Vantheria-DN Posted November 16, 2018 Share Posted November 16, 2018 10 hours ago, DevilNest-KT said: we won 9 Lakrum sieges consecutively, the fix to the Fort Siege came pretty late so they already had the buff stacked to lv 5, i think in regular situtations the buff will vary between lv 1 and 3, i dont think we will see lv 5 buff again that seems to be for unbalanced factions 10:1 Jfc THANK YOU. Was starting to think everyone was crazy except me. Guys, it's really not that upsetting. And yes, I am a member of a faction which lost last night. At least shit was entertaining and it wasn't just us standing around on the castle wall for another damn hour. Link to comment Share on other sites More sharing options...
Yoyo Posted November 16, 2018 Share Posted November 16, 2018 The Buff for us still said lvl 1 but based on the op's post it had to be level 5. As all the attack and hp etc lines up with that. Without the buff we would not of come close to the fort as we were still greatly outnumbered last night but the buff made everyone superman. The funniest thing is seeing those complain about the buff, like what is the poing of gearing up if you gonna have no one to fight. For to many years Factions dominated and destroyed servers so think of the buff as what the balaur should be a true balancing factor. Link to comment Share on other sites More sharing options...
Aly-DN Posted November 16, 2018 Share Posted November 16, 2018 1 hour ago, Vantheria-DN said: Jfc THANK YOU. Was starting to think everyone was crazy except me. Guys, it's really not that upsetting. And yes, I am a member of a faction which lost last night. At least shit was entertaining and it wasn't just us standing around on the castle wall for another damn hour. Was a wake up call! I think people are just reacting to the jarring difference between no buff and level 5. It was like night and day, right? Obviously the buff was designed to step up slowly and not the way things happened last night. That being said, I doubt we will see a level 5 again very often. Let's just hope this fixes all the cries for incentives. Link to comment Share on other sites More sharing options...
Mirelium-KT Posted November 16, 2018 Share Posted November 16, 2018 52 minutes ago, Tyd-KT said: The Buff for us still said lvl 1 but based on the op's post it had to be level 5. As all the attack and hp etc lines up with that. Without the buff we would not of come close to the fort as we were still greatly outnumbered last night but the buff made everyone superman. The funniest thing is seeing those complain about the buff, like what is the poing of gearing up if you gonna have no one to fight. For to many years Factions dominated and destroyed servers so think of the buff as what the balaur should be a true balancing factor. I might be wrong about this, but from what i understood, up until last maintenance, the buff didn't work, it was bugged at level 1 or something like that. So after the fix the buff level changed, to what it was supposed to be if a faction is unsuccessful for a long time. like it was the case. In normal circumstances though, after level 2 or 3 buff, the unsuccessful faction at siege, should have enough strength to turn the tides. But keep in mind that almost everyone agrees that the change in ownership was a legit one, and was supposed to happened a few sieges ago actually. My disappointment was mainly due to the low time of siege, due to the high buff. We knew we gonna lose it (KT-E) and we had no problem with that(or some of us, can't talk for the entire faction lol)... I personally just wanted to have a 40-ish min siege, die 30 times go kamikaze in the red see 9-10 times, and then done. Lot's of Love Link to comment Share on other sites More sharing options...
Yoyo Posted November 16, 2018 Share Posted November 16, 2018 3 minutes ago, Mirelium-KT said: I might be wrong about this, but from what i understood, up until last maintenance, the buff didn't work, it was bugged at level 1 or something like that. So after the fix the buff level changed, to what it was supposed to be if a faction is unsuccessful for a long time. like it was the case. In normal circumstances though, after level 2 or 3 buff, the unsuccessful faction at siege, should have enough strength to turn the tides. But keep in mind that almost everyone agrees that the change in ownership was a legit one, and was supposed to happened a few sieges ago actually. My disappointment was mainly due to the low time of siege, due to the high buff. We knew we gonna lose it (KT-E) and we had no problem with that(or some of us, can't talk for the entire faction lol)... I personally just wanted to have a 40-ish min siege, die 30 times go kamikaze in the red see 9-10 times, and then done. Lot's of Love yeh I understand that. What I am saying is the Buff still visually read lvl 1 though the stats we got were clearly level 5. Think the siege lasted about 20 mins max so you got 50% of your wish at least :-). Like I said without the buff we would never of took it as ya'll still greatly outnumbered us. Link to comment Share on other sites More sharing options...
