Shoenfein-DN Posted December 14, 2018 Share Posted December 14, 2018 This came out as an email to people with Gameforge accounts. I got this email about 2am. I was still half-asleep, and my first read-through I took away a "finally" mindset. After waking up a little, I read it as a lot of B.S., and a hail mary attempt to stop the bleeding. Not only does it read-between-the-lines as fluff, but the timing is not lost on me that in the same week Cyan announces they are just figuring out that enchant rates are bad, and GameForge issues it's *oops* message. I can't speak for the scope of NCWest staff's involvement in the community outside the game, but Gameforge has worked with Sywo, has reached out to him to discuss things, has run at least one promotion via his Youtube channel. This tells us that they watch his channel. The things that they outline as "we could not foresee" are items that Sywo, in his videos, detailed when he was trying out the 6.0 patch in Korea before it hit EU. He was constantly adding verbal footnotes to his showcased features with "as long as they don't change this in EU and NA, it's great. If they change it, it will be ****." He's a hobbyist, and he knew. NCSoft, Gameforge and NCWest are professionals in the industry. They knew. I don't believe for two seconds that they didn't know. They may have grossly underestimated how many players would quit, and how much the revenue stream would dry up because nobody wants to buy enchantment stones that don't work - but they can't say they didn't know. On top of that, these fixes sound more or less meaningless. Two transform scrolls per week? That's a drop in the ocean. Yesterday, I used 8 scrolls to get enough duplicate Normal Grade transforms to roll six of them for an upgrade - and got one normal transform that I already had. 80 million kinah to go BACKWARDS. I highly doubt that their "kinah drop boost" would cover that 80m, and two scrolls per week won't make a dent. Many of us have seen MechEagle's stream or Youtube video of his use of 190+ *legendary* enchant stones to take a +10 item to +10 (or something less than 15....don't remember where it actually ended when he ran out, but failed). In current, average-ish numbers on the DN server, at 35 million per legendary stone, that's a cool 6,650,000,000 kinah. 6.6 billion kinah...to FAIL. There's no mystical dragon lord disrupting the flow of aether at work on enchant rates. It's a computer program. It's math. This is not only foreseeable, it's DESIGNED this way. And anyone that tries to sell that they didn't know that this would be upsetting to players... I wanted to get a head start on knowing the economy we'd have, so I played in EU three weeks before 6.2 got rolled out here in NA, and the complaints on all of this were already in place in LFG. So even if you want to pretend that you didn't know the impact the game changes would have - there was actual player feedback data that told you everything you needed to know. By the time it reached us here, EU was already hemorrhaging players. This assault on the player base may have worked in 4.5. Back then, we were so much busier. Think about how much we were doing on a daily basis. Lower abyss sieges, Upper Abyss - outer forts, UA inner forts, Ingg and Gelk sieges, Tia sieges, Katalam and Danaria sieges. Then all of the ancient coin daily farming quests, IS, EB, two maps full of BM camps that had to be flipped with a much lower turnover than now, and guards that respawned slowly, not to mention the daily War quests in all those zones in Katalam and Danaria. For those of us that were crafters, there was hours of farming mobs, farming gatherables, time at the crafting tables producing the potions and scrolls that powered the world. There was so much content, and VARIETY of content, even the players that were on all day could barely fit all of that in, and it was hard to get bored. Now? Wednesday everything resets. By Thursday evening you're done with the week's content. Players have nothing to do but sit around and notice how horrible enchanting is, how they aren't making kinah, how what they need is impossible to obtain. It's ok for things to be difficult and take time to get - a lot of gamers enjoy the chase, I for one do. But when you are standing around, everything in the week in cooldown, you don't have 6.5 billion kinah to burn through to FAIL enchanting, and there's no meaningful activity to move you towards your gearing goals, it feels dismal and hopeless. Somewhere, NCSoft, a gaming company, lost sight of the concept that games are supposed to be...fun. We don't need a game to feel dismal and hopeless. We have real life for that. [see mooMOOMooMoomoo-KT's post for more on the message itself] Link to comment Share on other sites More sharing options...
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