The Secret Cow Level Posted July 14, 2019 Share Posted July 14, 2019 Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills) 7.0 skills data are from Taiwan 6.5 skills data are from NA Comparison are based on standard game data and not region-customized game data (From what I seen so far, class skills have never been customized by either NA or Taiwan) Includes only max level skills Skills that had been removed from 6.0 may still appear in these charts Link to comment Share on other sites More sharing options...
Neleth-KT Posted July 14, 2019 Share Posted July 14, 2019 Just a suggest moomoo Maybe you should highlighted the buff skills as green and nerf skills as red so it's easy for people to look at it. Link to comment Share on other sites More sharing options...
Matsukamy-KT Posted July 14, 2019 Share Posted July 14, 2019 Can you tell us what is attack delay that you see in skills like resolute charge ? Link to comment Share on other sites More sharing options...
Matsukamy-KT Posted July 14, 2019 Share Posted July 14, 2019 They are also bringing back some dps, and removed skills, nice. Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted July 14, 2019 Author Share Posted July 14, 2019 16 hours ago, Matsukamy-KT said: They are also bringing back some dps, and removed skills, nice. The removed skills (except SM's Disenchant) are not coming back. Just updated the tables so the removed skills will no longer show up there. Link to comment Share on other sites More sharing options...
Chibi-DN Posted July 15, 2019 Share Posted July 15, 2019 Sin Efficient pain run dmg increase from 5740 -> 11480??? Did they really double the dmg on a low cd skill wow Link to comment Share on other sites More sharing options...
Etrigan-KT Posted July 15, 2019 Share Posted July 15, 2019 23 hours ago, Matsukamy-KT said: Can you tell us what is attack delay that you see in skills like resolute charge ? I'm willing to bet it's the animation delay that takes place when the skill is activated. Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted July 15, 2019 Author Share Posted July 15, 2019 "AttackDelay" is the internal stat name for Attack Speed increase. Link to comment Share on other sites More sharing options...
Neleth-KT Posted July 15, 2019 Share Posted July 15, 2019 I learn couple things about templar in 7.0 it seems they want us to switch between sword/shield and greatsword like gunner Bloodwind slash become one of the weakest skills that templar has even shield skills are stronger and we can't ignore greatsword as well since punishment dealing great damage with 15 sec cd. In reality the class that must switch weapon like gunner do not requires switching all time you just switching when you need mana or seems so. But if I have to switch every 15 sec for a greatsword and switch back to shield skills which deals a bit more damage than bloodwind slash. I choose to main greatsword until shield shock dealing 1k damage I don't think I'll be interesting in shield o_o So yeah I'll main greatsword as a temp in 7.0 Link to comment Share on other sites More sharing options...
Elytral Posted July 15, 2019 Share Posted July 15, 2019 10 hours ago, Chibi-DN said: Sin Efficient pain run dmg increase from 5740 -> 11480??? Did they really double the dmg on a low cd skill wow Isn't it not boosted by physical attack though? My pain rune usually does less damage than simply autoattacking or using a different skill (like the assassination chain) when I have no other physical skills off cd (though I don't yet have that daevanion pain rune skill to test if it does significantly more). Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted July 15, 2019 Author Share Posted July 15, 2019 SignetBurst (Rune Burst) uses a different damage formula though. I haven't researched how such damage are calculated, but at least its damage is affected by a ratio depend on level of signet carved on target: Signet Level Damage compared to level 5 signet 1 1 / 7.5 2 1 / 3 3 1 / 1.5 4 1 / 1.25 5 1 / 1 Link to comment Share on other sites More sharing options...
Asatru-DN Posted July 15, 2019 Share Posted July 15, 2019 Tempest Spirit no longer cost DP. Free the booty. >.> Link to comment Share on other sites More sharing options...
Hellish-DN Posted July 15, 2019 Share Posted July 15, 2019 3 hours ago, Shadowslip-DN said: Isn't it not boosted by physical attack though? My pain rune usually does less damage than simply autoattacking or using a different skill (like the assassination chain) when I have no other physical skills off cd (though I don't yet have that daevanion pain rune skill to test if it does significantly more). It’s not effected by physical attack, but efficient pain rune seems to always hit the same in PVE regardless of the mob. Efficient pain run hits much harder than the others, usually just over 19k. So against Beritra it’s actually one of our hardest hitting skills, while vs mobs with lower defense it won’t hit as hard vs your physical attack skills. But it’s a short animation so you should still use it. Link to comment Share on other sites More sharing options...
Chibi-DN Posted July 15, 2019 Share Posted July 15, 2019 4 hours ago, Shadowslip-DN said: Isn't it not boosted by physical attack though? My pain rune usually does less damage than simply autoattacking or using a different skill (like the assassination chain) when I have no other physical skills off cd (though I don't yet have that daevanion pain rune skill to test if it does significantly more). Like @Hellish-DN said it has a really short animation and with it +15 its literally the same cd as your sigil strike/ fang chain.. idk just seems really good to me! Oh and dash & slash can be repeated 2x just in case my fellow sins didn’t know yet Link to comment Share on other sites More sharing options...
Lapis-DN Posted July 15, 2019 Share Posted July 15, 2019 20 hours ago, Chibi-DN said: Sin Efficient pain run dmg increase from 5740 -> 11480??? Did they really double the dmg on a low cd skill wow they did it to every trigger damage skill Aion's Favor, Promise of Earth, Blessing of Wind etc pvp reducrion / pvp remain time for skills no longer exists in 7.0 I like how chanters have a mini belevolence that was never released haha. would be fun +10% Casting Speed / +200 Healing Boost /NEED Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted July 25, 2019 Author Share Posted July 25, 2019 Painter page now have EU English names! Also changelog for other things: add accurate hit, levels for forced block/parry/dodge, EU painter skill names, fix missing petrification effects on painter skills some procatk_instant skills (assassins and templar's) are not affected by magicalpowerboost Add delay ID and SubTypeBoostResist add effect ID to effects and dispels Add DPS and HPS and totals for DOT/HOT effects merge enmitys from 4 effects into one add MagicCounterATK effects add rune burst status effects and stigma type Link to comment Share on other sites More sharing options...
Amiteahx-KT Posted July 25, 2019 Share Posted July 25, 2019 For chanter why is there data for non-existant mantras like hit and wing mantra? Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted July 25, 2019 Author Share Posted July 25, 2019 Some classes skills deal damage indirectly by having the class skill summon an NPC on a target area, and then have the NPC deal damage to enemies using its own NPC skill (have an _N_ in the internal name after the class prefix). There's no way to link these two skills using only game data analysis so I simplly set up the filters not to exclude skills with _N_ in the internal names. Clerics, Painters, Ranger (traps), Spiritmasters (Pet ultra skills), and Sorcer(er/ess) have such type of skills. These NPCs have their own magical attack (10864 magical attack for level 80 characters in 6.5). Stats can only be increased by by bonus stats on equipment (includes manastones) (not base stats) and cubic stats. Link to comment Share on other sites More sharing options...
Amiteahx-KT Posted July 25, 2019 Share Posted July 25, 2019 Nevermind my previous comment, but are the numbers for the damage over time for Aegis Breaker and Magic Implosion correct? There's no way Magic implosion DOT would be on par with Cursecloud. Link to comment Share on other sites More sharing options...
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