Mirelium-KT Posted November 16, 2018 Share Posted November 16, 2018 Just now, Tyd-KT said: yeh I understand that. What I am saying is the Buff still visually read lvl 1 though the stats we got were clearly level 5. Think the siege lasted about 20 mins max so you got 50% of your wish at least :-). Like I said without the buff we would never of took it as ya'll still greatly outnumbered us. Well no matter looking forward, for this weekend siege maybe we can double the siege time to 40 min though LMAO(referring mostly to divine). Siege is my highlight of the day LMAO Link to comment Share on other sites More sharing options...
Arhangelos Posted November 18, 2018 Share Posted November 18, 2018 On 16/11/2018 at 5:58 AM, Aeerin-DN said: Imagine only being able to win, because the devs pity you imagine being able to win because you have 3x the numbers of the enemies and you can simply rely on zerg and no tactics at all.. Link to comment Share on other sites More sharing options...
Supvolcom-DN Posted November 19, 2018 Share Posted November 19, 2018 23 hours ago, Arxaggelos-KT said: imagine being able to win because you have 3x the numbers of the enemies and you can simply rely on zerg and no tactics at all.. Hope you're not talking about Danaria because screenshots proved both factions are equally numbered. The no tactics at all part is definitely true but thats what you get with people like MechEagle leading lol Link to comment Share on other sites More sharing options...
Ele-DN Posted November 19, 2018 Share Posted November 19, 2018 ^Hes not the one leading. Link to comment Share on other sites More sharing options...
Arhangelos Posted December 2, 2018 Share Posted December 2, 2018 On 19/11/2018 at 11:32 PM, Supvolcom-DN said: Hope you're not talking about Danaria because screenshots proved both factions are equally numbered. The no tactics at all part is definitely true but thats what you get with people like MechEagle leading lol My name is Arhangelos-KT Link to comment Share on other sites More sharing options...
Mukesh-DN Posted December 2, 2018 Share Posted December 2, 2018 You guys mise well just hand the fort to the losing faction... OH WAIT THAT'S WHAT YA DID! There is no reason to siege and population has fallen off of a cliff just as expected... the game is now a snooze fest where everyone grinds for guiding stones... Time to take a long break from AION.. Maybe a permanent one this time. Link to comment Share on other sites More sharing options...
LeftNut-DN Posted September 27, 2019 Share Posted September 27, 2019 Are these buff numbers correct for 7.0? I cant find shit about the siege loser buff anywhere Link to comment Share on other sites More sharing options...
The Secret Cow Level Posted September 27, 2019 Author Share Posted September 27, 2019 From the 7.0 game data Kaisinel's Protection I / Kaisinel's Blessing I Marchutan’s Protection I / Marchutan's Blessing I PvPPowerBoost +260 PvPPowerBoostResist +260 maxhp +4000 PvEPowerBoost +320 PvEPowerBoostResist +320 HealSkillBoost +100 Kaisinel's Protection II / Kaisinel's Blessing II Marchutan’s Protection II / Marchutan's Blessing II PvPPowerBoost +520 PvPPowerBoostResist +520 maxhp +8000 PvEPowerBoost +640 PvEPowerBoostResist +640 HealSkillBoost +200 Kaisinel's Protection III / Kaisinel's Blessing III Marchutan’s Protection III / Marchutan's Blessing III PvPPowerBoost +1040 PvPPowerBoostResist +1040 maxhp +16000 PvEPowerBoost +1280 PvEPowerBoostResist +1280 HealSkillBoost +300 Kaisinel's Protection IV / Kaisinel's Blessing IV Marchutan’s Protection IV / Marchutan's Blessing IV PvPPowerBoost +1560 PvPPowerBoostResist +1560 maxhp +60000 PvEPowerBoost +1920 PvEPowerBoostResist +1920 HealSkillBoost +400 ArAll +100% Kaisinel's Protection V / Kaisinel's Blessing V Marchutan’s Protection V /Marchutan's Blessing V PvPPowerBoost +2600 PvPPowerBoostResist +2600 maxhp +200000 PvEPowerBoost +3200 PvEPowerBoostResist +3200 HealSkillBoost +800 ArAll +500% Link to comment Share on other sites More sharing options...
