 1AM the next day in Iluma/Norsvold. - Large invasions always happen Saturday and Sunday at 7PM. Intermediate invasions will not occur at these times. Weekday Invasion Frigate Infiltration Corridor Saturday 7 PM Norsvold Iluma - Elyos combat frigate invasion - Infiltration Corridor Sunday at 7pm Iluma Norsvold - Asmodian combat frigate invasion - Infiltration Corridor ※ The old random mechanics will no longer start intermediate or large invasions. - Fixed an issue where the Kenovikan and Tetran bosses would not spawn. - Reduced the stats of the Transport/Carrier and the invasion monsters. - The 2 minute standby time now begins when the Transport/Carrier summons invasion monsters. - Invasion monsters now disappear after 45 minutes. 2. Added Blessed Totem NPCs to Mirash Sanctum and Frozen Monolith for Prestige Pack users. 3. Changed the combat patterns for Lady Karemiwen in Adma’s Fall. 4. Fixed an issue where the afterimage of some killed monsters would be selectable. 5. Fixed an issue where some animation NPCs gossip was not shown in the Trials of Eternity. 6. Fixed an issue where some guard NPCs did not recognize Elyos characters. Housing 1. Fixed an issue where some character names were displayed oddly in the Relationship Crystal. Pets 1. Pets can now be summoned and dismissed while flying. 2. Changed some icons and colors of pets that can be obtained through Aetherforging.
  6. Greetings, and Happy Daeva's Day! Today marks 8 years since the launch of Aion's service in the West, and without you, our wonderful players, we would never have made it this far. Be sure to log in today to enjoy Kromede's Revenge, a full week of bonus XP, and more! Server Merges Mark your calendar — server merges are happening on October 11! We will be merging from 5 servers down to 2, named Katalam and Danaria as voted by the community. As you are aware, this is a project we’ve been planning for quite some time, and is a crucial effort to maintain the health of the game. Due to the relaxed server transfer restrictions, the time leading up to the merge may seem chaotic, but once things stabilize things will be much better. For the latest details and schedule on the server consolidation, please follow this link. The Next Update We’re already planning for the next update, Aion 5.8. We'll see the return of the Core of the Abyss and the Divine Fortress siege, as well as new instances and the next step in Aion's story. The update will launch early next year, so look for more details soon! Coming Up We're coming up quickly on our annual Harvest Revel celebration. We have some brand new events, a plethora of new costumes, and more! Lastly, keep an eye out for information on another of our projects - we can't give away too many details now, but we're certain it will greatly improve player experience. Once again, Happy Daeva’s Day, and see you in game!