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TheSecretCowLeve-KT

Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

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Aion 7.0 vs. 6.5 Skill Effects Comparison (player class skills)

  • 7.0 skills data are from Taiwan
  • 6.5 skills data are from NA
  • Comparison are based on standard game data and not region-customized game data (From what I seen so far, class skills have never been customized by either NA or Taiwan)
  • Includes only max level skills
  • Skills that had been removed from 6.0 may still appear in these charts
Edited by TheSecretCowLeve-KT

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Just a suggest moomoo :)

Maybe you should highlighted the buff skills as green and nerf skills as red so it's easy for people to look at it.

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16 hours ago, Matsukamy-KT said:

They are also bringing back some dps, and removed skills, nice.

The removed skills (except SM's Disenchant) are not coming back. Just updated the tables so the removed skills will no longer show up there.

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23 hours ago, Matsukamy-KT said:

Can you tell us what is attack delay that you see in skills like resolute charge ?

I'm willing to bet it's the animation delay that takes place when the skill is activated.

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I learn couple things about templar in 7.0 it seems they want us to switch between sword/shield and greatsword like gunner :/

Bloodwind slash become one of the weakest skills that templar has even shield skills are stronger and we can't ignore greatsword as well since punishment dealing great damage with 15 sec cd.
In reality the class that must switch weapon like gunner do not requires switching all time you just switching when you need mana or seems so.
But if I have to switch every 15 sec for a greatsword and switch back to shield skills which deals a bit more damage than bloodwind slash.
I choose to main greatsword until shield shock dealing 1k damage I don't think I'll be interesting in shield o_o

So yeah I'll main greatsword as a temp in 7.0

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10 hours ago, Chibi-DN said:

Sin Efficient pain run dmg increase from 5740 -> 11480??? Did they really double the dmg on a low cd skill wow

Isn't it not boosted by physical attack though? My pain rune usually does less damage than simply autoattacking or using a different skill (like the assassination chain) when I have no other physical skills off cd (though I don't yet have that daevanion pain rune skill to test if it does significantly more).

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SignetBurst (Rune Burst) uses a different damage formula though. I haven't researched how such damage are calculated, but at least its damage is affected by a ratio depend on level of signet carved on target:

Signet Level Damage compared to level 5 signet
1 1 / 7.5
2 1 / 3
3 1 / 1.5
4 1 / 1.25
5 1 / 1

 

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3 hours ago, Shadowslip-DN said:

Isn't it not boosted by physical attack though? My pain rune usually does less damage than simply autoattacking or using a different skill (like the assassination chain) when I have no other physical skills off cd (though I don't yet have that daevanion pain rune skill to test if it does significantly more).

It’s not effected by physical attack, but efficient pain rune seems to always hit the same in PVE regardless of the mob. Efficient pain run hits much harder than the others, usually just over 19k. So against Beritra it’s actually one of our hardest hitting skills, while vs mobs with lower defense it won’t hit as hard vs your physical attack skills. But it’s a short animation so you should still use it.

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Chibi-DN   
4 hours ago, Shadowslip-DN said:

Isn't it not boosted by physical attack though? My pain rune usually does less damage than simply autoattacking or using a different skill (like the assassination chain) when I have no other physical skills off cd (though I don't yet have that daevanion pain rune skill to test if it does significantly more).

Like @Hellish-DN said it has a really short animation and with it +15 its literally the same cd as your sigil strike/ fang chain.. idk just seems really good to me! Oh and dash & slash can be repeated 2x just in case my fellow sins didn’t know yet :D

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Lapis-DN   
20 hours ago, Chibi-DN said:

Sin Efficient pain run dmg increase from 5740 -> 11480??? Did they really double the dmg on a low cd skill wow

they did it to every trigger damage skill

Aion's Favor, Promise of Earth, Blessing of Wind etc

 

pvp reducrion / pvp remain time for skills no longer exists in 7.0

I like how chanters have a mini belevolence that was never released haha. would be fun

 

+10% Casting Speed / +200 Healing Boost

/NEED

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