LeftNut-DN Posted September 27, 2019 Share Posted September 27, 2019 ty Link to comment Share on other sites More sharing options...
ButterCupCake-KT Posted December 28, 2019 Share Posted December 28, 2019 On 11/15/2018 at 11:12 PM, TheSecretCowLeve-KT said: Kaisinel's Protection / Kaisinel's Blessing Marchutan's Protection / Marchutan's Blessing Level 1: PvP Attack +260 PvP Defense +260 HP +4000 PvE Attack +320 PvE Defense +320 Healing Boost +100 Level 2: PvP Attack +520 PvP Defense +520 HP +8000 PvE Attack +640 PvE Defense +640 Healing Boost +200 Level 3: PvP Attack +1040 PvP Defense +1040 HP +16000 PvE Attack +1280 PvE Defense +1280 Healing Boost +300 Level 4: PvP Attack +1560 PvP Defense +1560 HP +60000 PvE Attack +1920 PvE Defense +1920 Healing Boost +400 All Status Resist +100% Level 5: PvP Attack +2600 PvP Defense +2600 HP +200000 PvE Attack +3200 PvE Defense +3200 Healing Boost +800 All Status Resist +500% And this is what we (Elyos) go through every siege, Asmo always get this buff regardless of the 20%/70% influence ratio. Link to comment Share on other sites More sharing options...
Aly-DN Posted December 28, 2019 Share Posted December 28, 2019 13 hours ago, ButterCupCake-KT said: And this is what we (Elyos) go through every siege, Asmo always get this buff regardless of the 20%/70% influence ratio. And it was the opposite until recently on DN. Here is the thing and something you need to wrap your head around if you haven't played this game since the beginning, this current buff is the ONLY THING that has worked to overcome an imbalance in numbers. You can say, "But when I am in open world, I see a ton of Asmos!" or "Asmos have really geared people!" or "Asmos have hackers!" And all of those things can be true, but in sieges.. the numbers don't lie. There is no way to overcome superior numbers in the Lakrum sieges. In Demaha and for Divine, you can play smart and use artifacts and some tactics and beat semi-superior numbers, but in Lakrum it is just raw zerg. If your race doesn't have relatively equal numbers at a Lakrum siege, they will lose. Period. This buff evens that out. And for every server given any numbers imbalance, this buff will even things out. The smaller race will win when they have a buff of x or higher and they will lose when the buff falls bellow x. (Example, in the past the DN Elyos would win with a 3 or higher and lose with a 2 or lower. That was the server's equality point.) It 100% sucks to play against that buff every single siege. But you know what sucks more? Not being able under any circumstances to take ANY fort EVER. And yes. I have been there. I was a Kaisinel Elyos. I was a New Vizal Elyos. I was an Israphel Asmodian. I have watched player numbers under those circumstances plummet. The Korean devs had tried several different buffs and tricks to try to negate a numbers imbalance and this buff has been the only thing to work. Try to stop feeling sorry for yourself for about a minute and a half and consider how much fun you would have to take every fort every single vulnerability in exactly 11 minutes and watch the Asmodian numbers on your server fall to 1/4 the Elyos numbers. If your answer to that is "I would love that!" then you are a fool and an idiot and need to go back to playing Candy Land with your parents. You didn't create the imbalance. It isn't your fault. But put on your big-boy panties and admit that it isn't fair to the smaller race either and that what everyone in both races wants is an even playing field. If your opponents have to have their stats buffed to such a high degree to even that playing field.. then so be it. At least it's only during siege and only within range of the fort. Link to comment Share on other sites More sharing options...
Ele-DN Posted December 28, 2019 Share Posted December 28, 2019 Buff is useless in Dehama siege tho. Link to comment Share on other sites More sharing options...
