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additional quickbar


GenericUser2482

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On 10/11/2017 at 3:33 AM, GenericUser389 said:

You have like 700 slots in total across 10 skill bar sets and an infinitely customiseable keybinding interface.

The floating quick bars just duplicate the 1st row of main quick bar.

The main quick bar has 4 rows of 12, so 48 slots. 10 sets gives 480 slots.

(If the floating quick bars were independent, then there would be 720 slots.)

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On 10/18/2017 at 5:51 PM, Inarax-DN said:

The floating quick bars just duplicate the 1st row of main quick bar.

The main quick bar has 4 rows of 12, so 48 slots. 10 sets gives 480 slots.

(If the floating quick bars were independent, then there would be 720 slots.)

True. So, is 500 slots not enough?

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Its not that we dont have 500 slots. Its just that some of us do not have 500 ACTIVE slots. By this, I mean you can only have up to 72 slots on your screen. Take a look am mine, for instance.

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I sometimes have to remove Minion skills and replace them with certain items form my inventory. Not to mention that I cannot have easy access transportation scrolls because the "Select Brand" signs take up slots as well. Not to even mention there are macros I have not been able to bind. Sure, I could sort this out with alternative quickbars (4 to 9 and 0), but I simply do not wish to have to change to a different quickbar when I want to, for example, use a Minion skill or use a bind point scroll. I want to be able to access everything I want whenever I want.

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