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Enchantment is so bad 0.000001 success rate


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Equipment Enchantment Success Rates with average level gain/losses

For example:

  • Legendary enchantment stone on +11 legendary armor: average enchantment level increases by 0.008 per stone
  • Legendary enchantment stone on +12 legendary armor: average enchantment level decreases by 0.512 per stone

On average it takes 50.63 ancient stones to +10->+15 ancient equipment, and same for legendary stones on legendary equipment.

If you use ultimate enchantment stones, your enchantment level will not drop upon failure.

Packs of 10 Ancient PvP stones or 10 Legendary PvE stones are available for purchase with a price of 2111 BC Coin (USD $26.25) per pack.

 

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7 minutes ago, TheSecretCowLeve-KT said:

Equipment Enchantment Success Rates with average level gain/losses

For example:

  • Legendary enchantment stone on +11 legendary armor: average enchantment level increases by 0.008 per stone
  • Legendary enchantment stone on +12 legendary armor: average enchantment level decreases by 0.512 per stone

On average it takes 50.63 ancient stones to +10->+15 ancient equipment, and same for legendary stones on legendary equipment.

If you use ultimate enchantment stones, your enchantment level will not drop upon failure.

Packs of 10 Ancient PvP stones or 10 Legendary PvE stones are available for purchase with a price of 2111 BC Coin (USD $26.25) per pack.

 

You are nuts. you missed the whole point. So, you suggest you will spend 131.25 USD to +15? Good for you man, i ain't gonna spend on that.

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NCStaff NA @Hime @Cyan

suggestion:

offering to players one more extra option of playng the game,

making a separated aion server only  with prestige users or single buy-to-play access players, that for a certain price, there are absolutely no p2w elements, no need to cash shop to progress or grow or level up, where the drop rate is fantastic and very high, All types of Enchantment Success Rate is much higher and no cooldown on community favorite Dungeons/Instances.

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3 hours ago, Kassandra-DN said:

NCStaff NA @Hime @Cyan

suggestion:

offering to players one more extra option of playng the game,

making a separated aion server only  with prestige users or single buy-to-play access players, that for a certain price, there are absolutely no p2w elements, no need to cash shop to progress or grow or level up, where the drop rate is fantastic and very high, All types of Enchantment Success Rate is much higher and no cooldown on community favorite Dungeons/Instances.

and then you wake up...

is that some kind of sarcasm xD ?

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13 hours ago, Kassandra-DN said:

NCStaff NA @Hime @Cyan

suggestion:

offering to players one more extra option of playng the game,

making a separated aion server only  with prestige users or single buy-to-play access players, that for a certain price, there are absolutely no p2w elements, no need to cash shop to progress or grow or level up, where the drop rate is fantastic and very high, All types of Enchantment Success Rate is much higher and no cooldown on community favorite Dungeons/Instances.

This is not possible due to low numbers but also who will be paying for the server fees? Just the prestige won't be enough mostly because you will have like 10 people playing there.

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On 4/17/2020 at 9:34 AM, TheSecretCowLeve-KT said:

Equipment Enchantment Success Rates with average level gain/losses

For example:

  • Legendary enchantment stone on +11 legendary armor: average enchantment level increases by 0.008 per stone
  • Legendary enchantment stone on +12 legendary armor: average enchantment level decreases by 0.512 per stone

On average it takes 50.63 ancient stones to +10->+15 ancient equipment, and same for legendary stones on legendary equipment.

If you use ultimate enchantment stones, your enchantment level will not drop upon failure.

Packs of 10 Ancient PvP stones or 10 Legendary PvE stones are available for purchase with a price of 2111 BC Coin (USD $26.25) per pack.

 

I have spent more than 11 ultimate stones just in my bow 13+.. and its still 13+. They should fix that, adding some kind of system, to increase rate while failing. Cuz as the table rate that you attached I have 52% to pass but 11 stones, and all fail.. Thats not a 52%.

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Which only proves that "rates" mean absolutely nothing in Aion RNG, they have managed to make a weird RNG algorithm that doesn't act at all like the chances and rates they are supposed to run.

Not a single person has ever managed to successfully enchant 15 times in a row, yet failing 15 times in a row is a story a lot of people can tell you. The reason I never trust any rates that people might put out is when you have a +10 item and fail repeatedly without a single success with legendary enchants when the chances should 1:2 to succeed or fail.

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well, look at that flex... thats just stupid.. that 1 person can do this, while another uses 50+ stones, and cant get shit. i seriously think they nerfed the enchant rate, simply because you can now buy ulti stones in bcm, and you get free ones every day now from stormwing...what better way to get ppl to spend 1200 coin, who cares about the lockbox keys, im sure ppl are buying that pack for the ulti stones.

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11 hours ago, Acheillies-KT said:

well, look at that flex... thats just stupid.. that 1 person can do this, while another uses 50+ stones, and cant get shit. i seriously think they nerfed the enchant rate, simply because you can now buy ulti stones in bcm, and you get free ones every day now from stormwing...what better way to get ppl to spend 1200 coin, who cares about the lockbox keys, im sure ppl are buying that pack for the ulti stones.

And this dude jumped from 12 to 14...

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