Aly-DN Posted December 28, 2019 Share Posted December 28, 2019 18 minutes ago, Ele-DN said: Buff is useless in Dehama siege tho. It's not useless. But you can turn the tide of the Dehama siege with judicious use of artifacts even against a buff, which the Elyos and the Asmodians on DN have done. Someone that pops their xform in the first seconds of the siege to pick off the undergeared at your opponent's gate can't be taken as anyone who understands anything about strategy. Especially when that person disappears the moment their xform is over. Thanks for playing, though. Link to comment Share on other sites More sharing options...
Ele-DN Posted December 28, 2019 Share Posted December 28, 2019 22 minutes ago, Aly-DN said: It's not useless. But you can turn the tide of the Dehama siege with judicious use of artifacts even against a buff, which the Elyos and the Asmodians on DN have done. Someone that pops their xform in the first seconds of the siege to pick off the undergeared at your opponent's gate can't be taken as anyone who understands anything about strategy. Especially when that person disappears the moment their xform is over. Thanks for playing, though. LOLOLOLOLOLOOLLOLOL because after elyos die, they can't get back to the nyerking fort LOLOLOLLOLOOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLO Link to comment Share on other sites More sharing options...
Aly-DN Posted December 28, 2019 Share Posted December 28, 2019 @Ele-DN They could if they had transforms to push behind. Throw in some nicely timed artifacts and voila! Everyone is in the fort, but since you have never used your transform with anything other than your own gain in mind, you wouldn't understand that transforms are a siege mechanic. You quoting that thoroughly selfish thread doesn't prove a thing anyway, considering that you were complaining that because you decided to go after some world bosses that spawned at the same time as siege during an event instead of going straight to the fort for the siege, you were incapable of killing anyone during that siege and so you weren't getting GP. That was your -choice-. You can't do it all. GP from siege OR a chance at a world boss. You wanted both. Well, sunshine, life doesn't work that way and neither do games. Link to comment Share on other sites More sharing options...
Ele-DN Posted December 28, 2019 Share Posted December 28, 2019 3 hours ago, Aly-DN said: @Ele-DN They could if they had transforms to push behind. Throw in some nicely timed artifacts and voila! Everyone is in the fort, but since you have never used your transform with anything other than your own gain in mind, you wouldn't understand that transforms are a siege mechanic. You quoting that thoroughly selfish thread doesn't prove a thing anyway, considering that you were complaining that because you decided to go after some world bosses that spawned at the same time as siege during an event instead of going straight to the fort for the siege, you were incapable of killing anyone during that siege and so you weren't getting GP. That was your -choice-. You can't do it all. GP from siege OR a chance at a world boss. You wanted both. Well, sunshine, life doesn't work that way and neither do games. Can you prove I did? Link to comment Share on other sites More sharing options...
Aly-DN Posted December 28, 2019 Share Posted December 28, 2019 @Ele-DN Your own words.. Advice from Tyd.. "well get there at start kill 1 fence/gate since pvp is hard do the pve." Your answer.. "and miss out on world bosses from event?" Link to comment Share on other sites More sharing options...
Vessttemona-KT Posted December 28, 2019 Share Posted December 28, 2019 Link to comment Share on other sites More sharing options...
Ele-DN Posted December 29, 2019 Share Posted December 29, 2019 2 hours ago, Aly-DN said: @Ele-DN Your own words.. Advice from Tyd.. "well get there at start kill 1 fence/gate since pvp is hard do the pve." Your answer.. "and miss out on world bosses from event?" Actually, its safer securing your credit by getting pvp kills. And I still didn't go to any world bosses during the event. What i was refering to is how there are some people who has the option to screw others by having more content to do at anytime they want. Link to comment Share on other sites More sharing options...
Aly-DN Posted December 29, 2019 Share Posted December 29, 2019 1 hour ago, Ele-DN said: Actually, its safer securing your credit by getting pvp kills. And I still didn't go to any world bosses during the event. What i was refering to is how there are some people who has the option to screw others by having more content to do at anytime they want. Actually.. it's not. Which shows you how little you know about this game. If you hit the gates, you will get credit. Period. Even if you never kill a single person or hit the boss. And.. wow. You will say just about anything not to be caught in the boldface lies that you tell. Enjoy your self-delusional little island, Ele. Link to comment Share on other sites More sharing options...
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